Dawn of Heroes

Discussion in 'NDS - Console and Game Discussions' started by micado, Sep 28, 2010.

Sep 28, 2010

Dawn of Heroes by micado at 4:06 AM (7,364 Views / 0 Likes) 8 replies

  1. micado
    OP

    Newcomer micado Advanced Member

    Joined:
    Sep 14, 2009
    Messages:
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    Country:
    United States
    Money exploit:
    You will need a lot of money during the game to recruit additional
    mercenaries in every town. When the 1st town is unlocked you are ready
    to go. In every town you can battle some random mercenaries for money.
    There are 2 difficulties at hand: normal and hard. But the hard one is
    easier and still brings a lot more money than "normal" if you use
    "Banish Scrolls", which can be bought in every town, too.
    For your first battles you will have to rely on "normal", because you
    will not have enough money to buy even 1 Banish Scroll and 2 Scrolls
    minimum are a must for hard. Be aware that "hard" also starts out as
    3x3, 4x4, 5x5 battles with your last character(s) in the group not
    brought to battle! Simple example: You're at a level where 1 Scroll
    costs 2.000, normal earns you 7.200 and hard earns you 19.200. For an
    investment of 4.000 you get 19.200 in return which is 15.200 netto in
    a very short time. Don't be fooled by the first 2 mercenaries' cheap
    price of just 2.500! Later mercenaries will cost you 17.000 and up, so
    better make heavy use of this little exploit in later Regions.
    You can/have to use those scrolls in some of the "Win in 2 turns"
    missions, too. Better buy some in advance, especially before entering
    Region 4, where you will face strong enemies you need to defeat to
    unlock this Regions town and you are not allowed to go back to other
    Regions without penalty (Regions 3,4,5). The prices in shops will raise
    with your group-level. At group-level 25 (max) a Scroll costs 4.400.

    Regions 4 and 5 will lock down all accomplished missions again when left
    for another region! This also can happen in Region 3 from a specific point
    on in the story where Nayeli (Soul Caller) is taken from your group. It's
    wise to completely clear Regions 3,4 and 5 respectively before leaving one
    of them to avoid confusion about what to do next to advance the story.

    There are 6 Regions in total with every Region containing 6 chests.
    Every Regions epic monster will drop level 30 items. (they appear after
    defeating the Regions Baron or Baroness). Only epic monsters will drop
    legendary items, which represent the highest tear. Be aware that items
    from chests will always have the same level as your group. So it's wise
    to level up that last bit before opening a chest. The level cap is 25.
    Thanks to Daniminal (gamefaqs) for the tip with the epic monster drop level.

    The following items can be found inside chests, which itself have to be
    unlocked by winning specific missions in 2,4 or 5 turns. You then use
    them during the named mission with a hidden objective to unlock the best
    gear you can get until you are able to beat the specific Region bosses,
    which will drop lvl 30 gear. Some of those 2 turn missions can only be
    won in time by being high leveled or using some Banish Scrolls, which can
    be bought in every town.

    <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:Pre;overflow:auto'>
    Region 1 [The Order of Antar]
    Dragon Egg - "Airborne" (from Region 4, "Leap of Faith")
    Silver Harp - "The Siren" (from Region 5, "Dirty Job")
    Singing Fish - "Giant Fish" (from Region 5, "Water Skins")
    Shiny Ore - "Ashes to Ashes" (from Region 2, "Impbot")

    Region 2 [Savannah Tribes]
    Cuckoo Clock - "The Precious" (from Region 4, "The Master")
    Voodoo Doll - "Ghost Town" (from Region 6, "The Door")
    Robot Spider - "Bug Infestation" (from Region 4, "Bomb Squad")
    Ore Detector - "Impbot" (from Region 6, 2nd Lock)

    Region 3 [Eastern Empire]
    Prayer Book - "Sage Miyagi" (from Region 2, "Safari")
    Earth Ward - "Lies" (from Region 5, "Gold Race")
    Ancestral Key - "The Chancellor" (from Region 1, "Big Fish")
    Medal of Honor - "Treasure Hunt" (from Region 6, "Vegetarian")

    Region 4 [Northern Clans]
    Giant Worm - "Leap of Faith" (from Region 1, "The Witch")
    Fire Rune - "Ceremony" (from Region 5, "Lair Raider"
    Lorgnette - "Tournament" (from Region 1, "The Siren")
    Rusty Spanner - "Bomb Squad" (from Region 6, "Catastrophe")

    Region 5 [Dune Dwellers]
    Coffee Machine - "Honey Honey" (from Region 2, "Brotherhood")
    Iron Shackles - "Lair Raider" (from Region 1, "The Lesson")
    Tin Foil Hat - "Impnapping" (from Region 2, "Ghost Town")

    Region 6 [Thorgul Disciples]
    Magical Barrel - "Vegetarian" (from Region 5, "Gold Race")
    Ancient Scroll - "The Traitor" (from Region 6, "The Traitor" 1st battle)
    Eyeless Skull - "Diabolo 2" (from Region 6, "The Traitor" 2nd battle)
    One Eyed Skull - "Diabolo 3" (from Region 6, "Diabolo 2")
    </div>

    ====================================================================
    Epic monster battles
    ====================================================================
    I highly recommend to try to beat them AFTER you are at group-level
    25 (max) and have some good level 25 gear, otherwise you will miss
    important skills of some of the recommended combatants and/or are
    too weak to stand the slightest chance against the 1st monster.

    After being able to beat the 1st monster you will have no problems
    to gather good level 30 gear to beat the rest of them.


    Region 1 Monster [Cow Queen]
    ----------------------------
    Thanks to Daniminal (gamefaqs) for pointing out the 'Thane-Gothi combo'.

    All of its defenses are 35% and it deals a lot of physical damage.
    Immune to all controll skills!

    Bring in 3 damage dealers, Njall (Thane) to tank and Gudleif (Gothi)
    to heal. Thane taunts the monster every round just by standing beside
    it and Gothi casts Conversion on him to heal indirectly, which is key
    to win this battle. Recommended damagers:
    - Kaliska (Sabertooth), THE damage dealer. Enable Battle Rage!
    - Yuji (Doshu), 2nd best damage dealer because of his high crit-rate
    - Daisuke (Kensei) or Helga (Valkyrie) as 3rd damager

    Let Njall (Thane) stand directly beside the cow on one side and your
    damagers at the opposite, because of the cow's Fire Breath, which is
    an area skill. Also be aware of the cow's Hell Stomp, which can harm
    your damagers too while standing near it. It has a range of 2 squares
    around the cow. Most of the time you will be able to avoid it by just
    'retreating' 2 squares after your attacks and BEFORE Gudleif (Gothi)
    casts Conversion on Njall (Thane). Because everyone who attacks AND
    receives Conversion will no longer be able to move afterwards. Why
    to move after receiving Conversion anyway, you may ask. Simply because
    this skill will push everyone affected 15 squares away, besides Njall
    (Thane), who is immune against such actions.

    Don't ask me why, but if you bring in Sethos (Metamorphus) or Sora
    (Majin), you can't cast Conversion on Njall (Thane)! I didn't try
    others, because at that time there were no interesting alternatives
    available to me (still 5 chars left to hire).


    Region 2 Monster [Hive Lord]
    ----------------------------
    All of its defenses are 0% and it can deal a lot of physical damage.
    It also can deal a good amount of affliction damage and is immune to
    poison damage and all control skills itself.

    Bring in 3 casters, Njall (Thane) to tank and Gudleif (Gothi) to heal.
    Thane taunts the monster every round just by standing beside it and
    Gudleif (Gothi) casts Conversion on him to heal indirectly, which is
    key to win this battle, too. Recommended casters:
    - Sora (Majin), THE caster
    - Elfyra (Infernalis), use Scorcher & Fireballs in succession for best results
    - Wahkan (Feral Warden), his standard attack deals quite a punch!

    You don't have to take care of anything here, but casting Conversion on
    Njall (Thane) from time to time. You should have great level 30 gear
    from the Region 1 monster already, so there is nothing to worry about.


    Region 3 Monster [Mightyosaur]
    ------------------------------
    All of its defenses are 0% and it can deal devastating physical damage.
    It also can deal a good amount of affliction damage (Pestilence!!!).

