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i dont believe thats currently possible. You would need the raw codes which the plg used. which is also not able to be extracted from plg files.how can i convert plg to 3gx?


The plugin loader is automatically enabled on Old3DS because Mode3 games needs it.
So on N3DS, you have to enable the plugin loader from Rosalina (L+ DPad Down + Select), and you can disable it too. You can't disable it for Mode3 games though (O3DS only).
The nightly builds/official luma releases dont have the plugin loader. You need specific custom release builds stated to have the plugin loader.hi, i am using the latest Luma3ds nightly and i do not see an option to enable the plugin loader in the Rosalina menu.
I've copied the sd:/luma/plugins/ActionReplay/ActionReplay.plg file as described.

This post has everything you needi see... as alternative, can this be loaded via NTR? (i also have the BootNTRSelector installed and it works fine).
EDIT: i've also found this more recent build with .3gx plugin support , is there a build of the action replay in this format?
The new 3gx release is on a Discord serverIt says "Not backwards compatible with .plg or old .3gx", while the action replay plugin here is in plg format..

Are you using the txt method? You may just have an outdated version of CTRPF and if that’s the case you’ll have to go to nanquitas’s discord: https://discord.gg/z4ZMh27 to get the updated files. Be warned though I believe the old .plg no longer work because of .3gx. If you are using the txt method then you shouldn’t have any problem with that though since you’ll be using the new blank .3gx plugin file.Does somebody know if things have changed since the update of Luma v10.2.1 and updating the sysNAND to 11.14.0-46E?
I used to follow the guide of https://github.com/JourneyOver/CTRPF-AR-CHEAT-CODES
I have not used cheats for a while but previously what happend is the following:
1) Boot up game (usally PKMN Moon/Sun/UltraSun/UltraMoon)
2) Green flash
3) Wait for the plugin to load > what I noticed on the top right screen was the text: plugin ready....
4) After the plugin was ready I pressed select and could select the cheats. At the bottom was written: CTRPluginFramework V.0.3.0
When I boot now I get a pinkish/purple flash and pressing select does not work. The plug-in is enabled. I have also tried using Badda's
Luma3DS_v9.1-7-gbd15f_mod.7z but it is still the same. I know i'm missing something. But even after reading various sources:
https://3ds.eiphax.tech/lumaplugins
https://github.com/JourneyOver/CTRPF-AR-CHEAT-CODES
https://github.com/SNBeast/CTRPF-AR-CHEAT-CODES
I can't call upon the plugin.plg
Yes. In this format/structure (see below)Are you using the txt method?
You may just have an outdated version of CTRPF and if that’s the case you’ll have to go to nanquitas’s discord: https://discord.gg/z4ZMh27 to get the updated files. Be warned though I believe the old .plg no longer work because of .3gx. If you are using the txt method then you shouldn’t have any problem with that though since you’ll be using the new blank .3gx plugin file.

Yes. In this format/structure (see below)
![]()
From what I have read that seems to be correct. I updated to the firmware 10.2.1 with Redshift and Quick-Switchers and download a proper .3gx file. Currently this is the only one I could find: https://gbatemp.net/threads/release-mario-kart-7-online-ntr-plugin.460631/ and it seems to be working perfectly. I don't mind using .3gx in the future but if there is a way I could either convert the cheats.txt file to .3gx so I can use them that would be great. I have not figured that out yet. If there are already more proper .3gx files out there I would be happy to take a a look at them for usage.
So I think you have three options:
To be honest, you could also "combine" option 2&3 by setting up "/luma/plugins/default.3gx" and just placing the cheats.txt file in "/luma/titles/0004000000175E00/", then navigating to load the cheat.txt file from the plugin's "Action Replay" menu. This has the advantage of keeping your cheats in the same location while being accessible from both the nice plugin interface and the Rosalina cheats menu (which is still usable midgame if you forgot to enable the plugin before first launching your game).
- Use BootNTR, which should still support the old .plg format
- Download the "default.3gx" from Nanquitas' Playground and place it in "/luma/plugins" directory and move your cheats.txt file to "/cheats/" and rename name it to be the titleID of your game .txt (e.g. 0004000000175E00.txt)
- Move cheats.txt file to "/luma/titles/0004000000175E00/" and use Rosalina cheats feature
Yes it’s going to flash blue from now on whenever you are using ctrpf. I’m glad u got it sorted out I got busy and couldn’t reply in time. For future reference if you need to update just go to the discord for the .3gx plugin or the boot.firm files. You can also use redshift for the firm file as well.Thank you sir for providing the solutions. It eventually worked.
I had some troubles with engaging the Action Replay menu. Everytime I loaded up a game (could be any game) it gave me this message below.
![]()
It seemed I downloaded the wrong .3gx file. It was smaller then the correct file. The correct .3gx file is 651kb big and is called CTRPluginFramework.3gx. After renaming this file to default.3gx the error message was gone and I could open the action reply menu (by pressing SELECT) and CTRPluginFramework 0.6.0 was shown.
Sidenote: Even with the incorrect .3gx file it still gave me a short blue flash screen when booting a game and if a .3gx plug-in was correct I did manage to select the action replay menu. < For those who are struggling.
Thanks @Nutez for your help and explanation.
I’m glad u got it sorted out I got busy and couldn’t reply in time. For future reference if you need to update just go to the discord for the .3gx plugin or the boot.firm files. You can also use redshift for the firm file as well.

