1. Nincompoopdo

    OP Nincompoopdo GBAtemp Fan
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    The download is here: https://github.com/GrapheneCt/CoreUnlocker80000H/releases

    I am posting this to create awareness of the plugin, it seems that many people have missed the news about this.

    Currently it won't speed up your games yet, but it will in the future. The best usage now is for homebrew devs to use the extra core for background services. Maybe it will improve game streaming?
     
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  2. dragonz

    dragonz GBAtemp Regular
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    Which homebrew apps are currently using this new plugin?
    Can Retroarch, PFBA, PFBN, take advantage of this?

    I wonder if this plug in could ever be used like LOL_Icon or Lolita ( as in - it just runs in the background ) independent of whatever app you are using or if it needs to be implemented for any new app that gets made from now on.

    EDIT: So in terms of Vita core unlocking - is this the equivalent of Goku going super seiyan ? or This more like Goku reaching super seiyan LV3?
     
    Last edited by dragonz, Jul 15, 2020
  3. Nincompoopdo

    OP Nincompoopdo GBAtemp Fan
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    According to the developer homebrew devs can access the 4th core by:

    When creating new thread, specify 0x80000 for CPU affinity mask. You can also use that value with sceKernelChangeThreadCpuAffinityMask() to change affinity mask of already existing thread.
     
  4. dragonz

    dragonz GBAtemp Regular
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    Sounds good - I hope the devs from PFBN, Retroarch, Dreamcast emulator for vita are aware of this - and hopefully we can see them using it - I'm super curious if this core unlocker will make say CPS3 games run at full speed or dream cast games- who know tons of possibilities.
     
  5. kristianity77

    kristianity77 GBATemp old fogey
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    I thought retroarch ran on a single core anyway even though the vita has 3 available so I won't expect having a 4th will make any difference.
     
  6. SuperDan

    SuperDan Im Aware ... Im Unaware
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    This is seems more like a theory than a actual tool ... but if they pull it off should help ....
     
  7. Jafu O'leanders

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    If nothing else, i like the idea of dropping the overclock adding the extra core- getting roughly the same performance and perhaps save some battery.
     
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  8. Nincompoopdo

    OP Nincompoopdo GBAtemp Fan
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  9. dragonz

    dragonz GBAtemp Regular
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    Does this work for retroarch, pfba, or adrenaline? Or just vita games?
     
  10. oldino

    oldino Newbie
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    CoreUnlocker seems to have changed name to CapUnlocker, but after installing it I get error in threadoptimizer statin that I don’t have coreunlocker8000h installed... maybe it should be renamed or does anyone have better ideas?
     
  11. Nincompoopdo

    OP Nincompoopdo GBAtemp Fan
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    I think only Vita games. Most emulators uses a single core so it won't matters.
     
  12. dragonz

    dragonz GBAtemp Regular
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    Are there templates or settings that make the vita ninja gaiden games run better? A.k.a better frame rate? If anyone could write up a tutorial or share their config files here that would be awesome!
     
  13. kristianity77

    kristianity77 GBATemp old fogey
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    Ive messed around with this now for quite a while and to be fair, it doesn't really do a lot. If you've got your vita overclocked it doesn't really do much. Yes it gives access to the fourth core but no games really do anything with it. And the ones that do allow you to offload to that core, don't really see much improvement if any, just a "sharing of the load" situation.

    Interesting concept, but there isn't an awful lot for end users.
     
  14. Nincompoopdo

    OP Nincompoopdo GBAtemp Fan
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    No Vita games use the 4th core officially as it is locked by Sony. The only way to make full use of the extra core is for devs to specifically tap the power of 4th core. Most homebrew apps are single thread, so it's pointless to specify the 4th core. It seems like there are still performance potential in Vita that haven't been used.
     
  15. yeshuachrist

    yeshuachrist GBAtemp Advanced Fan
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    # For users plugins, you must refresh taiHEN from HENkaku Settings for
    # changes to take place.
    # For kernel plugins, you must reboot for changes to take place.
    *KERNEL
    ur0:tai/lolita444.skprx
    ur0:tai/yamt_enso360.skprx
    ur0:tai/sharpscale6132020.skprx
    # ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
    # henkaku.skprx is hard-coded to load and is not listed here
    *main
    # main is a special titleid for SceShell
    ur0:tai/henkaku.suprx
    *NPXS10015
    # this is for modifying the version string
    ur0:tai/henkaku.suprx
    *NPXS10016
    # this is for modifying the version string in settings widget
    ur0:tai/henkaku.suprx
    .................
    (using decypted games, no need for nonpdrm or re-food)
    .................
    Testing Notes

    Using the "lolita500.skprx", 500mhz over clock plugin along with "yamt360.skprx" (sd card plugin..............yugioh tagforce 3 on adrenaline had more hiccups, then using the "lolita444.skprx" overclock plugin, with yamt360.skprx sd card loader..

    The point is that overclock past 444mhz does nothing for the majority of vita games, and it slowdowns adrenaline slightly. (I did observable notable improvement with "the lost child" and 500mhz, probably would be true for, the first person shooters, but your really trading, skipping on one area for skipping in another area).

    444mhz overclock is the best overall option for the vita............this 4th core.............so lets be clear about something, with can still run a 444mhz overclock with the additional core, maybe it can improve adrenaline? I may also do nothing, and cause minor performance issues like the 500mhz overclock does. Things are still in development.

    vita game tests

    with the vita "fate extella" beat em up games, you can see the fmv movies skipping at 444hmz or at 500mhz when they play. If the 4th core improves that, that marks the improvement of dozens of vita games, an overclocking did not address.

    (i suspose the real answer is, sony dedicated a private processor, just for the purpose of loading its "live services" interface, and thats true for a number of consoles................what a real shame it is to waist development time like that, when "live services" are not only 2 to 5 years of the console's life span at its peak, and most users still don't play most games with that development expense on the "live services" anyway................what a real shame)

    (time to consider.................how computer gaming will overtake console gaming, since they are functional now the same, and the games are also, the same, with very low production values and very low production time)
     
    Last edited by yeshuachrist, Aug 22, 2020
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