    Bring in 3 casters, Njall (Thane) to tank and Gudleif (Gothi) to heal.
    Thane taunts the monster every round just by standing beside it and
    Gudleif (Gothi) casts Conversion on him to heal indirectly, which is
    key to win this battle, too. Recommended casters:
    - Sora (Majin), THE caster
    - Elfyra (Infernalis), use Scorcher & Fireballs in succession for best results
    - Wahkan (Feral Warden), his standard attack deals quite a punch!

    This can be a tough one, if you don't equip your casters with Elixirs.
    But with a little bit of luck (Mana regen) it can be won, too. Even when
    it won't look like that at some point. Don't forget Wahkan's (Feral Warden)
    Mana Gift or using Elixirs when running out of MP! You HAVE TO cast
    Conversion on Njall (Thane) EVERY turn, otherwise it's over and there is
    not the slightest chance of winning left! To make it even worse, this damn
    monster casts a clone when near death! Luckily this clone will have just
    double the HP the original has at the time of cloning. But nonetheless,
    here is the point where you can run out of MP to cast Conversion.
    This is definitely not a monster to start grinding with.


    Region 4 Monster [Ancient Wyrm]
    -------------------------------
    All of its defenses are 35% and it can deal devastating magical damage.
    It also can deal a good amount of physical damage and reflects 25% of
    magical damage cast at it. It's Fire Breath nets 999 of magical damage.
    At the end of every turn the magical defense of everyone is reduced by 50%,
    which means you're at 0% all the time, no matter what.

    The above info sounds quite threatening, doesn't it? But the only thing to
    'fear' is its Retreat skill, which it uses immediately after being attacked.
    This 'threatening' monster is a piece of cake, nothing more. Recommended:
    - Yuji (Doshu), required to disable the monster once (Cobra Clutch)
    - Nayeli (Soul Caller), required to disable the monster once (Soul Turmoil)
    - Kaliska (Sabertooth), damage dealer
    - Daisuke (Kensei), damage dealer
    - Helga (Valkyrie), damage dealer


    Region 5 Monster [Snow Flake]
    -----------------------------
    It has the first turn and starts with the following three actions:
    Laugh (+75% to all its defenses), Hindrance (lockdown of all abilities
    of 1 target) and Ice Shackles (disables move for 2 turns for all)
    or Icy Boulders (physical + magical damage). Recommended group:
    - Nayeli (Soul Caller), useful to disable the monster (Soul Turmoil)
    - Yuji (Doshu), useful to disable the monster (Cobra Clutch)
    - Kaliska (Sabertooth), damage dealer
    - Daisuke (Kensei), damage dealer
    - Helga (Valkyrie), damage dealer or Elayne (Wizard, Pacify)

    It's totally threatening skill Dehydration will disable it at a 35% chance.
    If it's not disabled by his own skill, it's up to you to do so. The rest
    doesn't need any further explanation. Mmhhhh... wait... to be fair, I have
    to tell you, should it get back to action again once, you are doomed to 97%.


    Region 6 Monster [Hydra ???]
    -----------------------------
    All of its defenses are xx% and it can deal devastating physical damage.
    It also can send 1 offender directly to heaven (Wrath), can take control
    of 1 offender and reflects 25% of physical damage done to it.

    Physical damagers are of no great help here, because of Hydra's skills.
    So you are left with nearly all casters. Recommended group:
    - Merikh (Necroxis), MUST HAVE reviver
    - Njall (Thane), THE BAIT and useful ability disabler
    - Gudleif (Gothi), to save your ass when it gets close or Elayne (Wizard, Pacify)
    - Sora (Majin), THE magical damage dealer
    - Nazar (Penumbros), your new entry and affliction-damage star

    There is no need to cast Conversion on Njall (Thane) all the time,
    because he can get wiped out from time to time. After the Hydra uses
    Wrath, it can't use this skill for the next 3 turns. Those are the turns
    to cast Conversion on Njall (Thane). Sometimes the Hydra takes control of
    him, which should not pose a big threat to your group. For me it never did.
    It's a good idea to have Njall (Thane) switch between disabling some of
    Hydra's skills and Jump, which can deal a lot of damage. Whenever Njall
    (Thane) gets send to heaven, revive him with Merikh (Necroxis). Don't waste
    Merikh's (Necroxis) precious MP for other Skills or you will be in trouble.
    Yes, it will take some turns to defeat the Hydra, but this is the Region 6
    epic monster. You can try to exchange Gudleif (Gothi) with Elfyra
    (Infernalis) to speed things up a bit, but don't await wonders.


    Region 6 [Ragnakore, Final story boss]
    --------------------------------------
    Thanks to Mechafanboy (posting here as burningblade) & thedreamkid (gamefaqs)
    for the <a href="http://www.gamefaqs.com/boards/956867-dawn-of-heroes/56500115/624779166" target="_blank">general direction</a> to win all 3 phases.

    With melee based characters you will have a hard stand against him.
    At the end of every turn there is a chance of your characters being warped
    to random locations all around the map and it's a very large map.
    The fastest way to land the necessary 30 hits on him is definitely with
    all ranged chacracters, hence why casters.

    Recommended group:
    - Sora (Majin), THE magical damage dealer
    - Nazar (Penumbros), your affliction-damage star
    - Elfyra (Infernalis), to fill the caster group
    - Merikh (Necroxis), MUST HAVE reviver and healer
    - Gudleif (Gothi), to save your ass when things go worse

    Phase 1 is purely hit based. You have to hit Ragnakore 30 times to make
    him cast a devastating attack which wounds the whole group and ends this
    phase.

    Phase 2 is about staying alive for 9 turns. Try to keep Nubiti nearest to
    Ragnakore and revive her with Gurnek when she goes down. After revival use
    her Mana Gift on Gurnek. Try to survive with at least 1 character until
    turn 10 starts.

    Phase 3 is about running away at first. Ragnakore then uses Havoc and dies.
    He gets revived and the 2 top Chaos Sludges vanish. His defenses are then
    down to 50%. Now is the time to start causing real damage on him. After he
    goes down the 2nd time his defenses all are down to 0% and the last 2 Chaos
    Sludges vanish too, but he will make use of his Death Gaze quite often from
    this point on. Don't waste Merikhs (Necroxis) precious MP for anything else
    than his Revival or you can be in big trouble at the end.

    After winning this battle you will receive the last 2 mercenaries:
    - Nobuo (Kamui, Supporter)
    - Lash (Demonicus, Controller)


    <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:Pre;overflow:auto'>Legendary Amulets (Lvl. 30) [can be equipped to everyone]
    =========================================================
    Name Model Personal rating
    -------- ---------------- ---------------
    Wicked Imp damn cool
    Snowy Imp Shaman damn cool
    Bony Skeleton Warrior damn cool
    Frosty Imp Warrior cool
    Arcane Scarab Magi cool
    Shelled Scarab Warrior cool (Ninja Turtle reference)
    Feathery Harpy cool (best on Njall-Thane)
    Supreme Skeleton cool
    Striped Tigermen Shaman cool
    Snake Snake-man cool
    Horned Minotaur average
    Fanged Tigermen Warrior average
    Bloody Executioner big ugly pile of blocks
    Shadow Tigermen Hunter ugly as hell
    </div>

    EDIT: Update from 2010-10-03, added character data

    <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:Pre;overflow:auto'>
    Cast of mercenaries and their abilities in order of appearance
    Notes:
    - All values are based on group-level 25 and without anything equiped
    - CD is short for CoolDown in turns
    - Every CHANCE of an ability can be enhanced with 'Windfall' equipment
    - There are NO 'Windfall' weapons

    Reynald [Templar, Supporter] From the very beginning
    HP: 426 | MP: 130 | Phys: 5% | Magi: 0% | Affl: 0%
    Equip: Hammer | Shield | Raiment
    Crushin Blow, Standard : 33 Physical damage
    Cure, Support 52MP: Heals 230 HP on target
    Amnesia, Control 3CD: Locks down MP based abilities on target for 1 turn
    Smite, Damage 36MP: 85 Magical damage
    Horror, Control 26MP: Forces enemies in AoE 5 squares away from Reynald
    Soul Chains, Guard 26MP: Healing of enemy is transfered to Reynald as well
    Divine Touch, Passive : Standard attack increases Reynalds' healing by 100%. Can stack up 2 times
    Toughnes, Passive : 25% chance to avoid extra critical damage
    Holy Word, Passive : 33 Magical damage added to Standard attack

