Hacking Cover Flow USB ISO Loader by Beardface

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rutny

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jourdy said:
Scoobyscoobydoo said:
jourdy said:
Is there a way to add Cover Flow as a channel?
This is a great loader, but using it through the HBC is quite hectic.

Thanks in advance,

A channel will be released i would have thought when the loader its complete, its still in RC stage at the moment.

Why not just use a forwarder channel makes life alot easier, there are quite a few forwarders already available that work with this loader.

Thank you. I will be waiting for that channel eagerly.

To answer your question, I don't use a forwarder because I have no idea what it is, what it does, and how to install it. Haha.



Try goggle mate to learn/find/download/use ...you wont be sorry. I use it and it works great
 

jebrown19

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To everyone having the Code dump Issue on Game load,

I had the same problem earlier, the download link at the front of this page is (was?) linking to an old version of RC3, Fishears re-released the updated version on page 63 of this thread. The Qoute is below. It was an issue that was recognized and fixed pretty quickly.

and on that note, thanks for the quick reaction time and the great loader guys

Cheers.

fishears said:
scognito said:
You all have right, and the problem is fixed in current SVN, I think we will release an update shortly.
Seems we always do a RC then an RC update a day after
smile.gif

Fishears can you do it? I can't compile just now, but i can update changelog.

RC3 Update now available for download
Fixed Code dump on too many covers
Fixed Ocarina/Patching causing code dump
Battery status improved
 

Nullkill

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jebrown19 said:
To everyone having the Code dump Issue on Game load,

I had the same problem earlier, the download link at the front of this page is (was?) linking to an old version of RC3, Fishears re-released the updated version on page 63 of this thread. The Qoute is below. It was an issue that was recognized and fixed pretty quickly.

and on that note, thanks for the quick reaction time and the great loader guys

Cheers.

fishears said:
scognito said:
You all have right, and the problem is fixed in current SVN, I think we will release an update shortly.
Seems we always do a RC then an RC update a day after
smile.gif

Fishears can you do it? I can't compile just now, but i can update changelog.

RC3 Update now available for download
Fixed Code dump on too many covers
Fixed Ocarina/Patching causing code dump
Battery status improved

WHoops! Good catch
smile.gif
I forgot to take down one of the bad links from the first post.
 

FoxForceFive

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jourdy said:
Thank you. I will be waiting for that channel eagerly.

To answer your question, I don't use a forwarder because I have no idea what it is, what it does, and how to install it. Haha.

Try this "Animated USB Loader Channel":

http://gbatemp.net/index.php?showtopic=157478&st=0

Simply download, then make sure your coverflow loader is named in folders as described under the video:

sd:/apps/usbloader/boot.dol

Sorted.
 

Escape-To-88

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Thanks for the update guys! It now works perfectly - well bar the fact it won't install Super Smash Bros. Brawl from original disc - but I can live with that. Cheers
 

Boo_hoo

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Hey I found a slight error..well not error more like limitation.

The program only works with 160x224 as you said but some of the file on theotherzone are 160x225. These files that are 225 intstead of 224 do not work.

I resized the image myself to 224 and they worked fine.
 

Scoobyscoobydoo

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Boo_hoo said:
Hey I found a slight error..well not error more like limitation.

The program only works with 160x224 as you said but some of the file on theotherzone are 160x225. These files that are 225 intstead of 224 do not work.

I resized the image myself to 224 and they worked fine.

This is how its supposed to be, theotherzone can convert from 225 to 224 on the fly. This loader as many others use 160x224. Just use the autodownload function on this loader or convert the images on theotherzone.
 

djtaz

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The original loader used covers used 160x225 so the covers were uploaded at that size.
I wrote a script for the autodownloader and on the site itself to resize all of the covers if required so that the user can get any size required.

The auto downloader is the correct way to go really as it gets all of the images as required for whatever loader is being used.

If people want to manually download , dont forget to change the size before continuing (top of the page)
 

Boo_hoo

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hmm, I auto-downlownled originally but the files that were 225 in size did not download correctly. They were only 997bytes in size and the image files were empty(had no image).

