he did steal other people's work and claim it as his own
If you actually read my posts, you'd see that I never claimed to have done it alone.
I've always been thankful for the help I've received, from my initial announcement:
https://twitter.com/CTurtE/status/673581693207502849 said:
PS4 kernel exploit finally working! Thanks to everyone involved!
Continuing through to my write-up:
http://cturt.github.io/ps4-3.html said:
The following people have helped me extensively along the way: explaining fundamental concepts to me, sharing ideas of new things to try, fixing problems with my code, and much more. So once again, "thanks to everyone involved", I couldn't have done it without your help!
I never "stole" anyone else's work. It is true since this was my first experience with any kind of kernel exploitation that I relied on multiple "hints" from others, but I also used a lot of my own ideas, and spent a huge amount of time debugging the exploit on FreeBSD, and porting to PS4.
For example, first of all, it is compiled using my SDK (which resolves the necessary userland functions like sysctl), and the exploit is triggered using my "PS4-playground" ROP framework (to setup memory). All PS4 specific addresses and offsets were discovered/calculated directly by myself: the Xpage address, sys_sendto address, and the td_critnest offset (over several hours of tedious brute forcing).
This is the opinion shared by all developers who were involved:
http://wololo.net/2015/12/20/did-cturt-steal-some-of-his-ps4-work-from-other-scene-hackers/comment-page-1/#comment-3198223 said:
Most of the other things were public or done with help of others. However, synthesizing all that information from different sources was also a feat and he wrote a lot of the code from that information. It would not be fair to say he “stole” it.
http://wololo.net/2015/12/20/did-cturt-steal-some-of-his-ps4-work-from-other-scene-hackers#comment-3198272 said:
2. It is not true when someone say Cturt work is based on stolen work. It is based by hints (including parts of code), yes, but the final code is his work and he spent some time on it.
And finally, I never "leaked" anything. The only thing I have published (and ever plan on releasing) is the "kernel exploitation" article written by myself, which was published with the prior approval of everyone who was involved.
The only thing I regret doing is announcing that I had the kernel exploit working, without first asking for flatz consent, even though
we had the kernel exploit working on FreeBSD before flatz had any involvement with us. This is the reason that flatz was angry with me for a short period of time, in a private chat, which should never have been leaked.
Please don't spread untrue rumours about me.