    Jiro [Khan, Guardian] From the very beginning
    HP: 508 | MP: 0 | Phys: 10% | Magi: 0% | Affl: 0%
    Equip: Sword | Shield | Platemail
    Cross Slash, Standard : 74 Physical damage
    Duel, Guard 3CD: Target can't attack anyone besides the skill user for 2 turns
    Temerity, Guard : 50% increase of own Physical damage, but own Physical defense reduced by up to 25%
    Disarm, Control 3CD: Locks down weapon based Physical attacks on target for 1 turn
    Armor Bash, Control 3CD: 74 Physical damage & up to 30% reduced Physical defense on target for 1 turn
    Typhoon, Control 3CD: Brings enemies inside AoE closer to Jiro
    Sidestep, Passive : 20% chance to avoid Physical damage
    Endurance, Passive : 50% chance to avoid Poison damage
    Anticipation, Passive : 35% chance to avoid critical Physical damage

    Elfyra [Infernalis, Damager] Joins after 2nd forced battle at the beginning
    HP: 394 | MP: 182 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Staff | Orb | Belt
    Scorch, Standard : 25 Magical damage
    Fireballs, Damage 52MP: 74 Magical damage
    Fire Shield, Guard 26MP: 41 Magical damage to enemies attacking target if in range
    Burst, Guard 3CD: Warp to location in AoE
    Ignite, Damage 78MP: 25 Magical damage on 1st turn, +100% on 2nd and 200% on 3rd
    Rain of Fire, Damage 78MP: 49 Magical & Physical damage to enemies in AoE
    Combustion, Passive : Standard attack increases succeeding attack damage by 100%
    Mystic Aura, Passive : 50% of received Magical damage is delayed until end of next turn
    Detonate, Passive : 50% chance to deal 66 Magical damage to enemies in AoE when KOed

    Nayeli [Soul Caller, Controller] Joins after 2nd forced battle at the beginning
    HP: 312 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Staff | Orb | Mantle
    Agony, Standard : 49 Affliction damage
    Soul Turmoil, Control 3CD: Locks down Move & Abilities on target for 1 turn
    Cure Ritual, Support 2CD: Heals 82 HP on all allies in AoE
    Transfer, Control 4CD: Switch position with targeted ally
    Voodoo Doll, Damage 4CD: 131 Affliction damage
    Mind Control, Control 3CD: Fully control 1 enemy for 1 turn
    Omniscient, Passive : Unlimited range for all abilities, but Move locked down for 2 turns
    Wild Gift, Passive : Heal 230 HP on allies in AoE when knocked out
    Spirit Aegis, Passive : 25% chance to push back attacker 6 squares, when hit with Physical attack & attacker is in range

    Helga [Valkyrie, Damager] Can be hired in Region 1 for 2.500
    HP: 377 | MP: 0 | Phys: 5% | Magi: 0% | Affl: 0%
    Equip: Hammer | Hammer | Platemail
    Swift Strike, Standard : 33 Physical damage twice
    Venom, Damage 3CD: 49 Affliction damage to target for 3 turns
    Courage, Guard 3CD: 40% increased Physical damage to allies in AoE
    Ice Fury, Damage 3CD: 57 Magical damage to enemies in AoE
    Knockback, Control 3CD: Pushes enemy 10 squares away from Helga
    Brutal Smash, Damage 3CD: 82 Physical damage to enemies in AoE
    Retaliate, Passive : 45% chance to strike back if attacker in range
    Runes, Passive : 25% chance to avoid Magical or Affliction damage
    Achilles' Heel, Passive : Bypasses 20% of target's Physical defense & Physical attacks become unavoidable

    Yuji [Doshu, Controller] Can be hired in Region 1 for 2.500
    HP: 426 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Knucks | Knucks | Belt
    Brawl, Standard : 66 Physical damage
    Sweep Kick, Control 3CD: Disables Move on enemy for 1 turn
    Cobra Clutch, Control 3CD: Disables Move & Abilities on enemy for 1 turn
    Enemy Throw, Control 3CD: Move enemy away 10 squares
    Fist of Fury, Damage 3CD: 57 Magical damage in AoE
    Head Butt, Control : 98 Physical damage, 50% chance to disable Move & Abilities on enemy or himself
    Dodge, Passive : 35% chance to avoid Physical damage
    Bone Cracker, Passive : Standard attack has 50% chance to cause 200% damage
    Precision, Passive : 15% Physical defense of target ignored

    Osmund [Crusader, Damager] Joins after defeating baroness Gloriana in Region 1
    HP: 410 | MP: 104 | Phys: 10% | Magi: 0% | Affl: 0%
    Equip: Sword | Shield | Platemail
    Cross Slash, Standard : 74 Physical damage
    Backfire, Guard 26MP: Damage received of up to 2 targets reflected to attackers as well for 2 turns
    Assault, Damage 3CD: 49 Physical damage % 25% chance to cause 200% damage. Own Move enhanced by 2 squres
    Shelter, Guard 26MP: Protects up to 2 allies in AoE from Control abilities for 2 turns
    Devotion, Dupport 26MP: Heals 459 HP at the cost of own 230 HP on target
    Onslaught, Damage 3CD: 131 Physicla damage
    Stubborn, Passive : Cannot be forced to Move
    Healing Aura, Passive : 35% chance of Standard attack to heal Osmund and nearest ally by 172 HP
    Atonement, Passive : Heals nearest ally by 172 HP when enemy KOed by Osmund

    Tabia [Zealot, Guardian] Can be hired in Region 2 for 11.250 after winning "Safari"
    HP: 410 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Sword | Shield | Platemail
    Cross Slash, Standard : 66 Physical damage
    Focus Fire, Guard 3CD: Near enemies can attack target only for 1 turn
    Dirty Trick, Control 3CD: Reduces vision of the target by 50% & make Physical attacks fail 50% for 2 turns
    Mirage, Control 3CD: Renders enemy invisible to allies for 1 turn
    Shield Throw, Control 3CD: 66 Physical damage & 25% chance to disable target fully for 1 turn
    Dust Devil, Control 3CD: Forces enemies in AoE 5 squares away from Tabia
    Push Aside, Passive : 50% chance of Standard attack to push target back 4 squares
    Critical Hit, Passive : 50% chance for Standard attack to cause 200% damage
    Shield Bash, Passive : 25% chance to disable attacker fully for 2 turns when Tabia is hit with a Physical attack

    Merikh [Necroxis, Supporter] Can be hired in Region 2 for 11.250 after winning "Safari"
    HP: 377 | MP: 208 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Staff | Orb | Belt
    Spectral Touch, Standard : 33 Magical damage
    Dark Ritual, Support 78MP: 82 Magical damage & healing 1 random ally by 139 HP. 50% chance to heal 2 other allies
    Malediction, Control 3CD: Increases MP cost of all MP based abilities by 100% for enemies in AoE for 1 turn
    Spirit Link, Guard 3CD: Enemy suffers same damage as Merikh for 1 turn
    Drain Life, Support 78MP: 57 Magical damage to target and Merikh being healed by 197 HP & 50% chance to cause 200% damage
    Raise Dead, Support 78MP: Revives KOed ally with 50% HP & MP. Ally can act right away
    Life Pact, Passive : Standard attack heals Merikh by 40 HP
    Empower, Passive : 50% chance of Standard attack causing 200% damage
    Void, Passive : 50% chance of enemies being attracked by Merikhs' body when KOed

    Kaliska [Sabertooth, Guardian] Joins after defeating Baron Cheveyo in Region 2
    HP: 541 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Axe | Axe | Belt
    Swift Strike, Standard : 49 Physiacl damage twice
    Furious Roar, Guard 3CD: Up to two enemies can't attack anyone besides the skill user for 1 turn
    Battle Rage, Guard : Increases own Physical damage by 50%, but increases own Magical & Affliction damage received
    Twin Strike, Damage 3CD: 98% unavoidable Physical damage and ignores 10% Physical defense on enemy
    Jaw Breaker, Control 3CD: Locks down MP based abilities on enemy for 1 turn
    Whirlwind, Damage 3CD: 49 Physical damage twice in AoE & pushes enemies 6 squares back
    Repel, Passive : 30% chance to avoid Physical damage
    Furor, Passive : 50% chance to gain extra action after knocking out an enemy
    Defiance, Passive : Once per battle a 50% chance being revived after knocked out

