Hacking Custom Backgrounds for USB Loaders

  • Thread starter Thread starter JussiPik
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cyrex said:
background2b.png


My attemp of a custom background. Don't know if you can read the white font of the USB Loader on the "channel-like" game list because i didn't compile it to test it out.

Maybe you have fun with it, or like it, or whatever.

ohhhhhhhh its very nice, but the console background is black. I don't' know if its possible to change it. So you won't see the wii channel thing anyways.
 
I will work on it in the next days. It's in Waninkokos code that there is no transparency in the game list. Maybe someone (or i'll do it myself but don't know if it will work out
tongue.gif
) can set the Text color in the game list to black and the background color to transparent. My background also seem not to work for widescreen displays because the bottom is cut off (in Waninkokos original background there is this black bar at the bottom and so you wont notice if something is cut off). I will try to fix the problems at the weekend and i'll post it here if i could figure something out.

greetz...
 
Well, here's my attempt:
background.png

(yes I like s-cry-ed)
I did not add buttons 'cause I found them distracting (I know which button is for what anyway so
tongue.gif
)
I did compile it:
DOL
 
i'm trying to do this at the moment, the image seems to be loaded here i think

it just needs adapting to load from the SD, i think theres another lib involved in this aswell not to sure

Code:
void Background_Show(void)
{
ÂÂÂÂextern char bgData[];

ÂÂÂÂPNGUPROP imgProp;
ÂÂÂÂIMGCTX ctx;

ÂÂÂÂs32 ret;

ÂÂÂÂ/* Select PNG data */
ÂÂÂÂctx = PNGU_SelectImageFromBuffer(bgData);
ÂÂÂÂif (!ctx)
ÂÂÂÂÂÂÂÂreturn;

ÂÂÂÂ/* Get image properties */
ÂÂÂÂret = PNGU_GetImageProperties(ctx, &imgProp);
ÂÂÂÂif (ret != PNGU_OK)
ÂÂÂÂÂÂÂÂreturn;

ÂÂÂÂ/* Draw image */
ÂÂÂÂVideo_DrawPng(ctx, imgProp, 0, 0);

ÂÂÂÂ/* Free image context */
ÂÂÂÂPNGU_ReleaseImageContext(ctx);
}
 
thanks bluebird but this just loads to different .dols

i'm trying to get it to load background from a folder on the SD, i think you need FrontSDLoad or something to do that..this is a learning process for me lol but am giving it a go
 
oh no its still much appreciated dude, since now i can figure out how to load multiple dols

i might actually come in rather usefull now i just had a look at it

i really wish a experienced wii coder would come and check this thread :-p
 
hey man, mediafire is acting up i'll recompile it and upload it mega when i get a minute just trying to figure something out at the moment

although one of the fellas might have it
 
MightyMouse said:
i'm trying to do this at the moment, the image seems to be loaded here i think

it just needs adapting to load from the SD, i think theres another lib involved in this aswell not to sure
MightyMouse, I've already done that. If you want to take a look a the code, I've added it in ElOtroLado forums, but I don't know if posting links is permitted, so just go there and search for a post named "Parches para USB Loader". First patch loads "background.png" from the same path as boot.dol, second patch also loads a "config.xml" and you can select some parameters, like game list position or size in the screen (so you can resize that ugly black rectangle
biggrin.gif
)

If someone uses it, please PM me or post in EOL.

Hope this helps!
 

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