Homebrew RELEASE Development Thread - RetroArch libnx

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Melon__Bread

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Not yet, there was genesis plus and picodrive but they crashed after loading a game, have patience, I'm sure they will work on them at one point.
I think that was just Genesis Plus GX.
IIRC Picodrive has not been compiled

Beetle-PSX STILL DOESN'T COMPILE! Even when I tried simias's Switch repo and patched the Makefile!
I'm going to try again with the CD turned off and see what happens.
I would just stop
 
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CatmanFan

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Is the new Yabause NRO available yet or no?
I'm working on it.
Performance isn't great yet to be honest, not without the JNI, GPU and hardware acceleration that we still need to figure out how to implement...

--------------------- MERGED ---------------------------

Nope, even when the "NEED_CD" flag is turned off, Beetle-PSX still won't compile.
Anyone else willing to do it with threading support for me plz?
 

ZeroShift

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I'm working on it.
Performance isn't great yet to be honest, not without the JNI, GPU and hardware acceleration that we still need to figure out how to implement...

--------------------- MERGED ---------------------------

Nope, even when the "NEED_CD" flag is turned off, Beetle-PSX still won't compile.
Anyone else willing to do it with threading support for me plz?
In the Makefile, change "-fno-exceptions" to "-fexceptions" without quotes of course
 

l_steve_l

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Ok I didn't edit my post.... but here are the results

------------------------------
Tests done on Handheld mode - 5.0.2
  • Chrono Trigger Test
    • Threaded w/ VSync Off
      • Lasts before crash : 3:46min and 5:14min then error 2345-0021
    • Unthreaded (like unleaded gas) w/ VSync Off
      • Lasts before crash : I let it loop 4 times through the intro - 3:06min per intro * 4 = 12:24min and no crash
    • Threaded w/ VSync On
      • Lasts before crash : I let it loop 4 times through the intro - 3:06min per intro * 4 = 12:24min and no crash
Kinda odd.... --- willing to sit another 40min testing another log intro game that loops.... maybe Tales of Phantasia.... lol
 

CatmanFan

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Just for fun, I tried out the Sega Saturn (E) BIOS on Yabause. It only gets up to the startup screen before it freezes the emulator, doesn't even load main menu.
Maybe because I loaded the BIOS as if it was a Saturn game.
 

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I just did a test with the latest build linked a few pages back. I am currently uploading a video to YouTube that will show an error I'm getting, I'm on firmware 2.2.0. shortly after running the snes9x2010 core compiled and game is loaded the emulator stops sending the video but audio continues as it's supposed to with the correct button presses.

Will edit with the video link once finished uploading.
 
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Starcarr

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Alright folks.

By the reports you are giving+my own tests, it seems that there are still a couple of things to fix. The audio+inputs working while the video just stops sounds like an issue with mutexes/locks.

@Leonidas87 I'm wondering if the fix I made in the cfg was still not enough – specially since you said that you are getting good results with a different cfg, maybe some of the crashes are related to the configuration?. I'm excited to see your findings.

If any tester can, please test again, this time deleting the cfg files and then enabling threading & vsync in settings/video. I am looking at you @Duhasst0 since I see you are still around :-D. Other than testing after deleting the cfgs I think we are good with the tests related to threading for now.
 
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l_steve_l

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I am just posting this because after 50min of testing I am not wasting this data lol

Tests done on Handheld mode - 5.0.2

  • Tales of Phantasia Test (Pushed A one time to get to title screen)
    • Threaded w/ VSync Off
      • Lasts before crash : 5:36min and 1:28min then error 2345-0021
    • Unthreaded (like unleaded gas) w/ VSync Off
      • Lasts before crash : I let it loop 4 times through the intro - 4:45min per intro * 4 = 19min and no crash
    • Threaded w/ VSync On
      • Lasts before crash : I let it loop 4 times through the intro - 4:45min per intro * 4 = 19min and no crash
 