    Elayne [Wizard, Controller] Can be hired in Region 3 for 17.500
    HP: 312 | MP: 130 | Phys: 0% | Magi: 20% | Affl: 20%
    Equip: Staff | Orb | Mantle
    Holy Light, Standard : 41 Magical damage
    Arcane Rune, Guard 3CD: 40% increased Magical damage to allies in AoE for 2 turns
    Holy Bolt, Damage 78MP: 33 Magical damage to target and 1 random enemy in range of skill & 50% chance to cause 300% damage
    Osmosis, Damage 3CD: Leeches 26 MP from enemy
    Repulsion, Control 26MP: 41 Magical damage & target and Elayne pushed away by 3 squares
    Pacify, Control 3CD: Locks down all abilities of target for 1 turn
    Magic Field, Passive : 20% Physical defense which cannot be reduced or bypassed
    Arcane Flux, Passive : 50% chance for Standard attack to cause 200% damage
    Resilience, Passive : 20% Affliction & 10% Magical defense

    Njall [Thane, Guardian] Can be hired in Region 3 for 17.500
    HP: 426 | MP: 0 | Phys: 15% | Magi: 0% | Affl: 0%
    Equip: Sword | Shield | Platemail
    Cross Slash, Standard : 25 Physical damage
    Intervention, Control : Forces ally to move 12 squares away from Njall
    Deep Wound, Control 3CD: Reduces incoming healing by 50% on enemy
    Mind Slap, Control 3CD: Triggers cooldown of up to 2 random abilities of target
    Jump, Damage 3CD: 98 Physical damage & Move increased by 4 squares
    Ice Curse, Guard 3CD: Up to 2 enemies in AoE will get disabled when attacking anyone but Njall for 1 turn
    Taunt, Passive : At the end of every turn, enemies in AoE cannot attack anyone but Njall for 1 turn
    Combat Lust, Passive : 100% damage increase of Standard attack for 3 turns, when hit by Physical attack. Can stack up to 5 times
    Rock Stand, Passive : Cannot be forced to move

    Daisuke [Kensei, Damager] Joins after defeating Baron Kiyoshi in Region 3
    HP: 410 | MP: 0 | Phys: 10% | Magi: 0% | Affl: 0%
    Equip: Sword | Sword | Raiment
    Swift Strike, Standard : 49 Physical damage twice
    Shock Blades, Damage 3CD: 74 Magical damage in AoE
    Puncture, Control 3CD: 49 Physical damage & 50% reduced healing on enemy for 1 turn
    Blade Focus, Guard : 50% chance to avoid Magical damage 1 time for 1 turn. If avoided, own damage increases 100%
    Sworn Fealty, Guard 3CD: Transfers 50% damage taken from the target to Daisuke for 3 turns
    Snake Fang, Damage 3CD: 49 Physical damage to up to 2 enemies in AoE & 50% chance to cause 200% damage
    Parry, Passive : 25% chance to avoid Physical damage
    Mastery, Passive : 25% chance to lock down weapon based Physical attacks on attacker. Cannot be disarmed himself.
    Riposte, Passive : 25% chance to strike back when attacked with Physical based attacks and attacker is in range

    Nadie [Razorclaw, Damager] Can be hired in Region 4 for 40.000
    HP: 426 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Crescent | Orb | Belt
    Sure Shot, Standard : 41 Physical damage twice
    Cheap Shot, Damage 3CD: 49 Physical damage & 49 Physical damage on next turn
    Neutralize, Control 3CD: Locks down weapon based Physical attacks on 1 enemy for 1 turn
    Camouflage, Guard 3CD: Hides Nadie for 2 turns as long as no abilities are used
    Bolas, Control 3CD: Pulls target closer to Nadie and disables its Move for 1 turn
    Lacerate, Damage 3CD: 33 Physical damage once & 33 Affliction damage for 2 turns
    Evade, Passive : 35% chance to avoid Physical damage
    Light Footed, Passive : Immune to Traps
    Swift Shot, Passive : 35% chance for Standard attack to land extra hit

    Eadgar [Colossus, Guardian] Can be hired in Region 4 for 40.000
    HP: 459 | MP: 0 | Phys: 20% | Magi: 0% | Affl: 0%
    Equip: Hammer | Shield | Platemail
    Crushin Blow, Standard : 49 Physical damage
    Defying Cry, Gurad 3CD: Enemies in AoE cannot attack anyone but Njall for 1 turn
    Holy Blast, Damage 3CD: 49 Magical damage to enemeies in AoE
    Lower Guard, Gurad : 70% increase of own Physical damage and 10% decrease of own Physical defense
    Come Here, Control 3CD: Forces enemeies in AoE to come close to Eadgar and stay near for 1 turn
    Astral Shield, Guard 3CD: 20% increase of Physical defense on allies in AoE for 2 turns
    Shield Block, Passive : 25% chance to avoid Physical damage
    Vigor, Passive : 50% chance to avoid Poison damage
    Deflection, Passive : 20% of received Magical damage absorbed & reflected to attacker

    Wahkan [Feral Warden, Supporter] Can be hired in Region 4 after winning the "Tournament" for 42.500
    HP: 361 | MP: 208 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Staff | Orb | Belt
    Stone Rain, Standard : 74 Magical damage
    Restoration, Support 78MP: Heals 574 HP on target
    Slow, Control 3CD: Reduces Move by 50% & adds cooldown on non MP based abilities for 1 turn to enemies in AoE
    Force Trap, Control 26MP: Places Trap on enemy for 2 turns, which triggers if target is too close to allies and forces them to move by 8 squares
    Earth Claws, Damage 52MP: 74 Magical damage to enemies in AoE
    Mana Gift, Support 1CD: 33 MP transfered from Wahkan to target
    Wild Guard, Passive : 25% chance to avoid Physical damage
    Immovable, Passive : Cannot be forced to Move
    Mana Bloom, Passive : 50% chance to recover 33 MP on allies in AoE when KOed

    Monifa [Lurker, Controller] Can be hired in Region 4 after winning the "Tournament" for 42.500
    HP: 377 | MP: 0 | Phys: 5% | Magi: 0% | Affl: 0%
    Equip: Crescent | Crescent | Raiment
    Sure Shot, Standard : 41 Physical damage twice
    Leg Shot, Control : 41 Physical damage & disables Move and damage-avoidance abilities for 1 turn
    Boom Trap, Control 3CD: Places Trap on enemy for 2 turns, which triggers if target is too close to allies and deals 98 Magical damage to them
    Stealth, Guard 3CD: Hides Monifa for 2 turns as long as no abilities are used
    Split Shots, Damage 3CD: 41 Physical damage to 2 enemeies in AoE & 50% chance to cause 200% damage
    Flash Trap, Control 3CD: Places Trap on enemy for 2 turns, which triggers if target is too close to allies and disables them fully for 1 turn
    Rapid Fire, Passive : 35% chance for Standard attack to land extra hit
    Accuracy, Passive : Ranged attacks of Monifa ignore 20% of Physical defense and lower chances for damage to be avoided
    Desert Wind, Passive : 25% chance to push back attacker for 4 squares, if in range and attack is Physical based

    Gudleif [Gothi, Supporter] Joins after defeating Baron Frysteinn in Region 4
    HP: 312 | MP: 208 | Phys: 20% | Magi: 0% | Affl: 0%
    Equip: Knucks | Orb | Belt
    Brawl, Standard : 57 Physical damage
    Recovery, Support 52MP: Heals 230 HP for 2 turns on target whenever 230 HP are missing
    Swiftness, Guard 3CD: Removes Move debuffs & enhances Move by 50% for 1 turn on target
    Intimidate, Contol 3CD: Forces enemy to Move 12 squares away from Gudleif
    Feral Frenzy, Damage 52MP: 57 Physical unavoidable damage twice & 35% chance to land extra hit
    Conversion, Guard 26MP: Converts damage received into healing for 2 turns on target
    Punishment, Passive : 50% chance to strike back if attacker in range and attack is Physical based
    Vigilant, Passive : Immune to Traps
    Stone Skin, Passive : 20& Physical defense, which cannot be reduced or bypassed

    Sora [Majin, Damager] Can be hired in Region 5 after winning "Water Skins" for 78.750
    HP: 312 | MP: 208 | Phys: 0% | Magi: 10% | Affl: 0%
    Equip: Knucks | Knucks | Mantle
    Shock, Standard : 33 Magical damage
    Lightning, Damage 26MP: 98 Magical damage
    Teleportation, Guard 26MP: Warps Sora to new location in AoE
    Tesla Field, Control 26MP: Disables weapon based attacks on enemeis in AoE for 1 turn
    Overload, Damage 78MP: 131 Magical damage & 50% chance to hit 2 extra targets for 50% damage
    Tempest, Damage 78MP: 115 Magical damage to enemeis in AoE
    Spark, Passive : 16 Magical damage to attacker if in range and attack is Physical based
    Counter Spell, Passive : 25% of Magical or Affliction damage received is mirrored back to attacker
    Focus, Passive : Any attack used by Sora increases damage of Standard attack by 50% for 2 turns