So I then downloaded maunally downloaded and resized.[I didn't know about the auto resoze on the site].

So maybe there is an error between resizing on the site and downloading of 225 pngs.

[disc images worked fine]

The games that had errors were Tales of Symphonia & Worms Space Oddity.
 

Sydekar

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jebrown19 said:
To everyone having the Code dump Issue on Game load,

I had the same problem earlier, the download link at the front of this page is (was?) linking to an old version of RC3, Fishears re-released the updated version on page 63 of this thread. The Qoute is below. It was an issue that was recognized and fixed pretty quickly.

and on that note, thanks for the quick reaction time and the great loader guys

Cheers.

fishears said:
scognito said:
You all have right, and the problem is fixed in current SVN, I think we will release an update shortly.
Seems we always do a RC then an RC update a day after
smile.gif

Fishears can you do it? I can't compile just now, but i can update changelog.

RC3 Update now available for download
Fixed Code dump on too many covers
Fixed Ocarina/Patching causing code dump
Battery status improved


That fixed it. Thanks!
 

The-Kevster

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Is there anyway to add SDHC support to this? My 4GB Kingston now works in the System and HBC but not in CoverFlow.

Thanks for your help,
 

skull6412

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Just want to report that I'm not able to add "Zelda Twilight Princess" (legit copy), it hangs on Initiating DVD Drive, added other games I have with no problem. Love this loader, Thank you for the hardworks.
 

DragTom70

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What is the "official" title of this project?

Thread says "Cover Flow"

GoogleCode "WiiCoverFlow"

The channel icon "CoverFloader" (really not the best)

One guy talked about "CoverFloat" / "CoverFloater"

Reason for my question is, that I don't like the ChannelIcon and will replace it with an Apple-style icon, something like

icon.png


icon2.png



Cheers
 

Boo_hoo

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The-Kevster said:
Is there anyway to add SDHC support to this? My 4GB Kingston now works in the System and HBC but not in CoverFlow.

Thanks for your help,

Answer
coffeeBean said:
The problem with v1.5 is that when you boot a game (Disc_BootPartition()), it calls Subsystem_close(). Now, in Subsystem_close(), it disconnects the wiimotes and then unmounts the SDHC. Thus, after you load the game from the SDHC, it unmounts the SHDC and the game is no longer able to read from its data. This is probably beneficial for usb loading, but breaks SDHC loading.

An alternative to WiiCrazy's way to fix this problem is to just comment out the command in subsystem.c. This achieves the same effect as what v1.4 currently does (just disconnect the wiimotes)

CODEvoid Subsystem_Close(void)
{
/* Disconnect Wiimotes */
Wpad_Disconnect();

/* Unmount SDHC */
// Fat_UnmountSDHC();
}

So you can either edit that or simply use your SDHC card in a Usb card reader like I do.

Ps. I dont actually know where to locate subsystem.c
coffeeBean said:
QUOTE(skull6412 @ May 28 2009, 02:40 PM)
Just want to report that I'm not able to add "Zelda Twilight Princess" (legit copy), it hangs on Initiating DVD Drive, added other games I have with no problem. Love this loader, Thank you for the hardworks.
Zelda has no problems for me. I ripped a Pal version and Scrubbed(1.4Gb)
Try setting region to automatic.
 

djtaz

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Boo_hoo said:
skull6412 said:
Just want to report that I'm not able to add "Zelda Twilight Princess" (legit copy), it hangs on Initiating DVD Drive, added other games I have with no problem. Love this loader, Thank you for the hardworks.
Zelda has no problems for me. I ripped a Pal version and Scrubbed(1.4Gb)
Try setting region to automatic.

Why did you have to scrub it ? Just using WFBS manager should drop the size without scrubbing it while putting it onto your harddrive.
 

Boo_hoo

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Oh actually I downloaded a .wii file not ripped it myself. My bad. Still the same applys. It works perfectly.


Also I had that problem again with the 160x225 files. I tried to use auto update from Coverloader and all I got was a 997byte empty image file.
 
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