If it gives you a error code, why wouldn't u post it here?hi, I tried the atari jaguar with aliens vs predator and Cannon fodder, both freezes when loading the rom, with an error code. I am on 3.0.0
If it gives you a error code, why wouldn't u post it here?hi, I tried the atari jaguar with aliens vs predator and Cannon fodder, both freezes when loading the rom, with an error code. I am on 3.0.0
Try deleting the config file for this build and make sure there isn't a .cfg in /switch/ either.error code 2162-0002
thanks, but the same speed as the other jaguar core and choppy audio on avp, but anyway, thanks!Try deleting the config file for this build and make sure there isn't a .cfg in /switch/ either.
thanks, but the same speed as the other jaguar core and choppy audio on avp, but anyway, thanks!
Beetle-PSX STILL DOESN'T COMPILE! Even when I tried simias's Switch repo and patched the Makefile!
I'm going to try again with the CD turned off and see what happens.

So whats new, folks? 10h with the Threading build, what's the outcome?
Same results as before, just on other cores; threading helps with speed, and vsync on causes micro-pops in the audio.
Mornyeh

Did you have any crashing issues (besides loading different roms, after loading one already)?
Well that's reassuring!At the moment, no -- only when loading a rom after another (short of Gambatte, which still doesn't like playing a few games).

Already have a Idea what the Issue could be, but stuck at work for hours![]()
You are correct - it is SNES HI-Res mode but it actually is because of the Font Rendering....I believe this is because Secret of Mana uses the Snes Hi-Res mode for menus/overlays.

I know of that issues, thanks anyway.@m4xw the new builds are working great audio cracks alittle that you know of. When closing content on snes the app goes to the horizon press a screen and freezes and every build does the same when exiting from exit retroarc. Also when closing content it freezes at a black screen. i did delete the config files and set threaded to true.
Ug... I wish ... 7 1/2 hr still lololStill stuck at work for 2h
I am just posting this because after 50min of testing I am not wasting this data lol
Tests done on Handheld mode - 5.0.2
- Tales of Phantasia Test (Pushed A one time to get to title screen)
- Threaded w/ VSync Off
- Lasts before crash : 5:36min and 1:28min then error 2345-0021
- Unthreaded (like unleaded gas) w/ VSync Off
- Lasts before crash : I let it loop 4 times through the intro - 4:45min per intro * 4 = 19min and no crash
- Threaded w/ VSync On
- Lasts before crash : I let it loop 4 times through the intro - 4:45min per intro * 4 = 19min and no crash
Btw did the stability issues resolve on this core?I fixed up the control scheme in PRBoom, triggers now fire/use by default. Anyone care to try it out? This should be the final release till threaded video gets fixed, the game runs in 320x200 so tearing is hardly noticeable.
https://github.com/Zero-Shift/libretro-prboom



Btw did the stability issues resolve on this core?
Or were there not any stability issues to begin with?
I never found any stability issues to begin with, just the other day I finished "The Shores of Hell" with no problems.Btw did the stability issues resolve on this core?
Or were there not any stability issues to begin with?

