Hi,
i have 2 request: it's possible to have a gui mode that display the banners of the games? If it's possible to play the banner's sound it would be possible to see the entire banner..
Second: News about ngamer cards update?
and a little issue: when are connected 2 or more?) wii remote the second doesn't show the pointer, but it works with D-pad.
Getting the banner data is easy. Working out how to display it as an animation is a LOT harder and nobody has working code on the Wii yet. If it ever gets done, it will be added. As for Namer Cards, didn't they release a homebrew app that mines the Message Board Logs for your games played and sends it off? If so, then all you need to do is add write_playlog=1 to config.txt and make sure you return to the Wii Menu in some manner between playing different games.
As for the issue, it is a little difficult to program control code for multiple Wiimotes controlling things at once via pointer. If there were to be alternate pointers, it would be the ghost type implementation used by Wii Sports et al. where the other pointers can be seen but can't interact. However, I don't really see much 'point' in that
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nikeymikey said:
EDIT: I HAVE FOUND THE PROBLEM........ there seems to be 2 folders for each game in my wbfs folder on my drive!!!!! After deleting the dupes he problem is fixed.
My next question is how and why did this happen? The games that were duplicated were copied to the drive a long time ago, what would make the loader suddenly duplicate the folders of these games on my drive. The dupe folders only had a text file in and no actual .wbfs files......
Wierd...... The 9th of June seems to be a consistant date that the dupes were created. Oh well its sorted now so i guess its ok. Unless it happens again.
I'm pretty sure it's not the loader (The only time it creates directories is during install) and I'm definitely sure it's not the Configurator.
OncleJulien said:
that really seems more the like the work of a backup manager than the loader
Hence, I agree with this. Perhaps that has something to do
QUOTE(buddy @ Jun 21 2010, 04:17 AM)
I just got around to trying to compile CFG, and it does compile successfully, but compiles v56. Is there a way to get it to compile the latest 57b7? I did look through the makefile for override switches, and while I can get it to compile a build that is labeled 57b7, it does not have the newest options (themes, et)