csnd issue

Discussion in '3DS - Homebrew Development and Emulators' started by elhobbs, Sep 17, 2015.

  1. elhobbs
    OP

    elhobbs GBAtemp Advanced Fan

    Member
    5
    Jul 28, 2008
    United States
    I am having an issue where if I include csnd in my project it fails to boot. I get stuck at a red screen after selecting it from the homebrew menu. If I comment out csnd then it starts fine. with csnd it never progresses past the red screen booting from ironhax or ninjhax. I tried adding an xml file with csnd service to the directory but it did not help. Any ideas?

    I do not think the code is the issue - but here it is:
    Code:
    int main (int argc, char **argv) {
       char *cmdline;
       int i, len;
    
       gfxInitDefault();
       consoleInit(GFX_BOTTOM, 0);
       gfxSwapBuffers();
    
    
       printf("init GPU...\n");
       svcSleepThread(2000000000);
    
       GPU_Init(NULL);
    
       gfxSet3D(false);
    
    
       printf("init csnd...\n");
       svcSleepThread(2000000000);
    
    #if 1
       if (csndInit() == 0) {
         printf("Sound init ok!\n");
       }
       else {
         printf("Sound init failed!\n");
       }
    #endif // 1
    
       printf("LINEAR  free: %dKB\n", (int)linearSpaceFree() / 1024);
       printf("REGULAR free: %dKB\n", (int)getMemFree() / 1024);
     
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