Muyfa666 said:I have cIOS222 v4 from the modify-pack here on GBATemp. Should I install this one or leave it as it is?
xfcrowman said:Muyfa666 said:I have cIOS222 v4 from the modify-pack here on GBATemp. Should I install this one or leave it as it is?
It depends upon the USB loader that you are currently using. I am currently using Wiiflow and uloader, which are both compatible with this version of hermes' cIOS.
I think that USBLoader GX is now compatible with this as well, but I'm not 100% sure. I'm pretty sure that CFG usb loader is not yet compatible with this.
So long story short - upgrade to v5 if you are using the above-mentioned loaders. You also can always upgrade to v5 and if you don't like it you can re-install v4.
Do what your heart says....Ok?Muyfa666 said:Ok. I use CFG. Should I install 222, 223 and 224?

yestylerzentz said:The installer flashes the warning "The selected IOS must have dev/es patched to work" but I'm unclear on the meaning of this. Will waninkoko's cIOS rev17 work?

Blue-K said:Do what your heart says....Ok?Muyfa666 said:Ok. I use CFG. Should I install 222, 223 and 224?
(Or better read the Read Me. Depends what you want, for what you use these cIOS. Basicly: 202 for MPlayer-CE, 222 (38) for "normal" games, 223 (37) for RockBand/Guitar Hero and 224 (57) for other USB Stuff. That's how I've done it. Do what you want. For Noobs, 222 (38) and 223 (37) should be enough, I guess.)

DGenerateKane said:CFG supports v5 now.

tHciNc said:From Memory
Ios 60 for 202 (usb2 support for homebrew example
ios 38 for 222
ios 37 for 223 (Instrument Peripherals Need ios 37)
ios 55 of 57 (cant remember) for ios 224 (Speed increase for newer games)
Thats what i installed

So, wait...you played DLC Songs, which you stored on the NAND? Well, if so, this is nothing new...worked before already with Wanins cIOS and rev4. The problem only happens if you store them on the SD Card, because the cIOS doesn't know to handle it right. NAND is fine, and never caused problems (for me).imapterodactyl said:My favorite thing about this new release is that it finally handles DLC in Rock Band 2 properly.
However, before giving up, I tried playing a few songs normally (with savegames writing to real NAND) and checked my available free blocks afterward, and was surprised to find that I had the same number of blocks free as I did before loading the game, and that there weren't a pile of 200+ block RB save files hogging all my memory!