    Sethos [Metamorphus, Guardian] Can be hired in Region 5 after winning "Water Skins" for 78.750
    HP: 459 | MP: 0 | Phys: 25% | Magi: 0% | Affl: 0%
    Equip: Knucks | Knucks | Belt
    Brawl, Standard : 85 Physical damage
    Confusion, Control 3CD: Triggers cooldown of up to 2 random abilities of the target
    Execution, Damage : 20% chance to deal 164 Physical damage or none to target
    Diversion, Damage 3CD: 41 Physical damage & 80% higher chance of Execution to hit
    Smashing Fists, Damage 3CD: 57 Physical damage to enemies in Aoe
    Intercept, Guard 3CD: Redirects all damage taken from target to Sethos for 3 turns
    Tough Hide, Passive : 25% Physical defense which cannot be reduced or bypassed
    Dark Toxin, Passive : 16 Affliction damage in AoE when hit with Physical attack
    Adrenaline, Passive : 50% of Physical damage received delayed until end of next turn

    Hasina [Theurgist, Supporter] Joins after defeating Baroness Nubiti in Region 5
    HP: 328 | MP: 208 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Knucks | Orb | Mantle
    Wind Blast, Standard : 49 Magical damage
    Heal, Support 52MP: Heals 230 HP on target
    Tornado, Damage 52MP: 66 Magical damage
    Quicksand, Control 26MP: Reduces Move by 50% on enemies in AoE for 1 turn
    Sandstorm, Control 26MP: Pulls enemies in AoE to Hasina
    Regenerate, Support 52MP: Heals 115 HP on ally for 3 turns
    Amplify, Passive : Quicksand, Heal, Regenerate increase damage by 75%. Can stack up 2 times
    Transcend, Passive : Attacks increase healing by 100%. Can stack up 2 times
    Unyielding, Passive : Cannot be disabled

    Layla [Reaver, Damager] Can be hired in Region 6 after winning "The Door" in 2 turns for 82.500
    HP: 426 | MP: 0 | Phys: 15% | Magi: 0% | Affl: 0%
    Equip: Sword | Sword | Raiment
    Swift Strike, Standard : 33 Physical damage twice
    Assassination, Damage : 16 Physical unavoidable damage & 25% chance to increase damage by 800%
    Neuro Toxin, Control 3CD: 20% reduced Physical damage on enemy for 3 turns
    Leg Strike, Control 3CD: 33 Physical damage & disabling Move on enemy for 1 turn. Own Move increased by 2 squares.
    Mind Poison, Control 3CD: 100% increase of MP costs for all MP based abilities on enemy for 2 turns
    Carnage, Damage 3CD: 33 Physical damage & 65% chance dealing up to 2 extra attacks causing 100% more damage each
    Anatomy, Passive : 50% chance for standard attack to cause 200% damage
    Momentum, Passive : 35% chance to enhance own Move by 50% for 1 turn
    Death Mark, Passive : 50% higher chance for Assassination to hit on target for 2 turns after own offensive ability is used

    Valberg [Warlock, Controller] Can be hired in Region 6 after winning "The Door" in 2 turns for 82.500
    HP: 394 | MP: 208 | Phys: 15% | Magi: 20% | Affl: 10%
    Equip: Crescent | Orb | Raiment
    Icerang, Standard : 25 Physical & 8 Magical damage
    Ice Shackles, Control 26MP: Disables Move on enemies in AoE for 1 turn
    Ice Bolt, Damage 78MP: 25 Magical damage
    Invisibility, Guard 26MP: Hides Valberg for 2 turns as long as no abilities are used
    Ice Storm, Damage 52MP: 16 Magical damage to enemies in AoE
    Frostbite, Control 3CD: Locks down MP based abilities on enemeis in AoE for 1 turn
    Catalyzer, Passive : Increases Magical damage by 100% every turn. Can stack up to 4 times
    Fortitude, Passive : 10% Affliction & 20% Magical defense
    Chill Touch, Passive : 50% chance to disable Control, Guardian, Supporter abilities on enemeis in AoE when KOed

    Nazar [Penumbros, Damager] Joins after defeating Baron Thorgul in Region 6
    HP: 312 | MP: 208 | Phys: 0% | Magi: 10% | Affl: 0%
    Equip: Knucks | Knucks | Mantle
    Dark Touch, Standard : 57 Affliction damage
    Dark Globe, Damage 26MP: 66 Affliction damage to enemies in AoE
    Umbra Twin, Guard 52MP: Gives ally an extra action & Move
    Shadow Walk, Guard 2CD: Allows target to Move anywhere if not already Moved
    Defile, Damage 78MP: 131 Affliction damage
    Sacrifice, Damage 82HP: 82 Affliction damage if enough own HP left
    Dark Aura, Passive : Attacks of Nazar reduce received healing on target by 35% max
    Penumbra, Passive : 25% chance to avoid Physical damage
    Shadow Veil, Passive : 50% chance to deal 66 Affliction damage to enemeis in AoE when KOed

    Nobuo [Kamui, Supporter] Joins after defeating Ragnakore in Region 6
    HP: 312 | MP: 104 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Knucks | Orb | Belt

    Lash [Demonicus, Controller] Joins after defeating Ragnakore in Region 6
    HP: 394 | MP: 104 | Phys: 15% | Magi: 0% | Affl: 0%
    Equip: Axe | Orb | Raiment
    </div>
     
  2. Exbaddude

    Member Exbaddude The Prince.

    Joined:
    Jul 3, 2008
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    1,042
    Location:
    Canada
    Country:
    Canada
    . ___ . This took must have took long to type.
     
  3. burningblade

    Newcomer burningblade Member

    Joined:
    Nov 23, 2005
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    Country:
    Malaysia
    Using Yuji(Doshu)/Neyeli(Soul Caller)/Elayne(Wizard) on Epic bosses 4-6 is easier as they can Disable both move/attacks(Cobra Clutch/Soul Turmoil) or attacks only(Pacify). None of the region 4-6 bosses resist control abilities.

    Edit: Out with the irrelevant stuff.
     
  4. micado
    OP

    Newcomer micado Advanced Member

    Joined:
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    There are even more possible combinations, believe me.
    Just a simple example would be exchanging Helga (Valkyrie) with Layla (Reaver) in some cases.
    It's all a matter of equipment to your disposal and how far you are in the story (regions cleared).
    Hence why I didn't list any equipment to use.
    At that time I neither had a 'Windfall Raiment' nor fitting Swords for Layla and she simply sucks without that.
    But I had 2 brutal Hammers and a 'Conqueror Platemail' for Helga at that time.
    The battle tips give a direction to those who simply get lost with 21 different characters (I hadn't more at this time) to chose from.
     
  5. burningblade

    Newcomer burningblade Member

    Joined:
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    The absolute easiest strategy is to simply Disable them so they cannot attack. Yuji is already available by Region 2, Neyeli joins during the storyline. I don't remember exactly when Elayne can be recruited but i'm sure that I had her by region 4. In fact, you can easily have access to and beat up the region 4 epic boss as soon as you beat the region's baron.

    The description for Windfall equipment mentions that it raises the probability for item based effects. It would not make Layla any more useful than she already is as her Carnage/Assasination/Anatomy skills(which are only reasons you would need windfall on her as the rest of her damage is % independant) would not be affected by Windfall.

    Edit: Oops. Forgot Layla's Assassination/Anatomy skill is also % based.
     
  6. micado
    OP

    Newcomer micado Advanced Member

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    Don't get this wrong, but what a lucky bas!ard I am that no one who posts over at gamefaqs came to the same idea as me.
    Otherwise you would call this tip of mine one of your stolen ones too, right?

    Thanks for pointing me to the Ragnakore thread.
    And believe me, this one friend of mine will get to hear something from me he will not be amused about.

    And please, point to all parts in question, if you believe that there are more.
    I really don't want to look like a plagiarist, especially after all the work I've put into this.
    I will add credits where appropriate after approval, promise. I myself hate to be not credited where credit is due.

    EDIT:
    Credits added.

    @burningblade
    If there should be more tips than those 3 credited, let me know.
     
