Debugging Switch using Yuzu?

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thethiny

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I am trying to develop IPS patches for Mario Odyssey but I have no way of verifying that they're working as intended (or if they're even loaded) in Yuzu. I know of JNoexes but that requires a real switch, but I don't want to do the debugging there as most often the switch is being borrowed by my siblings. Is there are way to develop IPS in Yuzu? I'm currently using IDA + IPS.
 
You only have a console that registers activity of the emulator (I don't know if it was more like Ryujinx). Or you can load the memory directly from the running emulator with some memory disassembler
 

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