Homebrew Chrono Trigger on Snemulds

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KingAsix

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Um yea now that i got my save transfer issue fix now i got Chrono Trigger on my DS emulator, but I know this is an ongoing issues with the snes emulator, but the layers are all fucked up and its very hard for to play it like that. I have version 0.5 and 0.6 of the emulator and it matter i have and 3n1 ezflash (like it says below in my sig). Can someone whos played it or is playing it give me their settings to get the layouts and sprites look as best it can.

Ps-If it doesn't matter can someone tell the point of using the 3n1 ez flash with the emulator. Hows it help.
 
The EZ Flash 3-in-1 adds extra RAM for the emulator to use.

I know that Chrono Trigger had some problems on SnemulDS, but I don't know anything about them. Maybe someone else knows if there's a way to fix it.
 
I understand CT DS is coming out soon, but when I get it I'll have to start over. Do you know how many times I've had to start over...Too many to count so I'd like finish the game before I have to start over even again. The farthest I've gotten is to when the team goes to the end of time for the 1st time.
 
That's really not that far in the game comparatively. Just table it for now, wait until CTDS comes out, and start fresh with that one.

The SNEmulDS compatibility lists on the GBATemp Wiki and the PocketHeaven wiki can help give some tips on playing CT in SNEmulDS if you still wish to play it.
 

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