Still going.
closing up to 48h btw

Hmm, having issues with the emu in general. If L, R or the right analog are touched any game I try crashes (even with vsync off)
L/R do Save state / load state.
You are invoking crashes if you spam them like that![]()

Yeah, I mean if I use either (tried them in different orders to be on the safe side), or moving the right analog at all
Those functions will block in newer functions tho, but thats when I work at the UI stuff
Savestate can sometimes render the core in a unstable state.
I don't think thats related to the port tho, but its a old core!

It's cool, just passing on my findings![]()
Yes, but it doesn't replicate for me.It's cool, just passing on my findings![]()

Narrowed it down further, the emu (on 5.0.2) crashes whenever the right analogue stick is moved specifically to the right. Happens with every game I've tried


I feel like I should have to start porting Mupen64Plus via LibNX to the Switch...
Fixed the cnfig file.Narrowed it down further, the emu (on 5.0.2) crashes whenever the right analogue stick is moved specifically to the right. Happens with every game I've tried
N64 still requires 3D acceleration for its plugins, so it won't work out until we can get that working in Libretro.

I was thinking a bit about that...N64 still requires 3D acceleration for its plugins, so it won't work out until we can get that working in Libretro.

First step would be using more than 1 cpu core lol
Wait, multi-threading isn't a thing yet--?
. . . H u h

Welcome to early homebrew!

