Homebrew RELEASE Development Thread - RetroArch libnx

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I tried a few from a know good mame2003 rom set.
Older games that can start such as Mappy,Pacland and pacman are only displaying some colors such as red and yellow not all colors.
Neogeo games wont start and seem to hang the emulator.
Do you know if they carry a inbuilt md5 checksum? I had to replace it since I was too bored to write them, so any features using them will fail.
I know there is a CRC only flag somewhere, but if I research that for every core there will be no end for me lol
 
does vba next crash in docked mode ??? is there a gba emulator that does work in docked i keep getting an error message?works fine in portable
 
Do you know if the Core is stable on other Platforms?
It is


does vba next crash in docked mode ??? is there a gba emulator that does work in docked i keep getting an error message?works fine in portable
Are you starting the emulator docked?

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Last edited by Melon__Bread,
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Do we have to worry about overlays causing burn-in? I like having them, but I don't want to permanently see them. Lol
 
Unless he's talking about screen burn in on TVs when docked. Otherwise no.
 
It doesn't freeze let its do its work lmfao

Just as a example, mame2003 took me 30min just to create the half a gigabyte .a lol

Btw I will see when I get to make them actually overlays, not backgrounds, but lots of stuff to do at my job this week, so idk
Wait, really?
I didn't really know that. After I compiled Beetle_NGP and Gambatte I already got used to the short compiling time lol
 
Wait, really?
I didn't really know that. After I compiled Beetle_NGP and Gambatte I already got used to the short compiling time lol

MAME will always be the longest-compiling core, simply due to all the system drivers it comes with to play all the games.
(Though full FBA latest is a hair larger when compared to MAME'03)
 
Last edited by SeongGino,
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