I admit that I'm a hoarder class. I have most DS games made before May, 2011. Of those games I've turned on 12, played for more than a hour on six of them, played more than three hours on four of them, beat one of them. The one I beat I bought when it first came out. ChronoTrigger. That's out of 2576 DS games. It's just nice knowing that when the system finally takes the long road like the GBA and GBC I'll have all the games. I play my GBA games on my PSP, some what ironic really.
I strive to complete each collection so that in decades to come I'll still have the classics. The best part is that I've cashed in on my system building with a few local businesses that needed large data storage solutions. My collection hobbie taught me how to properly implement Raid 10, and Raid 5/6 on Windows and Linux system.
That aside, I hope this is real. I think the reason it's not working for all games is because of the cart size. When the SNES carts first came out, creative game makers took advantage of the fact that the carts all had save game capabilites. The game would attempt to write to the save game section and if it could and the game didn't have that on it's native cart, it would flash the message that piracy won't be tolerated. In this case the different size of the cart and save game area may be what stops games from properly running. It might also be looking for something that isn't present in the fake card like a certain serial number on a component that may be rare for other carts or simply dismissed to save money on other carts.
I strive to complete each collection so that in decades to come I'll still have the classics. The best part is that I've cashed in on my system building with a few local businesses that needed large data storage solutions. My collection hobbie taught me how to properly implement Raid 10, and Raid 5/6 on Windows and Linux system.
That aside, I hope this is real. I think the reason it's not working for all games is because of the cart size. When the SNES carts first came out, creative game makers took advantage of the fact that the carts all had save game capabilites. The game would attempt to write to the save game section and if it could and the game didn't have that on it's native cart, it would flash the message that piracy won't be tolerated. In this case the different size of the cart and save game area may be what stops games from properly running. It might also be looking for something that isn't present in the fake card like a certain serial number on a component that may be rare for other carts or simply dismissed to save money on other carts.