Corpse Party translation help

Discussion in 'PS Vita - Hacking & Homebrew' started by gugacracker, Oct 6, 2016.

  1. gugacracker
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    gugacracker Newbie

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    Hello, I would like some help to translate the game Corpse Party extracts the "eboot.bin" and it shows me 3 files: "00000000.sce" "00000001.dat and" 00000002.dat " I believe that the translation files are ná "00000000.sce" to contain 30,09mb how do I extract ".sce"?

    image files and Hex to file ".sce"
    [​IMG]
     
    julio.apc16 likes this.
  2. Enigma Hall

    Enigma Hall GBAtemp Advanced Fan

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    Corpse party is japanese only?
     
  3. Zander1995

    Zander1995 GBAtemp Regular

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    Well, I mean, no one can really help you when you don't give any information about the game, what files it has in the ISO, etc etc.

    There are four Corpse Party games on Sony systems, all of them with different file sets and encodings that make working on any of them a chore, and the newest one was made in Unity, making it harder to work with it.
     
  4. Scarlet

    Scarlet It's Basically Christmas

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    No, I think it's English and Japanese. They might want to translate it to a different language.
     
  5. aos10

    aos10 how i fotochop?

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    to what languge you want to translate?
    it's already in english.
     
  6. gugacracker
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    gugacracker Newbie

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    I apologize for the lack of information on the topic.
    I'm translating the game Corpse Party Blood Drive (PS VITA)
    I've found the directory of files ".lua" for translation "PCSE00708 \ Media \ StreamingAssets \ Moon" (I'm already translating into Portuguese)

    Now I wonder, where is the images of the game? for editing and translating.

    [​IMG]

    [​IMG]
     
    Last edited by gugacracker, Oct 8, 2016
  7. Zander1995

    Zander1995 GBAtemp Regular

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    The images of the game are in the "sharedassets#.assets" files. This includes the font.

    Also you don't want to put spaces after the \n characters because it will show that space in the text box.
     
  8. gugacracker
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    gugacracker Newbie

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    First I am extremely grateful for your help and patience.
    the error the "\n space" has been corrected (Thanks for your attention)

    The ".assets" you refer to are those of the image?
    how do I extract?
    (I tried using the unity, but could not)
    Another doubt (I think this is the last)
    in my country using graphs accents "á, é, í, ~, ç" (among others)
    is there any possibility of insert in the game? (graphs accents not appear)
    if you I allow I will put your name in thanks in translation for helping me.
    again thank you for your attention

    [​IMG]
     
    Last edited by gugacracker, Oct 8, 2016
  9. Zander1995

    Zander1995 GBAtemp Regular

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    If you don't have these, then maybe?

    [​IMG]

    You're not going to be able to add characters to the font though, I'm pretty sure.
    The font is compiled by Unity and is a single image. You're either going to have to make do without special characters, or find a workaround yourself.
     
  10. gugacracker
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    gugacracker Newbie

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    My copy of the game does not have all these assets, only the image.
    where these assets located? (my version is American) and how do I extrailas?

    on the graphics accents, I'm translating without them (not a big problem).
    just like to translate the menus and other game footage now.
     
  11. Zander1995

    Zander1995 GBAtemp Regular

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    You have to extract the archive.psarc file.
     
  12. gugacracker
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    gugacracker Newbie

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    but more as against the images inside the .asset file?
    which tool I use for this?
     
  13. Zander1995

    Zander1995 GBAtemp Regular

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    The image files are in asset files within the PSARC file, yes.

    Google how to open unity Asset files
     
  14. gugacracker
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    gugacracker Newbie

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    I managed to extract the file ".PSARC" he me spawned several other files ".assets" however can not extract anything useful from these files. (I do not know if I'm using this correct tool)

    You could send me a print or tip?


    [​IMG]
     
  15. Zander1995

    Zander1995 GBAtemp Regular

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    Use Unity Asset Explorer
     
  16. fixx1983

    fixx1983 Advanced Member

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    Textures of CP:BD are truly a crazy thing

    Anyway use UnityEX for assets files.

    Sadly it doesn't manage some kind of files and gives error. This files aren't needed for the translation.
     
    Last edited by fixx1983, Oct 8, 2016
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  17. Enigma Hall

    Enigma Hall GBAtemp Advanced Fan

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    lol, I will love to play this.
     
  18. Zander1995

    Zander1995 GBAtemp Regular

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    The files kind of are needed for the translation when a lot of them contain English text that needs to be edited into Portuguese.
     
  19. fixx1983

    fixx1983 Advanced Member

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    Maybe i need to explain better: into the resource.assets there are some .snd files that UnityEX is not able to manage. So you need to keep Enter pressed a lot to skip all of the error messages. Anyway this issue apart UnityEX is way better than UAE.

    All of the text are stored into the LUA files, and the textured are mixed in differents sharedassets# files
     
    Last edited by fixx1983, Oct 8, 2016
  20. gugacracker
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    gugacracker Newbie

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    Thanks for the tips, has managed to navigate between the textures (It really is pretty messy).
    Also managed to extract important images "media\resources.assets".

    as is the main menu:

    [​IMG]

    some other important images:
    [​IMG]


    Well, do not ask me why they are upside down xD​