CrystalTile2 2009.02.13

Discussion in 'NDS - ROM Hacking and Translations' started by wannya, Feb 14, 2009.

Feb 14, 2009

CrystalTile2 2009.02.13 by wannya at 12:53 AM (2,301 Views / 0 Likes) 10 replies

  1. wannya
    OP

    Newcomer wannya Member

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    Google(Very Very Sorry)

    Header = 0x11 Supporting the LZ compression, decompression
    Prior to the amendments at the same time compression error.

    Add Passme feature ( Mario and Luigi RPG 3 .... )
    Testing phase

    NEF expanded symbol library
     
  2. FAST6191

    Reporter FAST6191 Techromancer

    pip
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    Thanks for the news wannya.
    Download
    http://bg.tgb.net.cn/

    For others crystaltile2 is a superb rom hacking app that has several DS oriented features. Here is the old release (a couple of weeks ago)
    http://gbatemp.net/index.php?showtopic=131...t=0&start=0
    It also features a translation (see the posts from cory1492 in that thread) which is included in these releases, I am not sure if it will account for every last string but it should take care of most of it. See the thread for a more detailed explanation of what you need to do (it uses the codepage of the machine to determine what file to load).
    Features include support for many of the common file formats found in the DS (graphics, sound, text and packing (narc) as well as the file system itself)
    One of the most full featured tile editors (custom tiles) out there which coupled with the support for layout files..
    Compression support
    Text support with a hex editor able to use tables and with built in support for multiple character sets (including shiftJIS)
    ASM support (ARM7 and ARM9, THUMB and ARM modes naturally).

    Changelog improved translation/explanation.

    11 Hex flag compression (both extracting it and recompressing it) now supported. Compression is often signified by a flag at the start of the file, in DS roms this has traditionally been 10 but now flag 11 which is slightly different and found in a few new games is supported.

    Add Passme feature ( Mario and Luigi RPG 3 .... )
    Not sure about this one.

    NEF expanded symbol library
    NEF was added a few weeks back, it is used by no$gba amongst other things to help debug. It is essentially a list of asm commands and what they actually do; "mov r1, 11" means very little but with the right knowledge it could tell you it is about to trigger something, similarly a lot of stuff is mapped to the memory of the DS and like above a read/write to one of these areas means something. This is what nef files allow you to do.
     
  3. psycoblaster

    Member psycoblaster Divine

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    The newest versions of crystaltile's graphic import doesn't work for me.
     
  4. wannya
    OP

    Newcomer wannya Member

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    Google:(Sorry)
    Tested
    No Error
     
  5. psycoblaster

    Member psycoblaster Divine

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    Strange, it's working now :|
     
  6. nIxx

    Member nIxx GBAtemp Maniac

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    Hi
    would someone explain the Textsearcher function a bit especially how to repoint offsets (and for what are the pointer checkboxes in the textsearcher !? )
    I tried a bit around with it but not really sure how to use it.
     
  7. Sp33der

    Member Sp33der GBAtemp Fan

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    Is this version Chinese or English?
     
  8. twiztidsinz

    Member twiztidsinz Taiju Yamada Fan

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    It has English language files, but is not 100% English
     
  9. nIxx

    Member nIxx GBAtemp Maniac

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    It´s a english language file include [​IMG]
     
  10. Sp33der

    Member Sp33der GBAtemp Fan

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    Oohh, thanks guys [​IMG]
     
  11. Mentz

    Newcomer Mentz Advanced Member

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    It's possible to reinsert the nbf* file once decoded and exported ?
    I tried several times but the modified image remain over the original one without merging...
     

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