ROM Hack CTRPluginFramework - Blank Plugin - Now with Action Replay

  • Thread starter Thread starter Nanquitas
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yes, well, but at least in NTR you can appreciate it, here if you suddenly go down from 30 to 20 you do not know if you mark 21 or 25 in the way that is what I mean hahaha
 
yes, well, but at least in NTR you can appreciate it, here if you suddenly go down from 30 to 20 you do not know if you mark 21 or 25 in the way that is what I mean hahaha
NTR's calculation do an average based on the 60 last frame iirc.

Here you have how much time the frame took to be rendered, it's then adapted to see how many frames you could have in 1s with this speed.
I personally prefer this calculation as you know exactly when & where you'll get a frame drop.

It also allows you to spot little loading time when nothing is rendered as it'll "freeze" or drop a lot the counter.
 
Next version will have the file picker for the Action Replay ;)


You're giving us too much power!

Based on the video, this makes my life, that of a smartphone-3DS user, so much simpler because I don't have to edit .txt files together anymore, I can just FTP several onto my 3DS then merge them with the tool. Am I understanding this right???
 
Last edited by Arikaido,
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You're giving us too much power!

Based on the video, this makes my life, that of a smartphone-3DS user, so much simpler because I don't have to edit .txt files together anymore, I can just FTP several onto my 3DS then merge them with the tool. Am I understanding this right???
Yep, this is right. You can also add the codes manually ofc (I agree that it might be bothersome if there's a lot of them though).

I just need to do some adjusts to the hook system to fix the rare crashs that happens on certain conditions and it'll be ready for a release.
Hopefully, tonight. ;)
 
@Nanquitas , I have a question about code formats. Ehyn I grab codes from this site and drop them into a .txt file, they don't come out as they appear. Instead, there's no separation. Example:
How it looks here:
1XXXXXXX XXXXXXXX
1XXXXXXX XXXXXXXX
1XXXXXXX XXXXXXXX

How it looks on my .txt file:
1XXXXXXX XXXXXXXX 1XXXXXXX XXXXXXXX 1XXXXXXX XXXXXXXX

Does CTRPF read that, or should I still go through and separate the lines by code?
 
@Nanquitas , I have a question about code formats. Ehyn I grab codes from this site and drop them into a .txt file, they don't come out as they appear. Instead, there's no separation. Example:
How it looks here:
1XXXXXXX XXXXXXXX
1XXXXXXX XXXXXXXX
1XXXXXXX XXXXXXXX

How it looks on my .txt file:
1XXXXXXX XXXXXXXX 1XXXXXXX XXXXXXXX 1XXXXXXX XXXXXXXX

Does CTRPF read that, or should I still go through and separate the lines by code?
depends on your 1XXXXXXX example, i guess the cheat is expanded for citra.
you need the cheats in txt as below format:

[cheat name]
XXXXXXXX XXXXXXXX
...
...
...
"return" note there is a newline here. (every cheats should followed by a newline, except last one.)
[cheat name]
XXXXXXXX XXXXXXXX
...
...
 
Last edited by Sonansune,
Depending on the platform on which the file was saved, the newline character might be different (and can then be displayed differently on windows).
The best thing you can do is try a copy of the file with CTRPF.

If everything works fine and CTRPF rewrite the file to save the codes, they'll be correctly displayed next time you'll open the file in your PC.
 
While Luma3DS having a screenshot feature is really interesting, it's a little slow and not really convenient to use to do multiple shooting.

So, I took the thing in hand and tried to implement my own in CTRPF.
It's still in work, but the preliminary results are satisfying:


You can download all the screenshots here.
 
Hey what's the mapper feature for? I just updated BS9 and Luma to play the MK7 mod and I just noticed it after I enabled 200cc. Oh and by the way, your UI looks amazing!
 
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While Luma3DS having a screenshot feature is really interesting, it's a little slow and not really convenient to use to do multiple shooting.

So, I took the thing in hand and tried to implement my own in CTRPF.
It's still in work, but the preliminary results are satisfying:


You can download all the screenshots here.


Waaaat!!! Possible screen recorder without sound that would be cool if was that fast
 
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Hey what's the mapper feature for? I just updated BS9 and Luma to play the MK7 mod and I just noticed it after I enabled 200cc. Oh and by the way, your UI looks amazing!
It's currently not implemented. It's an idea I had about a key mapping, but so far, I didn't have the time to work on it (if it's even possible).


Waaaat!!! Possible screen recorder without sound that would be cool if was that fast
Who knows... ;)


I'm rewriting the core of CTPRF to improve the stability and performances (around ~5-10 extras fps when the menu is being rendered).
I'm going to release the new beta as soon as I finished the screenshot engine, because if I keep waiting until I finished my last idea to improve it, it'll never be released ! :rofl2:
 
On my N3DS, I can never enable the plugin loader. I open the Rosalina menu, scroll down to "Enable plugin loader (disabled)," and press A, but the touchscreen sometimes has black lines flickering around, and the plugin loader never changes to "(enabled)." Am I missing something?

I have tried the versions based on Luma 8.1.1 and Luma 9.0, and both of them have this problem. My N3DS is on firmware 11.2 (with some newer system titles to spoof the version to 11.6).
 
On my N3DS, I can never enable the plugin loader. I open the Rosalina menu, scroll down to "Enable plugin loader (disabled)," and press A, but the touchscreen sometimes has black lines flickering around, and the plugin loader never changes to "(enabled)." Am I missing something?

I have tried the versions based on Luma 8.1.1 and Luma 9.0, and both of them have this problem. My N3DS is on firmware 11.2 (with some newer system titles to spoof the version to 11.6).
Last I checked you must be on firmware 11.4 or higher as it's a requirement, so I'd suggest upgrading your 3DS.
 
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