ROM Hack Cheat Codes AMS and Sx Os, Add and Request

elcallejongamer

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HEY GUYS

No Mans Sky is LEAK

TiTLE iD: 0100853015E86000

And Update :


VERSiON: 1.2.0 (v131072)
[Created by MAS PIXEL (AnettoMan) ]
[No Man´s Sky 4.0.2 WAYPOINT]
[ID 0100853015E86000 BUID 60A84A7C1DB7A265 ]

[Max Unites Up+RS ]
80002020
041F0000 41C61DF4 FFFFFFFF
20000000

[Max Nanites Right+RS]
80004020
041F0000 41C61DF8 FFFFFFFF
20000000

[Max QuickSilver Left+RS]
80001020
041F0000 41C61DFA FFFFFFFF
20000000

[Mun Scatter Blaster x99]
041F0000 4229BA6C 00000063

[Mun Boltcaster x99]
041F0000 4229BA68 00000063

[Max Item Stack Hold ZL (Select an Item when hold ZL and place in another inventory)]
14150000 4240A42C 00000001
20000000
14150000 4240A42C 00000005
20000000
14150000 4240A42C 0000000A
20000000
14150000 4240A42C 00000014
20000000
14150000 4240A42C 0000001E
20000000
14150000 4240A42C 00000028
20000000
14150000 4240A42C 00000032
20000000
14150000 4240A42C 00000064
20000000
14150000 4240A42C 00000014
20000000
14150000 4240A42C 000000C8
20000000
14150000 4240A42C 00000000
20000000
80000100
14150000 4240A42C 00000001
041F0000 4240A428 00000001
20000000
14150000 4240A42C 00000005
041F0000 4240A428 00000005
20000000
14150000 4240A42C 0000000A
041F0000 4240A428 0000000A
20000000
14150000 4240A42C 00000014
041F0000 4240A428 00000014
20000000
14150000 4240A42C 0000001E
041F0000 4240A428 0000001E
20000000
14150000 4240A42C 00000028
041F0000 4240A428 00000028
20000000
14150000 4240A42C 00000032
041F0000 4240A428 00000032
20000000
14150000 4240A42C 00000064
041F0000 4240A428 00000064
20000000
14150000 4240A42C 00000014
041F0000 4240A428 00000014
20000000
14150000 4240A42C 000000C8
041F0000 4240A428 000000C8
20000000
14150000 4240A42C 0000270F
041F0000 4240A428 0000270F
20000000
 

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khuong

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[Created by MAS PIXEL (AnettoMan) ]
[No Man´s Sky 4.0.2 WAYPOINT]
[ID 0100853015E86000 BUID 60A84A7C1DB7A265 ]

[Max Unites Up+RS ]
80002020
041F0000 41C61DF4 FFFFFFFF
20000000

[Max Nanites Right+RS]
80004020
041F0000 41C61DF8 FFFFFFFF
20000000

[Max QuickSilver Left+RS]
80001020
041F0000 41C61DFA FFFFFFFF
20000000

[Mun Scatter Blaster x99]
041F0000 4229BA6C 00000063

[Mun Boltcaster x99]
041F0000 4229BA68 00000063

[Max Item Stack Hold ZL (Select an Item when hold ZL)]
14150000 4240A42C 00000001
20000000
14150000 4240A42C 00000005
20000000
14150000 4240A42C 0000000A
20000000
14150000 4240A42C 00000014
20000000
14150000 4240A42C 0000001E
20000000
14150000 4240A42C 00000028
20000000
14150000 4240A42C 00000032
20000000
14150000 4240A42C 00000064
20000000
14150000 4240A42C 00000014
20000000
14150000 4240A42C 000000C8
20000000
14150000 4240A42C 00000000
20000000
80000100
14150000 4240A42C 00000001
041F0000 4240A428 00000001
20000000
14150000 4240A42C 00000005
041F0000 4240A428 00000005
20000000
14150000 4240A42C 0000000A
041F0000 4240A428 0000000A
20000000
14150000 4240A42C 00000014
041F0000 4240A428 00000014
20000000
14150000 4240A42C 0000001E
041F0000 4240A428 0000001E
20000000
14150000 4240A42C 00000028
041F0000 4240A428 00000028
20000000
14150000 4240A42C 00000032
041F0000 4240A428 00000032
20000000
14150000 4240A42C 00000064
041F0000 4240A428 00000064
20000000
14150000 4240A42C 00000014
041F0000 4240A428 00000014
20000000
14150000 4240A42C 000000C8
041F0000 4240A428 000000C8
20000000
14150000 4240A42C 0000270F
041F0000 4240A428 0000270F
20000000

