Hacking Custom Forwarder and Tips

  • Thread starter Thread starter AbdallahTerro
  • Start date Start date
  • Views Views 21,036
  • Replies Replies 181
  • Likes Likes 1

Are you using one of these forwarder Channels?

  • No, I don't use USB Loaders

    Votes: 0 0.0%

  • Total voters
    15
Outcomes






EDIT:

http://gbatemp.net/topic/277933-cgcmanager-for-windows/page__view__findpost__p__3565285

You can do everything you want , including incredible animations (10000000000% Legal | APP and Banner and Icon xmlyt/xmlan Created by spayrosam) ;)
 
  • Like
Reactions: 1 person
@spayrosam i remember these getting released but i never looked at the brlyts is there a reason you have a oversized bg in the banner that never shows

also you can actually push this much more i think we stopped at 96 frames in the banner
[yt]BSR-cUmgPow[/yt]
yes the images are alittle pixely but if i changed the tpls to CMPR i could up the resolution to make them look better
we just wanted to see how far we could take the gif2channel length when we made this
 
oh damn that's sweet diddy, wonder why this wasn't picked up,instead of the basic channels.( i guess cause it's a lot more work.). wish we could see more of these channels.
would be nice to see one made for gx. like these.great work as always.
 
oh damn that's sweet diddy, wonder why this wasn't picked up,instead of the basic channels.( i guess cause it's a lot more work.). wish we could see more of these channels.
would be nice to see one made for gx. like these.great work as always.
because the resulting channels will be huge in file size due to large number of TPLs, compared with doing the animation on much fewer TPLs using BRLAN animations.

EDIT: BTW, is there any app or script for converting GIF to banner? If not, I may try throw something together tonight...

EDIT: Ah, I see spyrospasm has it covered already.
 
Finished testing the Gif2Channel tool.
I used "EximiousSoft GIF Creator v5.76" to make the Gif animations and imported the gif file to spayro's tool.
All worked fine, however the end result lacks the smoothness and quality. Moreover the banner only without sound was about 14 MB!!! and the gif is trimmed in the end (output channel duration is short)

This file is huge, I only made some animations (intro + effects) Is this normal?
What is the average wad size when made in this way?

ok i used rgb5a3 first
now with rgb565(colored) & IA8(grayscale) the banner is 7mb

still big don't u think so?

Thanks
 
thats been answered by SifJar already, its due to the amounts of tpl files the channel holds, the more images the larger the file size
 
Removed sig (actually I remember doing that before, but the "removing sig" option isn't working well, so it might haven't worked the first time) since it's still linking to LOADS of illegal content.

Turn 100% legal, and only then you can start linking to your stuff. You'll also need to remove all the previous illegal ones before doing that, keep that in mind.
 
  • Like
Reactions: 2 people
This Gif2Channel tool, despite being great and cool and fun, is not very practical.
Still I think what's missing in this area is a tool similar to the Gif Animators that can generate the animations without using sooooo many tpls.

Thanks Spayrosam
Hope to see updates for this tool in the future.
 
Finished testing the Gif2Channel tool.
I used "EximiousSoft GIF Creator v5.76" to make the Gif animations and imported the gif file to spayro's tool.
All worked fine, however the end result lacks the smoothness and quality. Moreover the banner only without sound was about 14 MB!!! and the gif is trimmed in the end (output channel duration is short)
Smoothness - that'd be because it only changes every 10 frames (presuming the same BRLAN is being used as sprayosam posted on the previous page). Change it to every frame (or every 2-3 frames; presuming Wii displays at 60 fps [guess], you could do it every other frame to achieve 30 fps in the animation - possibly closer to what the GIF is displayed at typically) and it'll be much smoother.
Quality - Make sure GIF is exact right resolution. Also, for some reason the "AnimPicture" pic in the BRLYT is only 480x280 whereas the full resolution is 832x456. Possibly increasing the "AnimPicture" resolution to the full resolution would improve quality? [I do not know for sure, I don't know what the max resolution for banners is] Also, using different qualities of TPL
File size - I covered this already, it's gonna be huge. Especially if you increase the resolution and TPL quality.

Note that it may be OK to leave out some frames, seeing as chances are there are at least a few frames where nothing much happens. But you'd probably have to do this sort of thing manually. It could improve smoothness and also file size.

EDIT: Also note that the Wii can only take channels up to a certain file size without crashing. Dunno what that size would be.

This Gif2Channel tool, despite being great and cool and fun, is not very practical.
Still I think what's missing in this area is a tool similar to the Gif Animators that can generate the animations without using sooooo many tpls.

Thanks Spayrosam
Hope to see updates for this tool in the future.

Ideally, some simple GIF generator would be adapted to generate animations using separate materials and then generate a BRLAN from the animation instructions. But that'd probably be a huge task, and it's unlikely to happen.
 
  • Like
Reactions: 1 person
in a brlan 60 frames == 1 second
and the AnimPicture in the brlyt should be 608 x 340 and moved up on the Y axis by 53 not 27 thats all the visible area as you have to a count for the chanTtl at the bottom of the screen
also the screen resolution in the brlyt is wrong full screen is not 832 x 456 it should be 608 x 456
 
Thanks diddy for the info. but using this gif conversion method is out of the question unless short duration and as few effects as possible with reduced resolution to get a glitchy 6-7MB banner.
Not worth it
The amount of effects is 100% irrelevant. You will have the exact same number of frames for any given length of animation, regardless of whether every single pixel in each frame is different to the previous one or each image is identical.
 
Thanks diddy for the info. but using this gif conversion method is out of the question unless short duration and as few effects as possible with reduced resolution to get a glitchy 6-7MB banner.
Not worth it
The amount of effects is 100% irrelevant. You will have the exact same number of frames for any given length of animation, regardless of whether every single pixel in each frame is different to the previous one or each image is identical.
The more the effects the longer the gif, then gif2chanel will trim the file. this is what happened to me.
I know this can be adjusted by playing with frame rates but then things will get glitchy.
 
The more the effects the longer the gif, then gif2chanel will trim the file. this is what happened to me.
I know this can be adjusted by playing with frame rates but then things will get glitchy.
No, the longer the gif, the longer the gif. The amount of effects does not magically lengthen a gif. You can have 100 effects going on at the same time, or just 1, it'll be the same length.
 
pppgffffff.gif


those are crap pre-generated effects that are done for you at a click of a button, just do your own by doing frame by frame in PS, Gimp Paintshop etc that way you wont need to rely on programs to do the work for you.. but of cause you'll need artistic skills for that
 

Site & Scene News

Popular threads in this forum