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Discussion in 'PS4 - Hacking & Homebrew' started by Tom Bombadildo, Dec 6, 2015.
I would just love to see older emulators ported or written for the PS4. That would be great. But I am not going out of my way to get a low FW PS4.
Legend, I was looking for a list like this
I saw this on twitter. Great news. Glad I've only updated one of my ps4s lol
I can't seem to find any of the bundles mentioned above in Australia
wow the killzone bundle has jumped up to £409 on Amazon and sold 8 in the last 2 days glad i got mine the other month now when it was half that price
Cturt said he will stop further "research" on his Twitter
yup, all came to a stop. shame really.
i wonder why he deleted this picture
did he release enough for someone to carry on with this? i noticed his twitter account is locked too?
so no dev make CFW?
what picture did a mod remove it or did you edit? pm me if so.
— Posts automatically merged - Please don't double post! —
Also this reeks of C&D
welp back to the drawing board
Multiple devs were aware of the kernel exploit he used, it's entirely possible he's shared info on his RAM dump technique.
Judging by how his Twitter got locked down, I imagine he might've gotten a C&D on his work.
EDIT: CTurt has announced he'll be stopping PS4 development, however he has posted a detailed explanation of how to get the kernel exploit working on 1.76 on his github
It's safe to say this isn't the last we'll see of this exploit, and now that he's published some details on how to get it working, I imagine we'll see something neat here soon.
If you actually read my posts, you'd see that I never claimed to have done it alone.
I've always been thankful for the help I've received, from my initial announcement:
Continuing through to my write-up:
I never "stole" anyone else's work. It is true since this was my first experience with any kind of kernel exploitation that I relied on multiple "hints" from others, but I also used a lot of my own ideas, and spent a huge amount of time debugging the exploit on FreeBSD, and porting to PS4.
For example, first of all, it is compiled using my SDK (which resolves the necessary userland functions like sysctl), and the exploit is triggered using my "PS4-playground" ROP framework (to setup memory). All PS4 specific addresses and offsets were discovered/calculated directly by myself: the Xpage address, sys_sendto address, and the td_critnest offset (over several hours of tedious brute forcing).
This is the opinion shared by all developers who were involved:
And finally, I never "leaked" anything. The only thing I have published (and ever plan on releasing) is the "kernel exploitation" article written by myself, which was published with the prior approval of everyone who was involved.
The only thing I regret doing is announcing that I had the kernel exploit working, without first asking for flatz consent, even though we had the kernel exploit working on FreeBSD before flatz had any involvement with us. This is the reason that flatz was angry with me for a short period of time, in a private chat, which should never have been leaked.
Please don't spread untrue rumours about me.
My PS4 is in 3.10 firmware, I'm not updating anymore!. My little brother only plays PES 2016, but if it weren't by him, my PS4 would be in 2.50 firmware...
Is there any indication of this being further developed or used in any way?
New kernel exploit: http://cturt.github.io/dlclose-overflow.html