Have you restarted game and tested those?
Post automatically merged:

Banner Saga

0100465008756000
1A21C8B4419B207F

[slot 1 armor*]
580F0000 015AA4E8
580F1000 00000018
580F1000 000000A0
580F1000 000000E8
580F1000 00000618
580F1000 00000048
580F1000 00000060
580F1000 00000018
780F0000 00000084
640F0000 00000000 000003E7

[slot 2 armor*]
580F0000 015AA4E8
580F1000 00000018
580F1000 000000A8
580F1000 00000048
580F1000 00000158
580F1000 00000058
580F1000 00000030
580F1000 000001B8
780F0000 00000084
640F0000 00000000 000003E7

[slot 3 armor*]
580F0000 015AA4E8
580F1000 00000018
580F1000 000000A8
580F1000 00000050
580F1000 00000158
580F1000 00000058
580F1000 00000050
580F1000 000001B8
780F0000 00000084
640F0000 00000000 000003E7

[slot 4 armor*]
580F0000 015AA4E8
580F1000 00000018
580F1000 000000A8
580F1000 00000048
580F1000 00000158
580F1000 00000058
580F1000 00000070
580F1000 000001B8
780F0000 00000084
640F0000 00000000 000003E7

[slot 5 armor*]
580F0000 015AA4E8
580F1000 00000018
580F1000 000000A8
580F1000 00000048
580F1000 00000158
580F1000 00000058
580F1000 00000090
580F1000 000001B8
780F0000 00000084
640F0000 00000000 000003E7

[slot 6 armor*]
580F0000 015AA4E8
580F1000 00000018
580F1000 000000A0
580F1000 000000E8
580F1000 00000598
580F1000 00000048
580F1000 00000010
580F1000 00000010
780F0000 00000084
640F0000 00000000 000003E7
ptr codes are way to go for these games :D you almost got to 10 nested ptrs :P
 
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elcallejongamer

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Yes
Have you restarted game and tested those?
Post automatically merged:


ptr codes are way to go for these games :D you almost got to 10 nested ptrs :P
I'm new so I made a lot of mistakes and had to restart the game like 100 times and it always worked. Of course there were others that stopped working after the reboot but I did not add them. What is ptr? Im Mexican and new in cheats.
 

prof72

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Banner Saga

0100465008756000
1A21C8B4419B207F

[slot 1 armor*]
580F0000 015AA4E8
580F1000 00000018
580F1000 000000A0
580F1000 000000E8
580F1000 00000618
580F1000 00000048
580F1000 00000060
580F1000 00000018
780F0000 00000084
640F0000 00000000 000003E7

[slot 2 armor*]
580F0000 015AA4E8
580F1000 00000018
580F1000 000000A8
580F1000 00000048
580F1000 00000158
580F1000 00000058
580F1000 00000030
580F1000 000001B8
780F0000 00000084
640F0000 00000000 000003E7

[slot 3 armor*]
580F0000 015AA4E8
580F1000 00000018
580F1000 000000A8
580F1000 00000050
580F1000 00000158
580F1000 00000058
580F1000 00000050
580F1000 000001B8
780F0000 00000084
640F0000 00000000 000003E7

[slot 4 armor*]
580F0000 015AA4E8
580F1000 00000018
580F1000 000000A8
580F1000 00000048
580F1000 00000158
580F1000 00000058
580F1000 00000070
580F1000 000001B8
780F0000 00000084
640F0000 00000000 000003E7