  7. burningblade

    Newcomer burningblade Member

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    In retrospect, I really was too hard on you anyway I think. Gonna just remove all the flaming/almost flaming parts and rephrase my posts to be more friendly and leave it at that.

    As for who exactly to credit, I guess if they don't want to step up and claim it, it's free for all. I myself had forgotten why I posted information online on message boards in the heat of the moment. Sorry about that as well, I really should expect others to take the information and spread it as needed. No point having information just lying there.
     
  8. micado
    OP

    Newcomer micado Advanced Member

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    UPDATE:
    <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:Pre;overflow:auto'>Cast of mercenaries and their abilities in order of appearance
    Notes:
    - All values are based on group-level 25 and without anything equiped
    - CD is short for CoolDown in turns
    - Every CHANCE of an ability can be enhanced with 'Windfall' equipment
    - There are NO 'Windfall' weapons

    Reynald [Templar, Supporter] From the very beginning
    HP: 426 | MP: 130 | Phys: 5% | Magi: 0% | Affl: 0%
    Equip: Hammer | Shield | Raiment
    Crushin Blow, Standard : 33 Physical damage
    Cure, Support 52MP: Heals 230 HP on target
    Amnesia, Control 3CD: Locks down MP based abilities on target for 1 turn
    Smite, Damage 36MP: 85 Magical damage
    Horror, Control 26MP: Forces enemies in AoE 5 squares away from Reynald
    Soul Chains, Guard 26MP: Healing of enemy is transfered to Reynald as well
    Divine Touch, Passive : Standard attack increases Reynalds' healing by 100%. Can stack up 2 times
    Toughnes, Passive : 25% chance to avoid extra critical damage
    Holy Word, Passive : 33 Magical damage added to Standard attack

    Jiro [Khan, Guardian] From the very beginning
    HP: 508 | MP: 0 | Phys: 10% | Magi: 0% | Affl: 0%
    Equip: Sword | Shield | Platemail
    Cross Slash, Standard : 74 Physical damage
    Duel, Guard 3CD: Target can't attack anyone besides the skill user for 2 turns
    Temerity, Guard : 50% increase of own Physical damage, but own Physical defense reduced by up to 25%
    Disarm, Control 3CD: Locks down weapon based Physical attacks on target for 1 turn
    Armor Bash, Control 3CD: 74 Physical damage & up to 30% reduced Physical defense on target for 1 turn
    Typhoon, Control 3CD: Brings enemies inside AoE closer to Jiro
    Sidestep, Passive : 20% chance to avoid Physical damage
    Endurance, Passive : 50% chance to avoid Poison damage
    Anticipation, Passive : 35% chance to avoid critical Physical damage

    Elfyra [Infernalis, Damager] Joins after 2nd forced battle at the beginning
    HP: 394 | MP: 182 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Staff | Orb | Belt
    Scorch, Standard : 25 Magical damage
    Fireballs, Damage 52MP: 74 Magical damage
    Fire Shield, Guard 26MP: 41 Magical damage to enemies attacking target if in range
    Burst, Guard 3CD: Warp to location in AoE
    Ignite, Damage 78MP: 25 Magical damage on 1st turn, +100% on 2nd and 200% on 3rd
    Rain of Fire, Damage 78MP: 49 Magical & Physical damage to enemies in AoE
    Combustion, Passive : Standard attack increases succeeding attack damage by 100%
    Mystic Aura, Passive : 50% of received Magical damage is delayed until end of next turn
    Detonate, Passive : 50% chance to deal 66 Magical damage to enemies in AoE when KOed

    Nayeli [Soul Caller, Controller] Joins after 2nd forced battle at the beginning
    HP: 312 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Staff | Orb | Mantle
    Agony, Standard : 49 Affliction damage
    Soul Turmoil, Control 3CD: Locks down Move & Abilities on target for 1 turn
    Cure Ritual, Support 2CD: Heals 82 HP on all allies in AoE
    Transfer, Control 4CD: Switch position with targeted ally
    Voodoo Doll, Damage 4CD: 131 Affliction damage
    Mind Control, Control 3CD: Fully control 1 enemy for 1 turn
    Omniscient, Passive : Unlimited range for all abilities, but Move locked down for 2 turns
    Wild Gift, Passive : Heal 230 HP on allies in AoE when knocked out
    Spirit Aegis, Passive : 25% chance to push back attacker 6 squares, when hit with Physical attack & attacker is in range

    Helga [Valkyrie, Damager] Can be hired in Region 1 for 2.500
    HP: 377 | MP: 0 | Phys: 5% | Magi: 0% | Affl: 0%
    Equip: Hammer | Hammer | Platemail
    Swift Strike, Standard : 33 Physical damage twice
    Venom, Damage 3CD: 49 Affliction damage to target for 3 turns
    Courage, Guard 3CD: 40% increased Physical damage to allies in AoE
    Ice Fury, Damage 3CD: 57 Magical damage to enemies in AoE
    Knockback, Control 3CD: Pushes enemy 10 squares away from Helga
    Brutal Smash, Damage 3CD: 82 Physical damage to enemies in AoE
    Retaliate, Passive : 45% chance to strike back if attacker in range
    Runes, Passive : 25% chance to avoid Magical or Affliction damage
    Achilles' Heel, Passive : Bypasses 20% of target's Physical defense & Physical attacks become unavoidable

    Yuji [Doshu, Controller] Can be hired in Region 1 for 2.500
    HP: 426 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Knucks | Knucks | Belt
    Brawl, Standard : 66 Physical damage
    Sweep Kick, Control 3CD: Disables Move on enemy for 1 turn
    Cobra Clutch, Control 3CD: Disables Move & Abilities on enemy for 1 turn
    Enemy Throw, Control 3CD: Move enemy away 10 squares
    Fist of Fury, Damage 3CD: 57 Magical damage in AoE
    Head Butt, Control : 98 Physical damage, 50% chance to disable Move & Abilities on enemy or himself
    Dodge, Passive : 35% chance to avoid Physical damage
    Bone Cracker, Passive : Standard attack has 50% chance to cause 200% damage
    Precision, Passive : 15% Physical defense of target ignored

    Osmund [Crusader, Damager] Joins after defeating baroness Gloriana in Region 1
    HP: 410 | MP: 104 | Phys: 10% | Magi: 0% | Affl: 0%
    Equip: Sword | Shield | Platemail
    Cross Slash, Standard : 74 Physical damage
    Backfire, Guard 26MP: Damage received of up to 2 targets reflected to attackers as well for 2 turns
    Assault, Damage 3CD: 49 Physical damage % 25% chance to cause 200% damage. Own Move enhanced by 2 squres
    Shelter, Guard 26MP: Protects up to 2 allies in AoE from Control abilities for 2 turns
    Devotion, Dupport 26MP: Heals 459 HP at the cost of own 230 HP on target
    Onslaught, Damage 3CD: 131 Physicla damage
    Stubborn, Passive : Cannot be forced to Move
    Healing Aura, Passive : 35% chance of Standard attack to heal Osmund and nearest ally by 172 HP
    Atonement, Passive : Heals nearest ally by 172 HP when enemy KOed by Osmund

    Tabia [Zealot, Guardian] Can be hired in Region 2 for 11.250 after winning "Safari"
    HP: 410 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Sword | Shield | Platemail
    Cross Slash, Standard : 66 Physical damage
    Focus Fire, Guard 3CD: Near enemies can attack target only for 1 turn
    Dirty Trick, Control 3CD: Reduces vision of the target by 50% & make Physical attacks fail 50% for 2 turns
    Mirage, Control 3CD: Renders enemy invisible to allies for 1 turn
    Shield Throw, Control 3CD: 66 Physical damage & 25% chance to disable target fully for 1 turn
    Dust Devil, Control 3CD: Forces enemies in AoE 5 squares away from Tabia
    Push Aside, Passive : 50% chance of Standard attack to push target back 4 squares
    Critical Hit, Passive : 50% chance for Standard attack to cause 200% damage
    Shield Bash, Passive : 25% chance to disable attacker fully for 2 turns when Tabia is hit with a Physical attack

