Homebrew Official Citra - New 3DS Emulator

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Ok got it to work:
awSQ19h.png


As you said @KillzXGaming a save file is necessary to play this game. In the town and shops no glitches appeared, but in dungeons the UI glitched out.
 
Anyone have a Mario Kart 7 save?
Here's my save backup from my physical copy of the game.

Just incase you don't know, it goes in the folder named \user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000\00030700\data\00000001
 

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Last edited by Kumoashi,
You can make the emulator full screen and have the first screen cover the entire screen using the magnifying tool!
I2M0XMz.png


--------------------- MERGED ---------------------------

Y6bC1HR.png
 
KillzXGaming, how did you get the 3DS System Menu to boot, and what version of Citra is needed?

Also I tried the new sound build from MerryMage, but every game seems to lock up after the opening screens except for Ocarina of Time. That one seems to lock up shortly after loading a save or starting a new game. I also noticed that if I turn on Scaled Res nothing works at all.
 
Last edited by Kumoashi,
Yeah, boots on HD builds too? What are you getting a black screen or something?
That's not what I mean =P I mean get ingame into the race, I tried it on you scaled build and when I try to enter the race I get stuch in an infinite load.
 
Sorry for reposting this, but I thought it may have been missed.

I tried the new sound build from MerryMage, but every game seems to lock up after the opening screens except for Ocarina of Time. That one seems to lock up shortly after loading a save or starting a new game. I also noticed that if I turn on Scaled Res nothing works at all.

I was just wondering if this is happening to just me or if anyone else had this problem. I'm trying to get a feel for what the new sound core might be capable of when they merge it with the master build, but I can't do that if it's not working.
Anyone have any ideas how to fix this?
 
It was complex when you don't know. But you'll understand once you study C/C++.

That's true, but there is still a large portion of the project that will remain out of my reach because I don't have much interest in.. that would be the shaders
everyone can tell me how programm i should use to merge citra?

Use Git
 
I was just wondering if this is happening to just me or if anyone else had this problem. I'm trying to get a feel for what the new sound core might be capable of when they merge it with the master build, but I can't do that if it's not working.
Anyone have any ideas how to fix this?


Audio is wip. Audio Pipes implemented but no output. Merrymage is still working strongly on audio and is going very well. So far audio synces better and plays a sound accordingly instead of no sound, since it's so early in development though expect crashes and garbled audio.
 
Last edited by KillzXGaming,
Audio is wip. Audio Pipes implemented but no output. Merrymage is still working strongly on audio and is going very well. So far audio synces better and plays a sound accordingly instead of no sound, since it's so early in development though expect crashes and garbled audio.
Yes, I was already expecting problems. I just really wasn't expecting the build, that was put up here, to not run any games.
 

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