[slot 5 armor*]
580F0000 015AA4E8
580F1000 00000018
580F1000 000000A8
580F1000 00000048
580F1000 00000158
580F1000 00000058
580F1000 00000090
580F1000 000001B8
780F0000 00000084
640F0000 00000000 000003E7

[slot 6 armor*]
580F0000 015AA4E8
580F1000 00000018
580F1000 000000A0
580F1000 000000E8
580F1000 00000598
580F1000 00000048
580F1000 00000010
580F1000 00000010
780F0000 00000084
640F0000 00000000 000003E7
All working many thanks thanks
how can i even repay you
my life is in your debt (y)

they should add this to the pool of cheat list
they have updated it every month but
a lot of cheats, specially underrated games are not included
im a fan of those mini and underrated games
like triangle strategy, when i search here, there is a lot of cheat in that game
also in complete version from 1.0.0 to 1.0.2 to 1.0.3

thank you thank you so much arismendy64
heres a screenshot when i only have one cheat for character 3
the 2 characters are obviously hiding and running lol
 

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jonono

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Crosscode is probably going to require someone to do assembly hacks for infinite health. I've done multiple types of searches including u64 which took forever just to not find anything.

Not too good with making moonjump codes myself.

Rebel Galaxy: Outlaw

TID:0100CAA01084A000
BID:AAFB4D6D5F01A5E7

[Infinite Energy]
580F0000 52B8C110
780F0000 00000698
640F0000 00000000 43340000

[99999999 Credits]
580F0000 52B8C110
780F0000 00000A48
640F0000 00000000 05F5E0FF


Removed. It seems it requires a pointer from main. So I'm going to use noexs to do the dumps because I can do somewhat of pointers inside of main using it. Don't know if the pointer searcher tool can do it or not, so as long as it's not more than 2 pointer offsets from main I should be able to get it. If it is more than that, I'll try to manually search for it but I never get too far myself doing that.

Edit 2:
So the pointer searcher tool doesn't do anything for just pointers from main. Got to use Noexs for it. Kind of found some that may work will try it out after I find the address for energy.
is this work?
 

TomSwitch

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oh yeah thats right, sometimes it works but some cases not all cheat but some are compatible

great, good for you!

well the one created by "arismendy64" with 99 armor for character 3 is working in all level, stages or fight.

its just that, the character 1 and 2 is prone to dying, so im doing char 1 and 2 run! while char 3 is fronting the enemy line
but the ai was so smart, they ignore char 3 and go for char 1 and or 2 and died
so ive been repeating the stage 2-3x before success and im still one easy mode (what kind of "easy" this game)

im using 3 man character for faster turn, but if i use 2 man, the enemy will get the 99 armor because the enemy will be the 3rd character of the game, also if i keep on running, no xp for them, so im using it for the cheat of char 3 armor 99

i tried back tracking the cheat, to do it myself but so many obstacle,
#1 edizon se is crushing when i use the 2nd search or pointer search for some reason and my unit will restart.
#2 i downloaded the point searcher but cannot be installed, probably because my pc is old and oudated
#3 i cant use edison (not se) for searching but it cannot dump or bookmark or point search (edison is not crushing)
#4 i dont understand most of it lol, im not that advanced, the video on youtube taht you shared and edizon se is different so i cant understand it at all
#5 im using edizon to cheat every stage but if i edited the wrong one the game crashes or the character is dead before i even found the right one

i did all my effort T_T
(the reason im so hang up to this game because i spend my money to buy this game for my ps4 although i already sold my ps4 for nswicth but still the effort of trying to beat the game, hours of spend and still did not beat the game so im playing it on switch for revenge lol hoping to cheat it

so if ever i have char 1 and 2 cheat 99 armor or hp, then no more running away, or just char 1 is fine, all i have to do is put one character and start the fight, one character with 99 cheat is enough to wipe out all enemy including extra enemy
Here is a little help.
Banner Saga 2.59.06 TID: 0100465008756000 BID: 1A21C8B4419B207F

