Homebrew RELEASE Development Thread - RetroArch libnx

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Added the overlay for the fceummnx port (NES). Just replace the "fceummnx" folder on you sd card.

Edit: Just making image grayscale, colors arent working correctly for images on the port for overlays. Scaling is off. Will fix this later!!!!


NES.png



 

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Last edited by baretbh,
Added the overlay for the gambattenx port (GB/GBC). Just replace the "gambattenx" folder on you sd card.

GBC.png


Gamebatten overlay should be temp fixed. Needs better dimensions.


Gonna try and fix the VBA one. Will repost soon.
 

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Last edited by baretbh,
I tried to compile Genesis Plus GX, and the compiling process froze halfway, somewhere around -DHAVE_YM3438_CORE -DINLINE="static inline". No .a file has been made.
Am I doing anything wrong here?
 
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I tried to compile Genesis Plus GX, and the compiling process froze halfway, somewhere around -DHAVE_YM3438_CORE -DINLINE="static inline". No .a file has been made.
Am I doing anything wrong here?

It doesn't freeze let its do its work lmfao

Just as a example, mame2003 took me 30min just to create the half a gigabyte .a lol

Btw I will see when I get to make them actually overlays, not backgrounds, but lots of stuff to do at my job this week, so idk
 
Last edited by m4xw,
Big Thanks to all the contributors!

I'll make sure to throw all ports together in the main post after work!

Can't wait till I finish threading and dynamic cores!

Now with sleep fixed, we only need vulkan and the switch will be one of the best retro consoles out there!

Edit: This is awesome!
 
Using L3 or R3 for a button combo is a bad idea. I die so much in Zelda because of accidental crouches, it's not even funny...
 
Using L3 or R3 for a button combo is a bad idea. I die so much in Zelda because of accidental crouches, it's not even funny...

Feel free to change it yourself!

Sorry there aren't any guides yet, but it's simple enough (just edit .cfg on pc)
 
Can we please not post Images directly into the thread? Poor mobile users

Anyway I appreciate all the effort!
 
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no, that's okay ... try to add filters for the video

First need to finish threading, but I have so much backlog at work this week xD

Actually not sure if I have time to fix anything this week lol

Btw I think Filters (in retroarch context) involves shaders (so that doesn't work), but not sure on that
 
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Should work just fine.

Can people confirm the mame2003 core is stable?

I tried a few from a know good mame2003 rom set.
Older games that can start such as Mappy,Pacland and pacman are only displaying some colors such as red and yellow not all colors.
Neogeo games wont start and seem to hang the emulator.
 
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