Nullkill said:Sydekar said:I'm having the same issue. Code dumps when I try to launch a game.
What cIOS do all of you have?
What IOS are you running?
jourdy said:Scoobyscoobydoo said:jourdy said:Is there a way to add Cover Flow as a channel?
This is a great loader, but using it through the HBC is quite hectic.
Thanks in advance,
A channel will be released i would have thought when the loader its complete, its still in RC stage at the moment.
Why not just use a forwarder channel makes life alot easier, there are quite a few forwarders already available that work with this loader.
Thank you. I will be waiting for that channel eagerly.
To answer your question, I don't use a forwarder because I have no idea what it is, what it does, and how to install it. Haha.
fishears said:scognito said:You all have right, and the problem is fixed in current SVN, I think we will release an update shortly.
Seems we always do a RC then an RC update a day after
Fishears can you do it? I can't compile just now, but i can update changelog.
RC3 Update now available for download
Fixed Code dump on too many covers
Fixed Ocarina/Patching causing code dump
Battery status improved
jebrown19 said:To everyone having the Code dump Issue on Game load,
I had the same problem earlier, the download link at the front of this page is (was?) linking to an old version of RC3, Fishears re-released the updated version on page 63 of this thread. The Qoute is below. It was an issue that was recognized and fixed pretty quickly.
and on that note, thanks for the quick reaction time and the great loader guys
Cheers.
fishears said:scognito said:You all have right, and the problem is fixed in current SVN, I think we will release an update shortly.
Seems we always do a RC then an RC update a day after
Fishears can you do it? I can't compile just now, but i can update changelog.
RC3 Update now available for download
Fixed Code dump on too many covers
Fixed Ocarina/Patching causing code dump
Battery status improved
jourdy said:Thank you. I will be waiting for that channel eagerly.
To answer your question, I don't use a forwarder because I have no idea what it is, what it does, and how to install it. Haha.
Boo_hoo said:Hey I found a slight error..well not error more like limitation.
The program only works with 160x224 as you said but some of the file on theotherzone are 160x225. These files that are 225 intstead of 224 do not work.
I resized the image myself to 224 and they worked fine.
jebrown19 said:To everyone having the Code dump Issue on Game load,
I had the same problem earlier, the download link at the front of this page is (was?) linking to an old version of RC3, Fishears re-released the updated version on page 63 of this thread. The Qoute is below. It was an issue that was recognized and fixed pretty quickly.
and on that note, thanks for the quick reaction time and the great loader guys
Cheers.
fishears said:scognito said:You all have right, and the problem is fixed in current SVN, I think we will release an update shortly.
Seems we always do a RC then an RC update a day after
Fishears can you do it? I can't compile just now, but i can update changelog.
RC3 Update now available for download
Fixed Code dump on too many covers
Fixed Ocarina/Patching causing code dump
Battery status improved
Zelda has no problems for me. I ripped a Pal version and Scrubbed(1.4Gb)The-Kevster said:Is there anyway to add SDHC support to this? My 4GB Kingston now works in the System and HBC but not in CoverFlow.
Thanks for your help,
Answer
coffeeBean said:The problem with v1.5 is that when you boot a game (Disc_BootPartition()), it calls Subsystem_close(). Now, in Subsystem_close(), it disconnects the wiimotes and then unmounts the SDHC. Thus, after you load the game from the SDHC, it unmounts the SHDC and the game is no longer able to read from its data. This is probably beneficial for usb loading, but breaks SDHC loading.
An alternative to WiiCrazy's way to fix this problem is to just comment out the command in subsystem.c. This achieves the same effect as what v1.4 currently does (just disconnect the wiimotes)
CODEvoid Subsystem_Close(void)
{
/* Disconnect Wiimotes */
Wpad_Disconnect();
/* Unmount SDHC */
// Fat_UnmountSDHC();
}
So you can either edit that or simply use your SDHC card in a Usb card reader like I do.
Ps. I dont actually know where to locate subsystem.cJust want to report that I'm not able to add "Zelda Twilight Princess" (legit copy), it hangs on Initiating DVD Drive, added other games I have with no problem. Love this loader, Thank you for the hardworks.coffeeBean said:QUOTE(skull6412 @ May 28 2009, 02:40 PM)
Boo_hoo said:Zelda has no problems for me. I ripped a Pal version and Scrubbed(1.4Gb)skull6412 said:Just want to report that I'm not able to add "Zelda Twilight Princess" (legit copy), it hangs on Initiating DVD Drive, added other games I have with no problem. Love this loader, Thank you for the hardworks.
Try setting region to automatic.