    Merikh [Necroxis, Supporter] Can be hired in Region 2 for 11.250 after winning "Safari"
    HP: 377 | MP: 208 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Staff | Orb | Belt
    Spectral Touch, Standard : 33 Magical damage
    Dark Ritual, Support 78MP: 82 Magical damage & healing 1 random ally by 139 HP. 50% chance to heal 2 other allies
    Malediction, Control 3CD: Increases MP cost of all MP based abilities by 100% for enemies in AoE for 1 turn
    Spirit Link, Guard 3CD: Enemy suffers same damage as Merikh for 1 turn
    Drain Life, Support 78MP: 57 Magical damage to target and Merikh being healed by 197 HP & 50% chance to cause 200% damage
    Raise Dead, Support 78MP: Revives KOed ally with 50% HP & MP. Ally can act right away
    Life Pact, Passive : Standard attack heals Merikh by 40 HP
    Empower, Passive : 50% chance of Standard attack causing 200% damage
    Void, Passive : 50% chance of enemies being attracked by Merikhs' body when KOed

    Kaliska [Sabertooth, Guardian] Joins after defeating Baron Cheveyo in Region 2
    HP: 541 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Axe | Axe | Belt
    Swift Strike, Standard : 49 Physiacl damage twice
    Furious Roar, Guard 3CD: Up to two enemies can't attack anyone besides the skill user for 1 turn
    Battle Rage, Guard : Increases own Physical damage by 50%, but increases own Magical & Affliction damage received
    Twin Strike, Damage 3CD: 98% unavoidable Physical damage and ignores 10% Physical defense on enemy
    Jaw Breaker, Control 3CD: Locks down MP based abilities on enemy for 1 turn
    Whirlwind, Damage 3CD: 49 Physical damage twice in AoE & pushes enemies 6 squares back
    Repel, Passive : 30% chance to avoid Physical damage
    Furor, Passive : 50% chance to gain extra action after knocking out an enemy
    Defiance, Passive : Once per battle a 50% chance being revived after knocked out

    Elayne [Wizard, Controller] Can be hired in Region 3 for 17.500
    HP: 312 | MP: 130 | Phys: 0% | Magi: 20% | Affl: 20%
    Equip: Staff | Orb | Mantle
    Holy Light, Standard : 41 Magical damage
    Arcane Rune, Guard 3CD: 40% increased Magical damage to allies in AoE for 2 turns
    Holy Bolt, Damage 78MP: 33 Magical damage to target and 1 random enemy in range of skill & 50% chance to cause 300% damage
    Osmosis, Damage 3CD: Leeches 26 MP from enemy
    Repulsion, Control 26MP: 41 Magical damage & target and Elayne pushed away by 3 squares
    Pacify, Control 3CD: Locks down all abilities of target for 1 turn
    Magic Field, Passive : 20% Physical defense which cannot be reduced or bypassed
    Arcane Flux, Passive : 50% chance for Standard attack to cause 200% damage
    Resilience, Passive : 20% Affliction & 10% Magical defense

    Njall [Thane, Guardian] Can be hired in Region 3 for 17.500
    HP: 426 | MP: 0 | Phys: 15% | Magi: 0% | Affl: 0%
    Equip: Sword | Shield | Platemail
    Cross Slash, Standard : 25 Physical damage
    Intervention, Control : Forces ally to move 12 squares away from Njall
    Deep Wound, Control 3CD: Reduces incoming healing by 50% on enemy
    Mind Slap, Control 3CD: Triggers cooldown of up to 2 random abilities of target
    Jump, Damage 3CD: 98 Physical damage & Move increased by 4 squares
    Ice Curse, Guard 3CD: Up to 2 enemies in AoE will get disabled when attacking anyone but Njall for 1 turn
    Taunt, Passive : At the end of every turn, enemies in AoE cannot attack anyone but Njall for 1 turn
    Combat Lust, Passive : 100% damage increase of Standard attack for 3 turns, when hit by Physical attack. Can stack up to 5 times
    Rock Stand, Passive : Cannot be forced to move

    Daisuke [Kensei, Damager] Joins after defeating Baron Kiyoshi in Region 3
    HP: 410 | MP: 0 | Phys: 10% | Magi: 0% | Affl: 0%
    Equip: Sword | Sword | Raiment
    Swift Strike, Standard : 49 Physical damage twice
    Shock Blades, Damage 3CD: 74 Magical damage in AoE
    Puncture, Control 3CD: 49 Physical damage & 50% reduced healing on enemy for 1 turn
    Blade Focus, Guard : 50% chance to avoid Magical damage 1 time for 1 turn. If avoided, own damage increases 100%
    Sworn Fealty, Guard 3CD: Transfers 50% damage taken from the target to Daisuke for 3 turns
    Snake Fang, Damage 3CD: 49 Physical damage to up to 2 enemies in AoE & 50% chance to cause 200% damage
    Parry, Passive : 25% chance to avoid Physical damage
    Mastery, Passive : 25% chance to lock down weapon based Physical attacks on attacker. Cannot be disarmed himself.
    Riposte, Passive : 25% chance to strike back when attacked with Physical based attacks and attacker is in range

    Nadie [Razorclaw, Damager] Can be hired in Region 4 for 40.000
    HP: 426 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Crescent | Orb | Belt
    Sure Shot, Standard : 41 Physical damage twice
    Cheap Shot, Damage 3CD: 49 Physical damage & 49 Physical damage on next turn
    Neutralize, Control 3CD: Locks down weapon based Physical attacks on 1 enemy for 1 turn
    Camouflage, Guard 3CD: Hides Nadie for 2 turns as long as no abilities are used
    Bolas, Control 3CD: Pulls target closer to Nadie and disables its Move for 1 turn
    Lacerate, Damage 3CD: 33 Physical damage once & 33 Affliction damage for 2 turns
    Evade, Passive : 35% chance to avoid Physical damage
    Light Footed, Passive : Immune to Traps
    Swift Shot, Passive : 35% chance for Standard attack to land extra hit

    Eadgar [Colossus, Guardian] Can be hired in Region 4 for 40.000
    HP: 459 | MP: 0 | Phys: 20% | Magi: 0% | Affl: 0%
    Equip: Hammer | Shield | Platemail
    Crushin Blow, Standard : 49 Physical damage
    Defying Cry, Gurad 3CD: Enemies in AoE cannot attack anyone but Njall for 1 turn
    Holy Blast, Damage 3CD: 49 Magical damage to enemeies in AoE
    Lower Guard, Gurad : 70% increase of own Physical damage and 10% decrease of own Physical defense
    Come Here, Control 3CD: Forces enemeies in AoE to come close to Eadgar and stay near for 1 turn
    Astral Shield, Guard 3CD: 20% increase of Physical defense on allies in AoE for 2 turns
    Shield Block, Passive : 25% chance to avoid Physical damage
    Vigor, Passive : 50% chance to avoid Poison damage
    Deflection, Passive : 20% of received Magical damage absorbed & reflected to attacker

    Wahkan [Feral Warden, Supporter] Can be hired in Region 4 after winning the "Tournament" for 42.500
    HP: 361 | MP: 208 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Staff | Orb | Belt
    Stone Rain, Standard : 74 Magical damage
    Restoration, Support 78MP: Heals 574 HP on target
    Slow, Control 3CD: Reduces Move by 50% & adds cooldown on non MP based abilities for 1 turn to enemies in AoE
    Force Trap, Control 26MP: Places Trap on enemy for 2 turns, which triggers if target is too close to allies and forces them to move by 8 squares
    Earth Claws, Damage 52MP: 74 Magical damage to enemies in AoE
    Mana Gift, Support 1CD: 33 MP transfered from Wahkan to target
    Wild Guard, Passive : 25% chance to avoid Physical damage
    Immovable, Passive : Cannot be forced to Move
    Mana Bloom, Passive : 50% chance to recover 33 MP on allies in AoE when KOed

    Monifa [Lurker, Controller] Can be hired in Region 4 after winning the "Tournament" for 42.500
    HP: 377 | MP: 0 | Phys: 5% | Magi: 0% | Affl: 0%
    Equip: Crescent | Crescent | Raiment
    Sure Shot, Standard : 41 Physical damage twice
    Leg Shot, Control : 41 Physical damage & disables Move and damage-avoidance abilities for 1 turn
    Boom Trap, Control 3CD: Places Trap on enemy for 2 turns, which triggers if target is too close to allies and deals 98 Magical damage to them
    Stealth, Guard 3CD: Hides Monifa for 2 turns as long as no abilities are used
    Split Shots, Damage 3CD: 41 Physical damage to 2 enemeies in AoE & 50% chance to cause 200% damage
    Flash Trap, Control 3CD: Places Trap on enemy for 2 turns, which triggers if target is too close to allies and disables them fully for 1 turn
    Rapid Fire, Passive : 35% chance for Standard attack to land extra hit
    Accuracy, Passive : Ranged attacks of Monifa ignore 20% of Physical defense and lower chances for damage to be avoided
    Desert Wind, Passive : 25% chance to push back attacker for 4 squares, if in range and attack is Physical based