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Starcarr

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I am just posting this because after 50min of testing I am not wasting this data lol

Tests done on Handheld mode - 5.0.2

  • Tales of Phantasia Test (Pushed A one time to get to title screen)
    • Threaded w/ VSync Off
      • Lasts before crash : 5:36min and 1:28min then error 2345-0021
    • Unthreaded (like unleaded gas) w/ VSync Off
      • Lasts before crash : I let it loop 4 times through the intro - 4:45min per intro * 4 = 19min and no crash
    • Threaded w/ VSync On
      • Lasts before crash : I let it loop 4 times through the intro - 4:45min per intro * 4 = 19min and no crash

Thanks a lot man. All the data you collected here and in your other posts will help us triage and prioritize.
 
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CatmanFan

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Alright, I just compiled Virtual Jaguar with threading. Fever Pitch Soccer runs a little bit faster but still noticeably slow. Wolfenstein 3D is slow yet playable, I guess.
Also, both have been tested with VSync and threading enabled, handheld mode, 4.1.0.
 

baretbh

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I am just posting this because after 50min of testing I am not wasting this data lol

Tests done on Handheld mode - 5.0.2

  • Tales of Phantasia Test (Pushed A one time to get to title screen)
    • Threaded w/ VSync Off
      • Lasts before crash : 5:36min and 1:28min then error 2345-0021
    • Unthreaded (like unleaded gas) w/ VSync Off
      • Lasts before crash : I let it loop 4 times through the intro - 4:45min per intro * 4 = 19min and no crash
    • Threaded w/ VSync On
      • Lasts before crash : I let it loop 4 times through the intro - 4:45min s eper intro * 4 = 19min and no crash
Thanks for testing man. Love the easy to read formatting as well
 

Leonidas87

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Alright folks.

By the reports you are giving+my own tests, it seems that there are still a couple of things to fix. The audio+inputs working while the video just stops sounds like an issue with mutexes/locks.

@Leonidas87 I'm wondering if the fix I made in the cfg was still not enough – specially since you said that you are getting good results with a different cfg, maybe some of the crashes are related to the configuration?. I'm excited to see your findings.

If any tester can, please test again, this time deleting the cfg files and then enabling threading & vsync in settings/video. I am looking at you @Duhasst0 since I see you are still around :-D. Other than testing after deleting the cfgs I think we are good with the tests related to threading for now.

Having the video freezes with audio continuing on 4.1.0 and 5.1.0

Only just started happening for me.

Took a wile to happen must have been playing for about 5 almost 10 minutes.

So close.

I'll deleting the config file and will retest with the setting you recommended
 
Last edited by Leonidas87,

l_steve_l

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Thanks a lot man. All the data you collected here and in your other posts will help us triage and prioritize.
No Problem - I've been around the block on these things from the PSP days and XBOX (OG)

BTW - Deleted retroarch.cfg - Threading ON VSync ON: There are audio crackles... which is odd (Chrono Trigger (U) was testing ROM)
  • Steps done
    • Deleted CFG
    • Booted NRO
    • Settings > Video > Toggled Threaded ON *VSync was Default ON*
    • Booted Chrono Trigger
    • Crackle - Listened for 7 Min for audio cleanup but wasn't happening
    • Home button close > Booted NRO
    • Settings > Video > Toggled Threaded ON Toggled VSync OFF then ON
    • Booted Chrono Trigger
    • Crackle - Listened for 1 Min - Looked at the clock.... realized it was bed time

--------------------- MERGED ---------------------------

Thanks for testing man. Love the easy to read formatting as well
This is what happens when you make a lot of documentation for your day job... a lot.... LOL
 
Last edited by l_steve_l,

Leonidas87

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@Starcarr without config file runs choppy, audio crackles.

Way better with Config file by far except for the freezing of course.

Just had a freeze up with SNES in the same fashion as here with VBA-also.

No video freezing so far without the config file tho as of yet.

Been testing on 5.1.0 and 4.1.0 with the same results.
 
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