What build doesn't boot games?Yes, I was already expecting problems. I just really wasn't expecting the build, that was put up here, to not run any games.
What build doesn't boot games?Yes, I was already expecting problems. I just really wasn't expecting the build, that was put up here, to not run any games.
What build doesn't boot games?
@MerryMage's new audio branch outputing some sounds now, though there are a lot of crackling
https://ci.appveyor.com/api/buildjobs/hk8iqmy8v4po34ec/artifacts/release.7z
Oh that one was just experimental, he redid the entire audio core.This one, on page 117, near the bottom.
Hhmm... Well, the only game I could get to go in game at all before it locked up was Zelda OOT, and it had full sound. Plus, this one has the Scaled Res option. The old one barely made any noise on that game.Oh that one was just experimental, he redid the entire audio core.

Oh that one was just experimental, he redid the entire audio core.
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Yay! Shader JIT fixed!!!
https://github.com/citra-emu/citra/pull/1503
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Fixes tons of crashes!
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Can someone merge to pokemon? I bet that fixes it!
Yay! Shader JIT fixed!!!
https://github.com/citra-emu/citra/pull/1503
Fixes tons of crashes!
Can someone merge to pokemon? I bet that fixes it!
Yeah, Bunnie Pull requested it, still needs some checks till it is good to go!That sounds great!
Someone should compile that so we can test it out.
Is that planed to be merged into the master build soon?

Games that nolong crash and run faster!
Tri-Force Heroes
Link Between Worlds
Yoshi's New Island
Smash Bros Demo
Animal Corssing Happy Home Designer
Pokemon (Maybe)
Mario and Luigi Paper Jam
Tons more, haven't tested all of the games yet. Here is the file thanks to emuland!
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Yeah, Bunnie Pull requested it, still needs some checks till it is good to go!
You don't need to, i wouldn't want it so i don't mess anything upHey KillzX how did you get write access to the Github?

You don't need to, i wouldn't want it so i don't mess anything up
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Edit: the build has CROs, can't boot pokemon due to save corruption.
You don't need to. Just grab the commit number then merge with git gui.I want to try to merge them myself but at the bottom of the page it says
Only those with write access to this repository can merge pull requests.

I'm in the GUI and I clicked New.You don't need to. Just grab the commit number then merge with git gui.
No, add Subv's fork, remote - add, then GIT URL. Name whateverI'm in the GUI and I clicked New.
How do I add a commit?

No, add Subv's fork, remote - add, then GIT URL. Name whatever
Then add Merge -local merge, type commit number or copy and paste.
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This is needed to merge to get pokemon working!
https://github.com/citra-emu/citra/pull/1302
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Also whoever wants to mess with experimental audio try this one, i think its latest.
May need to rebase and crap. I would mess with it.When I select Local Merge I get the Fatal:Bad Revision error
No, add Subv's fork, remote - add, then GIT URL. Name whatever
Then add Merge -local merge, type commit number or copy and paste.
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This is needed to merge to get pokemon working!
https://github.com/citra-emu/citra/pull/1302
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Also whoever wants to mess with experimental audio try this one, i think its latest.

May need to rebase and crap. I would mess with it.
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Wow this audio build is very accurate.
Uses HD + CROs +Shader cache + latest audio core fixes and branches. Played paper jam and feels near flawless.Thanks for the build. I'm going to try it and see if I have better luck with this one.
Don't worry about it, the guy who merged it is going to fix it.fatal: bad revision '^'
fatal: bad revision '^'
while executing
"close $fr_fd"
(procedure "_new" line 114)
invoked from within
"_new $path 1 $title"
(procedure "::choose_rev::new_unmerged" line 2)
invoked from within
"::choose_rev::new_unmerged $w.rev [mc "Revision To Merge"]"
(procedure "merge::dialog" line 30)
invoked from within
"merge::dialog"
(menu invoke)
Don't worry about it, the guy who merged it is going to fix it.fatal: bad revision '^'
fatal: bad revision '^'
while executing
"close $fr_fd"
(procedure "_new" line 114)
invoked from within
"_new $path 1 $title"
(procedure "::choose_rev::new_unmerged" line 2)
invoked from within
"::choose_rev::new_unmerged $w.rev [mc "Revision To Merge"]"
(procedure "merge::dialog" line 30)
invoked from within
"merge::dialog"
(menu invoke)