# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
*KERNEL
ur0:tai/lolita444.skprx
ur0:tai/yamt_enso360.skprx
ur0:tai/sharpscale6132020.skprx
# ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ur0:tai/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx
.................
(using decypted games, no need for nonpdrm or re-food)
.................
Testing Notes
Using the "lolita500.skprx", 500mhz over clock plugin along with "yamt360.skprx" (sd card plugin..............yugioh tagforce 3 on adrenaline had more hiccups, then using the "lolita444.skprx" overclock plugin, with yamt360.skprx sd card loader..
The point is that overclock past 444mhz does nothing for the majority of vita games, and it slowdowns adrenaline slightly. (I did observable notable improvement with "the lost child" and 500mhz, probably would be true for, the first person shooters, but your really trading, skipping on one area for skipping in another area).
444mhz overclock is the best overall option for the vita............this 4th core.............so lets be clear about something, with can still run a 444mhz overclock with the additional core, maybe it can improve adrenaline? I may also do nothing, and cause minor performance issues like the 500mhz overclock does. Things are still in development.
vita game tests
with the vita "fate extella" beat em up games, you can see the fmv movies skipping at 444hmz or at 500mhz when they play. If the 4th core improves that, that marks the improvement of dozens of vita games, an overclocking did not address.
(i suspose the real answer is, sony dedicated a private processor, just for the purpose of loading its "live services" interface, and thats true for a number of consoles................what a real shame it is to waist development time like that, when "live services" are not only 2 to 5 years of the console's life span at its peak, and most users still don't play most games with that development expense on the "live services" anyway................what a real shame)
(time to consider.................how computer gaming will overtake console gaming, since they are functional now the same, and the games are also, the same, with very low production values and very low production time)