I dont think I deleted the threadDeleted your own thread ?
I think me and @Melon__Bread are both fine with you sharing it, just saying.
I'd rather rebuild everything than crawling through this thread.

Maybe a glitch?
I dont think I deleted the threadDeleted your own thread ?
I think me and @Melon__Bread are both fine with you sharing it, just saying.
I'd rather rebuild everything than crawling through this thread.

I dont think I deleted the thread
Maybe a glitch?
I dont think I deleted the thread
Maybe a glitch?
That was definitely going to get me what I wanted but I started to really comb through the menus and found what I needed. All the values I was looking for were in Settings>Input>Input User 1 Binds. I don't know how tf I missed this.https://github.com/RetroPie/RetroPie-Setup/wiki/RetroArch-Configuration
https://github.com/RetroPie/RetroPie-Setup/wiki/Keyboard-Controllers
Some of that MIGHT help
Gonna setup deployment now
That was definitely going to get me what I wanted but I started to really comb through the menus and found what I needed. All the values I was looking for were in Settings>Input>Input User 1 Binds. I don't know how tf I missed this.

You saw the hotkey section already? Theres where you can bind functions rather than keybinds
--------------------- MERGED ---------------------------
CI is up for the first cores, thanks to @Starcarr and my employer for the free runner
Updates soon!


You saw the hotkey section already? Theres where you can bind functions rather than keybinds
Updates soon!
Yeah it's right above user 1 binds. But I ultimately wanted the values for all the buttons which were right in front of me lolYou saw the hotkey section already? Theres where you can bind functions rather than keybinds

Quick question, what was the CICD thing you guys have been talking about?The newest snes9x2010 build can now always be downloaded here https://git.m4xw.net/Switch/RetroAr.../-/jobs/artifacts/master/download?job=package
Quick question, what was the CICD thing you guys have been talking about?
I can't place it for the likes of me lol
Its not possible because I simply didn't write the code for those featureswas there any luck with the screen ratio and also sega emulation?

continuous Integration / Deployment (basically autocompile on push / events).
Well seems our good friend slowmotion factor is back with the bundled config. Brb

Quick question, what was the CICD thing you guys have been talking about?
I can't place it for the likes of me lol
Well said.CICD = Continuous Integration - Continuous Delivery -> means that as soon as a change is made in the code, a new version of the app is compiled and published for download. We now have phase 1 for snes9x2010, which is that any change on its own code will trigger a new build and changes in the main branch will generate a new zip with the latest version of the app. We will also add the configuration so that any change in the m4xw's fork of RetroArch triggers all the cores to build – this is important because all the cores are built using the code in RetroArch.
So basically what we are working is to have the ability to automatically create a zip that people can install whenever a change is made to the main branch, and to at least check that everything compiles for other development branches.

Not yet have been out longer than planned. Was gonna look at it more when I get homeI just looked at the makefile (from my phone), should be portable.
Obviously I can't foresee linker errors, so did you actually try to compile?

That core hasn't been ported to video game consoles yet, so I doubt it would be very possible at all, like the N64 cores I talked about earlier.Is possible this core https://www.libretro.com/index.php/tag/sharp-x68k/ ?
That core hasn't been ported to video game consoles yet, so I doubt it would be very possible at all, like the N64 cores I talked about earlier.