[Activate alt read] This code helps you find the points for your hero. It basically screen for memory that has that three 0xFFFFFFFF above the points
[ Clear buffer alt read] Clear the buffer so your hero's points will be on the top
[Pointer to buffer alt read] This pointer needs to be added to bookmark

This code will boost everyone that is in focus. My earlier one stop working but this one still works in my game. Like I say pointers is not so reliable in this kind of game
[ Shield for unit in focus]

2022101417001300-48848312676589FAA5BE70C3F2C68596.jpg

Move using left and right then press L to give that character 9000 armor

Press - to clear the buffer then press b until you see the action choice. Now the buffer is populated with pointers to this character
2022101417003400-48848312676589FAA5BE70C3F2C68596.jpg

2022101420405900-CCFA659F4857F96DDA29AFEDB2E166E6.jpg

Some human intelligence is needed to pick the right one. 9000 is clearly the armor. The 14 on top is the fist. The 5 2 2 below are the rest of the stats.
Press Y on the pointer next to the number to go to the correct memory location to edit the stats.

Below is how the fist look like after you press Y to follow the pointer. Edit the 14 (0xE) to a big number to enable instant kill your opponents.
2022101420531800-CCFA659F4857F96DDA29AFEDB2E166E6.jpg

The result after hacking.
2022101420560600-48848312676589FAA5BE70C3F2C68596.jpg

Post automatically merged:

SongPop Party 1.1.1 TID: 010066C0175C6000 BID: 4D9738E330BD7DFF
Somebody was asking about this game. Simple u32 DIY
 

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NeoGranzon

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Arcade Archives DARIUS
TID: 01002AA019284000
BID: BC6B319919FC27C8

[Darius Old Version]
[P1 Inf.Lives]
[P1 Invincibility]
[P1 Always Max Missile]
[P1 Always Max Bomb]
[P1 Always Max Arm]
[P2 Inf.Lives]
[P2 Invincibility]
[P2 Always Max Missile]
[P2 Always Max Bomb]
[P2 Always Max Arm]
 

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zebrone

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FallenKnightCover.jpeg

Fallen Knight (US)​


0100960015200000 (CC915684F3E0FC4D)


Cheat List​


  1. Inf. HP
  2. Inf SP
  3. 2x Movement Speed (Hold A)

https://github.com/bad1dea/NXCheats/tree/main/Fallen Knight

If you want more codes for this game, have a request + send me a save, this is definitely not my kind of game -- here are the struct's if you want to make your own codes.

Copy Inf.HP/SP code for anything in GameController
Copy the 2x Movement for anything in MainCharacter

