Homebrew RELEASE Development Thread - RetroArch libnx

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Hey @m4xw i can’t seem to save configurations (but I haven’t tested the newest release). When you’re able to, can you bring an NES core and maybe Genesis too please?
 
Hey @m4xw i can’t seem to save configurations (but I haven’t tested the newest release). When you’re able to, can you bring an NES core and maybe Genesis too please?

"Save new Config" is what you have to do.

I just finished the auto-load config version, just needs some testing

--------------------- MERGED ---------------------------

btw if anyone wants hbmenu with touch support & nxlink(just compiled, didnt code that) https://mega.nz/#!f19UlSRK!YOdG-Be-Ny6YUPH-ZETIOhPsQEUBow10yVpmAqyexZc
 
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I'm probably a noob here, but how can I port a core by myself? I can just add the LibNX code into the Makefile and then it's optimized?
 
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Yes, but they don't work for me.

Theres probably smth missing anyway, but I dont care enough tbh
 
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Also confirmed working with 5.0.2, very good performance, although sound has some minor crackling issues in certain games (Super Mario World, Starfox).

(Edit, can't seem to get multiplayer to work, though I've had this issue with other Snes emus/cores)
 
Last edited by Ty_,
I might be asking in the wrong play but how do I try this? I can currently boot into the homebrew menu and the homebrew App Store where I download the snake game. If you could point me to the correct reading I would greatly appreciate it.
 
I might be asking in the wrong play but how do I try this? I can currently boot into the homebrew menu and the homebrew App Store where I download the snake game. If you could point me to the correct reading I would greatly appreciate it.

Place the .nro file in your switch folder on your micro sd card.

That's a start.

Wont be in the AppStore as of yet
 
Last edited by Leonidas87,
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Also confirmed working with 5.0.2, very good performance, although sound has some minor crackling issues in certain games (Super Mario World, Starfox).
i optimized that a bit further, but i think i wont do a release today anymore

need to automate that..
 
Place the .nro file in your switch folder on your micro sd card.

That's a start.

Wont br in the AppStore as of yet

Ok that’s what I was thinking, I guess I need to understand the required SD folder structure, seems similar to how the 3DS was with homebrew. Sorry for jumping off topic, I will resume searching trough threads for additional info.
 
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Ok that’s what I was thinking, I guess I need to understand the required SD folder structure, seems similar to how the 3DS was with homebrew. Sorry for jumping off topic, I will resume searching trough threads for additional info.

It basically *is* just the 3DS layout; only the executable/metadata is condensed to the single executable.
Better to put it into a folder, name it whatever; HBL will just link the folder to the executable on the root folder when there's only one.
 
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