Curious about making homebrew

Discussion in '3DS - Homebrew Development and Emulators' started by LiveLatios, Jun 8, 2016.

  1. GalladeGuy

    GalladeGuy Cool and Epic

    Oct 28, 2015
    United States
    C++ doesn't run on the 3DS at all. Assembly does. DevKitARM just compiles your C and C++ code into assembly so the 3DS can read it.
  2. Slashcash

    Slashcash GBAtemp Fan

    Oct 15, 2015
    This is a common mistification. No actual hardware can "run" C++. 3ds, as any other hardware, can just run machine code instructions. While tools to "translate" C/C++ into 3ds machine code actually exists (the C compiler paired with the devkitpro cross-compiling toolchain) we are lacking ways to translate other languages into 3ds machine code. Of course nothing prevents us to write these translators at all

    But i have been ninja'd
    Last edited by Slashcash, Jun 9, 2016
  3. hacksn5s4

    hacksn5s4 Banned

    Aug 12, 2015
    if it would be easier to make homebrew the 3ds would have more homebrew there are not a huge amount of homebrew games
  4. Urbanshadow

    Urbanshadow GBAtemp Maniac

    Oct 16, 2015
    It takes about 5 minutes to download and 15 minutes (Max) to setup DevKitARM and some kind of editor with compiling options (Notepad++).

    Seriously. We don't have more homebrew because people don't want to get involved. The commitment is basically non-existent. 90% of the user pool just go all "me really wanta gud hombrey noa pl0x" over a necessity, instead of grabbing a good read on why that may (or may not) be possible and if it is go make it.
  5. FenrirWolf

    FenrirWolf GBAtemp Psycho!

    Nov 19, 2008
    United States
    Sandy, UT
    Yup. With the right amount of effort you can use other languages to write for the 3DS. Like the Lua player, for example. And Rust, too.
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