C++ doesn't run on the 3DS at all. Assembly does. DevKitARM just compiles your C and C++ code into assembly so the 3DS can read it.why can onul only run c++ on 3ds
C++ doesn't run on the 3DS at all. Assembly does. DevKitARM just compiles your C and C++ code into assembly so the 3DS can read it.why can onul only run c++ on 3ds
why can onul only run c++ on 3ds

if it would be easier to make homebrew the 3ds would have more homebrew there are not a huge amount of homebrew games
Yup. With the right amount of effort you can use other languages to write for the 3DS. Like the Lua player, for example. And Rust, too.This is a common mistification. No actual hardware can "run" C++. 3ds, as any other hardware, can just run machine code instructions. While tools to "translate" C/C++ into 3ds machine code actually exists (the C compiler paired with the devkitpro cross-compiling toolchain) we are lacking ways to translate other languages into 3ds machine code. Of course nothing prevents us to write these translators at all
But i have been ninja'd