Im amazed cfg detects my incredibly old hdd enclosure. this is for ides I got 5 years ago for ps2 game transfers.
cfg saw nsmb so Im xferring some more now.
I partitioned 10gb on the side for fat32 in case I need to rip something and the other 150gb for ntfs.
can cfg interact with ntfs and fat32 at the same time on an hdd?
mainly id like to launch it from a forwarder, which would store settings and covers on the fat32 portion, and wbfs files on ntfs
Should work fine.
TheGlow said:
quick question. when I go to boot a game is says loading ios 222 for fat support.
then right under says loading 222...ntfs
am I losing time here or something? whats optimal
It's just oggzee not updating some of the info messages when OMG#50 was added. It probably should say "non-wbfs" instead of "fat".QUOTE(Azhrei @ Dec 31 2009, 10:47 AM)
After installing version 50, Configurable USB Loader cannot see any themes or the .mp3 files I had on v48. When I try to download cover images (which also are all inexplicably gone) it says - "ERROR: sd:/ is not accessible". It also asks me each time I start it up which device my games are on (WBFS formatted USB 2.0 drive), when it never had to before.
Games load and all that but nothing works as it used to. I even downloaded version 50 entirely, ran that one while keeping my old folders safely elsewhere, and it's doing the same thing - can't see it's own themes, asking about the device games are stored on, gives that error when downloading cover images.
I'm more than a little confused.