Hacking Configurable USB Loader

  • Thread starter Thread starter oggzee
  • Start date Start date
  • Views Views 7,866,244
  • Replies Replies 18,482
  • Likes Likes 22
Wiiwu said:
Dr. Clipper said:
Wiiwu said:
With many games on HDD, I suggest to speed up the loading/display of games covers, can CFG-Loader be optimized to just grab the ID from the file/folder names to generate the gui and avoid any read of the wbfs files until the user select a game to launch.
It already does. You need to have titles.txt present or your files in one of the directory formats to get it to work, though.
It still does some validation check on the .wbfs file size so just wondering if there is any further optimization by skipping all the traversing into each game folder to check the file size.
That's done only for the first 50 dirs, if there are more the check is skipped to speed things up.
You can try removing that check and see if it saves some more time...
 
thanks for the new rev
already tested 2 backups games
zelda wind waker
star fox adventure
working perfecto

wii 4.1 cios (249 rev 14) (222) (223)
cmios rev 10
gc launcher 0.2
 
I didn't follow the latest CFGloader developments, but is ripping to an NTFS drive from the Wii already possible?
Just wondering because it couldn't before and i noticed that WiiXplorer r103 can fully read/write to NTFS now.
QUOTE said:
*Fixed NTFS access. Several bugs in the libNTFS for Wii are fixed now. You have
full read/write/delete/rename access without anything going wrong or breaking
your partition now.
*Added the modified libNTFS to the source
 
Bergkees said:
I didn't follow the latest CFGloader developments, but is ripping to an NTFS drive from the Wii already possible?
Just wondering because it couldn't before and i noticed that WiiXplorer r103 can fully read/write to NTFS now.
QUOTE said:
*Fixed NTFS access. Several bugs in the libNTFS for Wii are fixed now. You have
full read/write/delete/rename access without anything going wrong or breaking
your partition now.
*Added the modified libNTFS to the source
libntfs was only fixed a matter of hours ago, so no, Cfg doesn't support NTFS writes yet. oggzee was going to wait a little while to ensure that the new fixes are correct and stable before applying them to Cfg. Things are looking good, so you can expect the changes to be added fairly soon.
 
Dr. Clipper said:
Bergkees said:
I didn't follow the latest CFGloader developments, but is ripping to an NTFS drive from the Wii already possible?
Just wondering because it couldn't before and i noticed that WiiXplorer r103 can fully read/write to NTFS now.
QUOTE said:
*Fixed NTFS access. Several bugs in the libNTFS for Wii are fixed now. You have
full read/write/delete/rename access without anything going wrong or breaking
your partition now.
*Added the modified libNTFS to the source
libntfs was only fixed a matter of hours ago, so no, Cfg doesn't support NTFS writes yet. oggzee was going to wait a little while to ensure that the new fixes are correct and stable before applying them to Cfg. Things are looking good, so you can expect the changes to be added fairly soon.

Woah does this mean that full cover support on NTFS?!?!?!
(Unless all Western Digitals are formatted to FAT32 then I dont care.)
 
sweet, i assume this also means it should support ripping games to an NTFS drive now also?

Is there any benefit to having an NTFS drive over FAT32? I don't think so (besides not having to split files, but who cares, they still play the same right?)... so until the homebrew channel is updated to run apps off of a ntfs drive... FAT32 still offers greater compatibility, correct?
 
xflak40 said:
sweet, i assume this also means it should support ripping games to an NTFS drive now also?

Is there any benefit to having an NTFS drive over FAT32? I don't think so (besides not having to split files, but who cares, they still play the same right?)... so until the homebrew channel is updated to run apps off of a ntfs drive... FAT32 still offers greater compatibility, correct?
FAT takes longer to calculate remaining space on the drive. Games will also take up slightly less space on NTFS due to better clustering etc. Compatibility-wise, FAT32 is the way to go, but storage wise, NTFS will probably be the better choice.

It'll be interesting to see if oggzee can get the game to rip games directly to a sparse .iso file as well, I guess...
 
Dr. Clipper said:
libntfs was only fixed a matter of hours ago, so no, Cfg doesn't support NTFS writes yet. oggzee was going to wait a little while to ensure that the new fixes are correct and stable before applying them to Cfg. Things are looking good, so you can expect the changes to be added fairly soon.

Yeah i fixed several bugs in the lib and everything seems to work fine. Please report if you find something. A known bug is that statfvs (device size check) isn't working correct but i didn't touch that one so it was broken from the very beginning. I'll look into it when i find some time.
 
dimok said:
Yeah i fixed several bugs in the lib and everything seems to work fine. Please report if you find something. A known bug is that statfvs (device size check) isn't working correct but i didn't touch that one so it was broken from the very beginning. I'll look into it when i find some time.
Good job dimok!
smile.gif

Yes we'll include your ntfs write support fixes in a couple of days...
 
Version 0.8 of French translation file for Cfg Loader is here http://www.megaupload.com/?d=R0DY4TAJ.

