Start at the beginning. it is all in the first post.gooberman said:pls can anyone give me a link to the latest version of this loader, been trawling through this forum for hours now.
zektor said:[Yeah, the GH5 thread is just an explosion of information (and mis-information). It works just fine here, providing you install Hermes cIOS 223 as 36 merged 37. I am using V3 of Hermes cIOS btw (the one that comes with uloader 2.8D)
Just make sure to press 1 on GH5 and change the setting for the game to use 223-mload and you'll be fine
And btw, before people start installing that newer IOS56 revision that came on the disc, do not bother. It does nothing as far as I can see. I even tested the DS battle mode (because there are some false rumors floating around that this IOS is needed for it) and it worked fine....all on my system *without* the IOS installed at all. Until a valid reason is found to install it, I would not recommend putting it on just yet.
* Ability to force progressive mode: (from NeoGamma)
- Split 'patch' video mode to a separate option:
ÂÂ video_patch = [0], 1, all
- video_patch = all will force all modes to the selected video mode.
ÂÂ This will also force progressive / interlaced mode, depending on what
ÂÂ is configured in wii settings. This can be used for example to force
ÂÂ progressive mode if the game will otherwise use interlaced mode (MPT)
- The equivalent of the old video = patch is now:
ÂÂÂÂ video = system
ÂÂÂÂ video_patch = 1
ÂÂ This will patch NTSC -> PAL modes if console is PAL
ÂÂ and PAL -> NTSC modes if console is NTSC
ÂÂ This will not change interlaced / progressive mode
* Allow wiird to work if ocarina is enabled and no codes are found.
Please try 42a, works for me.mahern4 said:I just noticed that Neogamma is able to force 480p for games. This actually makes a pretty big difference with games like MPT where 480p doesn't load automatically. Is there a way to force it with this loader?
So is "patch" still a valid value of the "video" option? If it is still valid, does it force the video_patch to 1 when used? Do the other values of the video option force video_patch in any way? With that info, I can update the Configuratoroggzee said:* Ability to force progressive mode: (from NeoGamma)
I knew you could do it. Great work!
QUOTE- Split 'patch' video mode to a separate option:
video_patch = [0], 1, All
- video_patch = All will force all modes to the selected video mode.
This will also force progressive / interlaced mode, depending on what
is configured in wii settings. This can be used for example to force
progressive mode if the game will otherwise use interlaced mode (MPT)
- The equivalent of the old video = patch is now:
video = system
video_patch = 1
This will patch NTSC -> PAL modes if console is PAL
and PAL -> NTSC modes if console is NTSC
This will not change interlaced / progressive mode
oggzee said:Please try 42a, works for me.mahern4 said:I just noticed that Neogamma is able to force 480p for games. This actually makes a pretty big difference with games like MPT where 480p doesn't load automatically. Is there a way to force it with this loader?
video: force ntsc (at least for me since I have pal)
video patch: all
Note: wii system settings TV type must be set to 480p
mahern4 said:Yeah, still not working for me.
I have no problems booting the game, just getting it to run in 480p mode. The above method does not make the game run in 480p mode.
I checked my Wii system settings just to make sure it is set up for HD...and it is.
Thanks for the efforts! I really dig this loader
Yes, video=patch will automatically set: video=system, video_patch=1Dr. Clipper said:So is "patch" still a valid value of the "video" option? If it is still valid, does it force the video_patch to 1 when used? Do the other values of the video option force video_patch in any way? With that info, I can update the Configurator.
Are you sure?mahern4 said:Yeah, still not working for me.
I have no problems booting the game, just getting it to run in 480p mode. The above method does not make the game run in 480p mode.
I checked my Wii system settings just to make sure it is set up for HD...and it is.
Thanks for the efforts! I really dig this loader
Okay, so how do I choose which cIOS to install from? Will it ask me when I try ripping from this loader? I barely got this set up and am still trying to figure out all of it's intricacies.Dr. Clipper said:It will take a while to rip (the Hermes' IOSes are slow at ripping), but it should solve the problem. I confirmed it myself with my Brawl installation last night. Installed using rev 14, Brawl crashes when watching the How to Play video no matter which IOS you use (rev 14 goes to green error screen, Hermes' IOSes just hang). I deleted and installed with one of IOS222/223 and the video plays just fine (except in rev 14 of course).FenrirWolf said:Hmm, I ripped my copy using cIOSrev14. Maybe that's why I can't get Metroid Prime 3 to work via USB even when loading from 222 or 223. I'll have to test this and see what happens.
The options are explained in three places:laurozza said:Talking of video mode...is possible to make an option for the aspect radio(4:3 or 16:9)? For games made for 4:3 (like Mario Party 8 and Wario Shake Dimension).
The games would need to be coded to output a widescreen signal, so I would say that's a definite impossibility. WSD in particular does support widescreen; it adds extra info on screen without changing the playable area.
Okay, so how do I choose which cIOS to install from? Will it ask me when I try ripping from this loader? I barely got this set up and am still trying to figure out all of it's intricacies. While I'm at it, I'd like to know how to make the GUI start off on the list screen instead of the grid view.5010 said:Haven't heard anyone else report this issue so I figured I'd ask.
When running the latest Configurable (v41) via USB HDD through the forwarder recommended in the original post (UCXF), downloading covers to the drive isn't possible. After initializing the network, the Cover URL's are searched on a per title basis (as expected) but for each attempt the message appears, "Error: no data" and the next site is called. Is this a known issue? In my testing I've found downloading covers to an sd card (when running FROM an sd card) doesn't return the same error. I've also tested by defining "usb:/usb-loader/covers" as the covers path in config.txt but to no avail. Any help would be appreciated. Thanks for this wonderful program.
It's not the latest any more (42a just got released), but it didn't change anything to do with the cover URLs so the issue is probably still there. Are you sure the covers you are downloading are available at any of the sites? Try using the "debug=1" option, which will give you more information about what the loader is doing.
QUOTE(FenrirWolf @ Sep 1 2009, 05:38 PM)