Homebrew Curious about making homebrew

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why can onul only run c++ on 3ds

This is a common mistification. No actual hardware can "run" C++. 3ds, as any other hardware, can just run machine code instructions. While tools to "translate" C/C++ into 3ds machine code actually exists (the C compiler paired with the devkitpro cross-compiling toolchain) we are lacking ways to translate other languages into 3ds machine code. Of course nothing prevents us to write these translators at all

But i have been ninja'd
 
Last edited by Slashcash,
if it would be easier to make homebrew the 3ds would have more homebrew there are not a huge amount of homebrew games
 
if it would be easier to make homebrew the 3ds would have more homebrew there are not a huge amount of homebrew games

It takes about 5 minutes to download and 15 minutes (Max) to setup DevKitARM and some kind of editor with compiling options (Notepad++).

Seriously. We don't have more homebrew because people don't want to get involved. The commitment is basically non-existent. 90% of the user pool just go all "me really wanta gud hombrey noa pl0x" over a necessity, instead of grabbing a good read on why that may (or may not) be possible and if it is go make it.
 
This is a common mistification. No actual hardware can "run" C++. 3ds, as any other hardware, can just run machine code instructions. While tools to "translate" C/C++ into 3ds machine code actually exists (the C compiler paired with the devkitpro cross-compiling toolchain) we are lacking ways to translate other languages into 3ds machine code. Of course nothing prevents us to write these translators at all

But i have been ninja'd
Yup. With the right amount of effort you can use other languages to write for the 3DS. Like the Lua player, for example. And Rust, too.
 

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