// Fields
public bool disablePausePanel; // 0x18
public bool playAsGalahad; // 0x19
public GameObject[] listTocloseWhenCloseOption; // 0x20
public Animator inStageHonor_Anim; // 0x28
public Text inStageHonor_Total_text; // 0x30
public Text inStageHonor_Add_Up_text; // 0x38
public GameObject CCC; // 0x40
public GameObject SelectControlPopupPrefab; // 0x48
public GameObject ControllerDisconnectPopupPrefab; // 0x50
public UnityEvent restartEvent; // 0x58
public GameObject tutorialBox; // 0x60
public GameObject popupYesNoFinishTutorial; // 0x68
public int multipleQuestTutor; // 0x70
public bool tutorialReady; // 0x74
public GameObject[] firstTutorialPanel; // 0x78
public bool isFirstTutorial; // 0x80
public int tutorialStep; // 0x84
[HideInInspector] // RVA: 0x8F590 Offset: 0x8FD18 VA: 0x8F590
public bool isGameOver; // 0x88
public bool isTrainingRoom; // 0x89
public int isAbilityGainID; // 0x8C
public bool hackAllMove; // 0x90
public bool isMainGameController; // 0x91
public bool skipReadyPanel; // 0x92
private InvicibleTestController itc; // 0x98
private bool fadeOut; // 0xA0
public bool useCheckpointSystem; // 0xA1
[HideInInspector] // RVA: 0x8F5A0 Offset: 0x8FD28 VA: 0x8F5A0
public Transform checkPoint1; // 0xA8
[HideInInspector] // RVA: 0x8F5B0 Offset: 0x8FD38 VA: 0x8F5B0
public Transform checkPoint2; // 0xB0
private float maxHP; // 0xB8
private float currentHP; // 0xBC
[HideInInspector] // RVA: 0x8F5C0 Offset: 0x8FD48 VA: 0x8F5C0
public bool godMode; // 0xC0
private int maxSP; // 0xC4
private int currentSP; // 0xC8
private GameObject playerObject; // 0xD0
[HideInInspector] // RVA: 0x8F5D0 Offset: 0x8FD58 VA: 0x8F5D0
public Transform player; // 0xD8
public bool cameraFollowPlayerFromStart; // 0xE0
private bool isShowConflictCloudSavePopup; // 0xE1
private GameObject currentCCC; // 0xE8
public GameObject lastSelectedGameObject; // 0xF0
private GameObject currentSelectedGameObject_Recent; // 0xF8
public bool onSaveSelection; // 0x100
public GameObject saveSlot1ForceSelect; // 0x108
public bool popupRequireControllerisShow; // 0x110
public PlatformSpecificActiveGameObject platformSpecificActiveGameObject; // 0x118
private bool isContinue; // 0x120
public ProCamera2D specialGameplayCam; // 0x128
private int retryTime; // 0x130
private EnemyManager em; // 0x138
[HideInInspector] // RVA: 0x8F5E0 Offset: 0x8FD68 VA: 0x8F5E0
public int spTankUpgrade; // 0x140
[HideInInspector] // RVA: 0x8F5F0 Offset: 0x8FD78 VA: 0x8F5F0
public int armorSkillSlotUpgrade; // 0x144
private int tempHonorPoint; // 0x148
public bool isPause; // 0x14C
[HideInInspector] // RVA: 0x8F600 Offset: 0x8FD88 VA: 0x8F600
public Platformer2DUserControl_Base p2duc; // 0x150
[HideInInspector] // RVA: 0x8F610 Offset: 0x8FD98 VA: 0x8F610
public MainCharacterController_Base pc25d; // 0x158
public bool isCutScene; // 0x160
private bool startCountdownReady; // 0x161
private float readyToplayTime; // 0x164
public Text timerText; // 0x168
public bool isBossfight; // 0x170
private float reserveHeal; // 0x174
public float pauseDelay; // 0x178
private float healSpeed; // 0x17C
[HideInInspector] // RVA: 0x8F620 Offset: 0x8FDA8 VA: 0x8F620
public int holdHealState; // 0x180
private float currentFadeValue; // 0x184
private float fadingTime; // 0x188
private bool fading; // 0x18C
private int totalEnemyKill; // 0x190
private int totalEnemyCount; // 0x194
private int totalEnemyDisarm; // 0x198
private int[] enemyCount; // 0x1A0
private int[] disarmCount; // 0x1A8
public bool noDamage; // 0x1B0
private int playTime; // 0x1B4
private int sceonds; // 0x1B8
private int minutes; // 0x1BC
private int hours; // 0x1C0
[HideInInspector] // RVA: 0x8F630 Offset: 0x8FDB8 VA: 0x8F630
public bool bossDisarmed; // 0x1C4
private int disarmHonorPoint; // 0x1C8
private int bossDisarmHonorPoint; // 0x1CC
