Cquake updated (27th July 2008).

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test84 said:
thnx for replies,
Why "add" a command like "map dm1"? dont' we want to remove the loading?
here is the contents of quake.rc
CODE// load the base configuration
exec default.cfg

// load the last saved configuration
exec config.cfg

// run a user script file if present
exec autoexec.cfg

//
// stuff command line statements
//
stuffcmds

// start demos if not allready running a server
startdemos demo1 demo2 demo3
as a said before, this file is inside of pak0.pak. I can not modify that file. but, if you read the the comments it will not run if a game is running. so, I picked a small map that will load quicker. really, that is the best you can do. this is the exact way that the pc version functions so I will not be changing it.
 
Can I somehow locate these demo1, demo2 and demo3 files and delete them within .pak files so it would encounter the missing files and won't load anything?
 
nice i gonna try
biggrin.gif
 
Hi,
I wanted to report a bug about save's in cQuake, Most of the time when I save and turn the system off and then get back, my saves are gone or just one of them is there (one of the olds) and its order is not proper, like I had 5 save games in slotes of 4 to 9 and when I turn the system back on, I have one of those save in slot #2, but whenever I check the save files in ID1 directory of my memory card, they are there but game seems to have difficulties to find them properly.

My settings are: DSTT, Kingston MicroSD 1GB formatted in FAT and Quake's Fullversion PAKs.

Thank you again for this great homebrew, I'm really, really, enjoying it.
 
test84 said:
Hi,
I wanted to report a bug about save's in cQuake, Most of the time when I save and turn the system off and then get back, my saves are gone or just one of them is there (one of the olds) and its order is not proper, like I had 5 save games in slotes of 4 to 9 and when I turn the system back on, I have one of those save in slot #2, but whenever I check the save files in ID1 directory of my memory card, they are there but game seems to have difficulties to find them properly.

My settings are: DSTT, Kingston MicroSD 1GB formatted in FAT and Quake's Fullversion PAKs.

Thank you again for this great homebrew, I'm really, really, enjoying it.
can you run a disk check on the flash card? it sounds like you may have a corrupt flash card. I was not able to reproduce this issue on my ezflashv.
 
livetek said:
Hi,

My problem:

I want strafing in Quake 1, usualy, all trickers use Ezquake or FuhQuake for strafe in all maps. But QuakeDS and CQuake can't launch this mod
Look my problem here: http://www.quakeworld.nu/forum/viewtopic.p...id=40347#p40347

A movie: http://fr.youtube.com/watch?v=_wpQjydIiEQ&...feature=related

Thanks
so...what mod are you trying to launch? the link you provided points to a long thread about strafing. cquake does not support strafing with the touchscreen. you can bind moveleft and moveright to buttons of your choice though. also, sys_tickrate is only used on dedicated servers - it has no effect on clients. in addition the max framerate on the ds is limited by the 3d hardware to 60 fps.
 
Hi,
I wanted to report some bugs:

1-whenever you get an item or effect that puts a filter on your screen (like Quad damage that makes the screen blue-ish or getting hurt that makes the screen red-ish) and then while that effect is still on, go to next level, that effect stays on the screen (like if you have quad damage and go through next level, it starts next level with blue tint and ofcouse, no quad damage) and whenever you get hit or something that refreshes that, it removes.

2- one time I died and my corpse went into slugs (those water type environments that kills you little by little) and game froze, completely froze, the only time I encountered freezing with cQuake was this.

3- whenever I save my game and get back to the game out of the menu, the "SAVE" title resides on top of the screen and I have to bring "menu" and close it to get rid of it.

4-and about my previous bug in saves, my card is ok and never had any problem with other games, homebrews, commercials and I recently formatted it.

Can't wait to see next release!
 

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