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There was a topic? 0.oI like trains...
anyway back to topic.
what is "Application77.CXI"
There was a topic? 0.oI like trains...
anyway back to topic.
what is "Application77.CXI"
There was a topic? 0.oI like trains...
anyway back to topic.
what is "Application77.CXI"
then stop posting in itI saw that the thread has grown by 3 pages since my last visit, assuming its something to do with this "hack" that's supposedly coming. Nope. Just some idiots arguing if a 15 year old console is more powerful than a current handheld. Will someone close this thread? All it is is the ramblings of 2 idiots and the wishes and waits of those wistful for a hack. Pointless.
I saw that the thread has grown by 3 pages since my last visit, assuming its something to do with this "hack" that's supposedly coming. Nope. Just some idiots arguing if a 15 year old console is more powerful than a current handheld. Will someone close this thread? All it is is the ramblings of 2 idiots and the wishes and waits of those wistful for a hack. Pointless.
The CXI is not just icon and sound.Can we come back to the main subject, which is CiTRUS, and stop talking about console spec? Thank you.
I've edited the topic title too, as it's not a rumor, it's a topic about that program.
Speaking of that, I have a technical question and hope someone could explain it.
I'm sorry I don't understand a lot about cryptology but I'll try to explain.
CiTRUS will be used to create CXI files by providing all the elements (game information, icons, wav file, RSA key, etc.)
So, the resulted CXI contains the icons and sounds files.
Are they (icon and sound) encrypted + signed, or just signed?
This is two different things, right?
In cryptology you can sign without encrypting, crypt without signing, or both?
I would like to know if there's a way to extract the icons from retail game's ROMs.
But if they are encrypted then this is not possible.
Where are stored the icon/banner/sound data in the CXI?
I think it's not detailed in the 3dbrew CXI specs.
No, What I understood is that the CXI is the executable part (.exe), which require to be located in a CCI container to be visible on the 3DS menu.so, CXI is closer to being like an "ISO" with an "Auto Boot" than an normal window program being an "EXE."?
There are a lot of missing part in that model. but it's a big representation.CCI said:CCI headers
CXI said:CXI headers
ExeFS said:Here are stored some files, like the game IconRomFS said:Here is stored the application code
No, What I understood is that the CXI is the executable part (.exe), which require to be located in a CIA container to be visible on the 3DS menu.so, CXI is closer to being like an "ISO" with an "Auto Boot" than an normal window program being an "EXE."?
The CCI (rom image, cartridge) or the CIA (channel, eshop) includes those CXI file along with other informations.
The CXI alone can't be launched by the console. (it "could" be launched by an emulator for example, as it's the file containing the executable code, the emulator wouldn't need any header information like titles in each language, banner animation, etc.).
Of course there's no emulator (it was just an example to explain), don't ask where to find one.
The executable code (CXI) also contains two distinct file system (one with data like icon and sounds ExeFS, and one read only with the game/application code, RomFS).
There are a lot of missing part in that model. but it's a big representation.CCI said:CCI headers
CXI said:CXI headers
ExeFS said:Here are stored some files, like the game IconRomFS said:Here is stored the application code (The ExeFS actually contains this, NOT the RomFS)
a CCI can contain up to 13 CXI.
That's what I understood.
If I said anything wrong, please correct me.
Thanks for this. Any idea what sort of files are stored in RomFS?I believe the RomFS is for storing certain files.
Dev units cannot play retail games. This is pure speculation on my part, but they probably don't have the correct public key corresponding to the private key that retail games are signed with.Well if this means that they could make apps on the dev units then a rom loader could be possible on dev units ??
I have to say I trust 3dbrew more when it comes to the 3DS specs.*snip*
THANK YOU!!!! Yes, I was wrong, thanks for informing me! SHEESH, WAS THAT REALLY SO HARD???Also, since I know you're good and well to say "Google it for me and give me evidence" I have gone out and done jsut that.
N64 specs:
http://www.cyberiapc...intendo_n64.htm
3DS specs:
http://www.hardcorew...ecs-comparison/
http://uk.ign.com/ar...s-hardware-info
http://nintendo3dsbl...ory-storage-etc