oggzee said:Can you post the dump screen?
What is the latest version that still works?
Maybe also post this error in the postloader thread?
and it's not 0.70 but just 70.
...also, are you passing args ?
oggzee said:Can you post the dump screen?
What is the latest version that still works?
Maybe also post this error in the postloader thread?
and it's not 0.70 but just 70.
Probably not.Albatroz said:0.69d works great.
Im not in home now,, but will take a image to you later.
edited:
error cfg-70b2 from Postloader
I don't know why that happens.![]()
The stack dump is this:
Code:addr2line -i -f -e cfg70b2.elf 80b820a8 80b82074 80b39d30 80b36f40 80ad035c 80ab0f34 80ad480c 80a80348 80b61e60 _malloc_r _malloc_r jinit_memory_mgr jpeg_CreateDecompress Load_JPG_RGB Gui_DrawIntro main __crtmain __lwp_thread_handler
QUOTE(stfour @ Jun 29 2011, 04:32 PM) At the time of that dump should be no traces of postloader in memory... the only thing can be that, as postloader is intended to be executed by priiloader I remove the stubhaxx to disable the return to hbc and let priiloader to reload postolader.
*(u32*)0x80001804 = (u32) 0L;
*(u32*)0x80001808 = (u32) 0L;
DCFlushRange((void*)0x80001804,8);
Maybe can be realated to this ?
oggzee said:i don't have priiloader, can i test postloader without it?
stfour said:oggzee said:i don't have priiloader, can i test postloader without it?
Yes you can...
But postloader (that loads in standard hb space) load the selected app in MEM2 at 0x92000000, then load the apploader at 0x93200000 and execute the apploader,. Then the apploader in MEM2 setup the selected application in the requested space and execute it.
So that area at 0x8.... is totally free...
Multilanguage support is not a standard, meaning that each game has its own way to do it.jesquinas said:I follow thinking that CFG USB Loader must show only the languages supported by the specific Game and not a static list like now.
Thanks
I believe the problem is in the postloader app loader, we're looking to fix this.Albatroz said:thx for investigating the problem guys.
oggzee, did u test 0.69d? cause it works flawless
Great work oggzee, everything in the gui works fine nowoggzee said:cfg v70b2 (beta)
* Fixed GUI game options when clear patches is set to all
* Improved exception stack dump output to show also the debug log and version
* Improved gui theme switch to reflect text and button color changes immediately
psykix said:My HDD died, so I decided to go with NTFS on the new one..
I haven't changed my install other than to enable ntfs writing in the config.txt. It loads games fine, but when I try to download missing covers it downloads the first cover and then as soon as it goes to write the first image I get a stack dump.
I'm hoping that it is something simple that I am missing.
I'm using 69d btw...

probably yes.NutNut said:Is CFG USB Loader compatible with rev65535 of d2x cIOS ?
If yes, great cause we will probably propose to max rev in the installer soon
If not, Why ?
do you have a larger image? i can't get the numbers out from this one.Arcasca said:I have also problems with this 70b2 and 70b versions (until 70a all ok). Some backups give a black screen with a stack dump (others works properly).
![]()
I have tried from hdd and sd with the same results

Don't worry, the default rev will stay 210xx but some people (and I) prefer to max out theirs cIOS in order to make them update-resistant ! (like Hermes cIOS or IOS236)oggzee said:probably yes.
but i see no reason to max out the rev.
what do you gain?
I would prefer to see version as 210xx as is currently