    Gudleif [Gothi, Supporter] Joins after defeating Baron Frysteinn in Region 4
    HP: 312 | MP: 208 | Phys: 20% | Magi: 0% | Affl: 0%
    Equip: Knucks | Orb | Belt
    Brawl, Standard : 57 Physical damage
    Recovery, Support 52MP: Heals 230 HP for 2 turns on target whenever 230 HP are missing
    Swiftness, Guard 3CD: Removes Move debuffs & enhances Move by 50% for 1 turn on target
    Intimidate, Contol 3CD: Forces enemy to Move 12 squares away from Gudleif
    Feral Frenzy, Damage 52MP: 57 Physical unavoidable damage twice & 35% chance to land extra hit
    Conversion, Guard 26MP: Converts damage received into healing for 2 turns on target
    Punishment, Passive : 50% chance to strike back if attacker in range and attack is Physical based
    Vigilant, Passive : Immune to Traps
    Stone Skin, Passive : 20& Physical defense, which cannot be reduced or bypassed

    Sora [Majin, Damager] Can be hired in Region 5 after winning "Water Skins" for 78.750
    HP: 312 | MP: 208 | Phys: 0% | Magi: 10% | Affl: 0%
    Equip: Knucks | Knucks | Mantle
    Shock, Standard : 33 Magical damage
    Lightning, Damage 26MP: 98 Magical damage
    Teleportation, Guard 26MP: Warps Sora to new location in AoE
    Tesla Field, Control 26MP: Disables weapon based attacks on enemeis in AoE for 1 turn
    Overload, Damage 78MP: 131 Magical damage & 50% chance to hit 2 extra targets for 50% damage
    Tempest, Damage 78MP: 115 Magical damage to enemeis in AoE
    Spark, Passive : 16 Magical damage to attacker if in range and attack is Physical based
    Counter Spell, Passive : 25% of Magical or Affliction damage received is mirrored back to attacker
    Focus, Passive : Any attack used by Sora increases damage of Standard attack by 50% for 2 turns

    Sethos [Metamorphus, Guardian] Can be hired in Region 5 after winning "Water Skins" for 78.750
    HP: 459 | MP: 0 | Phys: 25% | Magi: 0% | Affl: 0%
    Equip: Knucks | Knucks | Belt
    Brawl, Standard : 85 Physical damage
    Confusion, Control 3CD: Triggers cooldown of up to 2 random abilities of the target
    Execution, Damage : 20% chance to deal 164 Physical damage or none to target
    Diversion, Damage 3CD: 41 Physical damage & 80% higher chance of Execution to hit
    Smashing Fists, Damage 3CD: 57 Physical damage to enemies in Aoe
    Intercept, Guard 3CD: Redirects all damage taken from target to Sethos for 3 turns
    Tough Hide, Passive : 25% Physical defense which cannot be reduced or bypassed
    Dark Toxin, Passive : 16 Affliction damage in AoE when hit with Physical attack
    Adrenaline, Passive : 50% of Physical damage received delayed until end of next turn

    Hasina [Theurgist, Supporter] Joins after defeating Baroness Nubiti in Region 5
    HP: 328 | MP: 208 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Knucks | Orb | Mantle
    Wind Blast, Standard : 49 Magical damage
    Heal, Support 52MP: Heals 230 HP on target
    Tornado, Damage 52MP: 66 Magical damage
    Quicksand, Control 26MP: Reduces Move by 50% on enemies in AoE for 1 turn
    Sandstorm, Control 26MP: Pulls enemies in AoE to Hasina
    Regenerate, Support 52MP: Heals 115 HP on ally for 3 turns
    Amplify, Passive : Quicksand, Heal, Regenerate increase damage by 75%. Can stack up 2 times
    Transcend, Passive : Attacks increase healing by 100%. Can stack up 2 times
    Unyielding, Passive : Cannot be disabled

    Layla [Reaver, Damager] Can be hired in Region 6 after winning "The Door" in 2 turns for 82.500
    HP: 426 | MP: 0 | Phys: 15% | Magi: 0% | Affl: 0%
    Equip: Sword | Sword | Raiment
    Swift Strike, Standard : 33 Physical damage twice
    Assassination, Damage : 16 Physical unavoidable damage & 25% chance to increase damage by 800%
    Neuro Toxin, Control 3CD: 20% reduced Physical damage on enemy for 3 turns
    Leg Strike, Control 3CD: 33 Physical damage & disabling Move on enemy for 1 turn. Own Move increased by 2 squares.
    Mind Poison, Control 3CD: 100% increase of MP costs for all MP based abilities on enemy for 2 turns
    Carnage, Damage 3CD: 33 Physical damage & 65% chance dealing up to 2 extra attacks causing 100% more damage each
    Anatomy, Passive : 50% chance for standard attack to cause 200% damage
    Momentum, Passive : 35% chance to enhance own Move by 50% for 1 turn
    Death Mark, Passive : 50% higher chance for Assassination to hit on target for 2 turns after own offensive ability is used

    Valberg [Warlock, Controller] Can be hired in Region 6 after winning "The Door" in 2 turns for 82.500
    HP: 394 | MP: 208 | Phys: 15% | Magi: 20% | Affl: 10%
    Equip: Crescent | Orb | Raiment
    Icerang, Standard : 25 Physical & 8 Magical damage
    Ice Shackles, Control 26MP: Disables Move on enemies in AoE for 1 turn
    Ice Bolt, Damage 78MP: 25 Magical damage
    Invisibility, Guard 26MP: Hides Valberg for 2 turns as long as no abilities are used
    Ice Storm, Damage 52MP: 16 Magical damage to enemies in AoE
    Frostbite, Control 3CD: Locks down MP based abilities on enemeis in AoE for 1 turn
    Catalyzer, Passive : Increases Magical damage by 100% every turn. Can stack up to 4 times
    Fortitude, Passive : 10% Affliction & 20% Magical defense
    Chill Touch, Passive : 50% chance to disable Control, Guardian, Supporter abilities on enemeis in AoE when KOed

    Nazar [Penumbros, Damager] Joins after defeating Baron Thorgul in Region 6
    HP: 312 | MP: 208 | Phys: 0% | Magi: 10% | Affl: 0%
    Equip: Knucks | Knucks | Mantle
    Dark Touch, Standard : 57 Affliction damage
    Dark Globe, Damage 26MP: 66 Affliction damage to enemies in AoE
    Umbra Twin, Guard 52MP: Gives ally an extra action & Move
    Shadow Walk, Guard 2CD: Allows target to Move anywhere if not already Moved
    Defile, Damage 78MP: 131 Affliction damage
    Sacrifice, Damage 82HP: 82 Affliction damage if enough own HP left
    Dark Aura, Passive : Attacks of Nazar reduce received healing on target by 35% max
    Penumbra, Passive : 25% chance to avoid Physical damage
    Shadow Veil, Passive : 50% chance to deal 66 Affliction damage to enemeis in AoE when KOed

    Nobuo [Kamui, Supporter] Joins after defeating Ragnakore in Region 6
    HP: 312 | MP: 104 | Phys: 0% | Magi: 0% | Affl: 0%
    Equip: Knucks | Orb | Belt

    Lash [Demonicus, Controller] Joins after defeating Ragnakore in Region 6
    HP: 394 | MP: 104 | Phys: 15% | Magi: 0% | Affl: 0%
    Equip: Axe | Orb | Raiment
    </div>

    1st post updated, too 2010-10-03
     
  9. L4Z3

    Newcomer L4Z3 Newbie

    Joined:
    Oct 19, 2010
    Messages:
    1
    Country:
    United States
    Hey guys for everyone who has some Problems with Region Monster 3 - Mightyosaur:
    Found a new Tactic although it feels a little like cheating ..
    What you do is use Elfyras Fire Shield + Gothis Conversion on Njall.
    Then you just have to trigger trample and what happens is: Trample triggers Fire Shield - Fire Shield triggers Trample and so on...
    Per Trigger works 6-8 times so thats just about 1000 dmg or more.
    I killed him within 3 turns with this, without him cloning :-) but still more fun with normal Tactic.
    Works also fine to buff Elfyra with Wizards Arcane Rune for 40% extra magic dmg.
    Have fun with it ^^
    And very good work with the Guide Micado. Helped me a lot.
     

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