As explained on Language Files for Cfg USB Loader topic I have some problem when trying to boot Disc (ie: Wii Sports Resort) it fails and show:
QUOTE said:
"Yal Loading..."
"Loading IOS55"
"ERROR: Apploader -4"
(By the way "ERROR" isn't translated but Apploader is)

Then I can't do anything, if I try to press any button to reset it doesn't so I have to press reset button on Wii itself.

And sometimes when I take screenshots it restarts Wii too.

Any tip?
 
The Gamecube disc loading seems to work well (one time the screen went funny on me and it didn't load, had to restart the system, but that must have been a fluke since it loaded the rest of the time). One question though...am I the only one who's Wiimote stays on while the Wii is in Gamecube mode? The Wiimote turns off if I hold down the off button the controller, but still, shouldn't it be turning off? It couldn't have something to do with the cMIOS could it? (dumped all my Gamecube games a while back to make some of those handy multi-game discs)

*edit*
for the record, running an NTSC system here, so if disc loading bails on certain systems I presume it isn't NTSC US ones (unless that's Wii disc loading, which I've not tried yet). Also, to the guys having trouble with Silent Hill, I've played it quite a lot with cIOS 222 (merged with IOS60) quite a lot and it works well, so I'm not certain why you're having a problem unless you downloaded it from the net and both got the same bad dump or something.
 
Dr. Clipper said:
xflak40 said:
sweet, i assume this also means it should support ripping games to an NTFS drive now also?

Is there any benefit to having an NTFS drive over FAT32? I don't think so (besides not having to split files, but who cares, they still play the same right?)... so until the homebrew channel is updated to run apps off of a ntfs drive... FAT32 still offers greater compatibility, correct?
FAT takes longer to calculate remaining space on the drive. Games will also take up slightly less space on NTFS due to better clustering etc. Compatibility-wise, FAT32 is the way to go, but storage wise, NTFS will probably be the better choice.

It'll be interesting to see if oggzee can get the game to rip games directly to a sparse .iso file as well, I guess...
Are you both talking about compatibility with different apps and the hbc or game compatiblity with fat and ntfs? Because if certain games won't run on ntfs, then I will use fat32.
 
l Red l said:
Dr. Clipper said:
xflak40 said:
sweet, i assume this also means it should support ripping games to an NTFS drive now also?

Is there any benefit to having an NTFS drive over FAT32? I don't think so (besides not having to split files, but who cares, they still play the same right?)... so until the homebrew channel is updated to run apps off of a ntfs drive... FAT32 still offers greater compatibility, correct?
FAT takes longer to calculate remaining space on the drive. Games will also take up slightly less space on NTFS due to better clustering etc. Compatibility-wise, FAT32 is the way to go, but storage wise, NTFS will probably be the better choice.

It'll be interesting to see if oggzee can get the game to rip games directly to a sparse .iso file as well, I guess...
Are you both talking about compatibility with different apps and the hbc or game compatiblity with fat and ntfs? Because if certain games won't run on ntfs, then I will use fat32.

why not just use wbfs?
 
wulfie said:
why not just use wbfs?
Fat32 and ntfs seem to be the right way to go. The games take up slightly less space on the drive. You can manage the games with windows explorer. If you need to use the drive for other purposes temporarily, you can. And for fat32, you can store apps, roms, game covers, etc. if you'd like. Though, I plan to keep using my sd card for all of that and keep my hdd for games only.
 
l Red l said:
wulfie said:
why not just use wbfs?
Fat32 and ntfs seem to be the right way to go. The games take up slightly less space on the drive. You can manage the games with windows explorer. If you need to use the drive for other purposes temporarily, you can. And for fat32, you can store apps, roms, game covers, etc. if you'd like. Though, I plan to keep using my sd card for all of that and keep my hdd for games only.

I just partitioned my hdd, 10gb fat32 for covers, homebrew, etc, and 450gb wbfs, works fine for me...I don't even use an sd in my wii. Using fat32/ntfs, you have to convert your .iso to .wbfs, whereas I only have to use wbfs manager to install games to my wbfs partition
 
wulfie said:
I just partitioned my hdd, 10gb fat32 for covers, homebrew, etc, and 450gb wbfs, works fine for me...I don't even use an sd in my wii. Using fat32/ntfs, you have to convert your .iso to .wbfs, whereas I only have to use wbfs manager to install games to my wbfs partition

Converting iso to wbfs files is equivalent to using wbfs manager, you can create the wbfs files straight on your hard drive. I haven't bothered looking to see if anyone has done it, but it's entirely possible for wbfs manager to make it look identical whether you have a WBFS or FAT32 partition. You can also ftp them if you can't be bothered to unplug the drive. Finally if you have already converted them then copying to another drive can be done in explorer.

Having the entire drive as FAT32 is currently the most convenient. Anyone coming along now should use it.
 
so is on one else having problems booting discs on 52b or is it a pal issue like clippers was saying

cant wait for ntfs support!!!
edit ok ok i meant ntfs WRITE support stop quoting me!!! i have my iso's on ntfs atm
tongue.gif


so all this needs now is
ntfs write support and compressed iso support
 

Site & Scene News

Popular threads in this forum