private int NoDamageHonorPoint; // 0x1D0
public bool hackResult; // 0x1D4
public int endingID; // 0x1D8
private IEnumerator timerCoroutine; // 0x1E0
private bool isTutorialToggleShow; // 0x1E8
private bool isCheckJoystick; // 0x1E9
private float delayCheckJoystick; // 0x1EC
private int healingCount; // 0x1F0
[HideInInspector] // RVA: 0x8F640 Offset: 0x8FDC8 VA: 0x8F640
public bool isDeath; // 0x1F4
private float GameOverCooldown; // 0x1F8
private AudioListener audiosListener; // 0x200
private Vector4 LastedCheckpointCamSetting; // 0x208
[HideInInspector] // RVA: 0x8F650 Offset: 0x8FDD8 VA: 0x8F650
public string currentSceneString; // 0x218
private float thanksCountDown; // 0x220
private bool resultShow; // 0x224
public bool isPathChoosenActivate; // 0x225
private bool finishFight; // 0x226
public GameObject[] daggersUI; // 0x228
public GameObject doppleGauage; // 0x230
public GameObject[] tankup; // 0x238
private bool isDopperActive; // 0x240
private List<Transform> wrapPosition; // 0x248
public bool ShowOnGUI; // 0x250
[HideInInspector] // RVA: 0x8F660 Offset: 0x8FDE8 VA: 0x8F660
public bool isBulletTime; // 0x251
private float bulletTime; // 0x254
[HideInInspector] // RVA: 0x8F670 Offset: 0x8FDF8 VA: 0x8F670
public float currentBulletTime; // 0x258
public GameObject loadingPanel; // 0x260
public Image[] hpBar; // 0x268
public GameObject extraHPBar; // 0x270
public Image[] hpBarBG; // 0x278
public GameObject playerHpStatus; // 0x280
public GameObject healVFXStart; // 0x288
public GameObject healVFXHealing; // 0x290
public GameObject deathEffect; // 0x298
public Animator spMain; // 0x2A0
public Animator spMainGalahadDagger; // 0x2A8
public Image UIfader; // 0x2B0
public GameObject readyToPlayPanel; // 0x2B8
public GameObject gameOverPanel; // 0x2C0
public GameObject damageOverlayUI; // 0x2C8
public GameObject gameplayUI; // 0x2D0
public GameObject virtualControllerUI; // 0x2D8
public GameObject optionUI; // 0x2E0
public GameObject wogPanel; // 0x2E8
public GameObject missionSuccessPanel; // 0x2F0
public GameObject thanksPanel; // 0x2F8
public AudioMixer mainMixer; // 0x300
public AudioSource bgmPlayer; // 0x308
private EventSystem m_EventSystem; // 0x310
public GameObject toggleTutorialPanel; // 0x318
public Text timePlayedResult; // 0x320
public Text deathCountResult; // 0x328
public Text enemyDefeatResult; // 0x330
public Text enemyDisarmResult; // 0x338
public Text noDamageResult; // 0x340
public Text bossDisarmedResult; // 0x348
public Text baseHonorPointResult; // 0x350
public Text disarmTextResult; // 0x358
public Text disarmHonorResult; // 0x360
public Text bossDisarmHonorResult; // 0x368
public Text noDamageHonorResult; // 0x370
public Text totalHonorResult; // 0x378
public Text totalRankText; // 0x380
public GameObject rankLegendaryKnight; // 0x388
public GameObject rankKnight; // 0x390
public GameObject resultUI; // 0x398
[HeaderAttribute] // RVA: 0x8F680 Offset: 0x8FE08 VA: 0x8F680
public GameObject timerForBossRush; // 0x3A0
public GameObject resultUI_BossRush; // 0x3A8
public Text br_playedTime; // 0x3B0
public Text br_bestTimeKill; // 0x3B8
public Text br_bestTimeDisarm; // 0x3C0
public Text br_rankHonorPoint; // 0x3C8
public Text br_bossDisarmHonorPoint; // 0x3D0
public Text br_noDamageHonorPoint; // 0x3D8
public Text br_totalHonorPoint; // 0x3E0
public Text br_RankStamp; // 0x3E8
public GameObject playerPrefab; // 0x3F0
public GameObject galahadPrefab; // 0x3F8
public Transform originSpawnPoint; // 0x400
public bool startFromLeft; // 0x408

// Fields
public bool attacking; // 0x18
public bool isAttack; // 0x19
public bool moveable; // 0x1A
[HeaderAttribute] // RVA: 0x8F6E0 Offset: 0x8FE68 VA: 0x8F6E0
public Animator m_Anim; // 0x20
public Animator hurtAnim; // 0x28
public Transform wallCheckPoint; // 0x30
public Transform m_GroundCheck; // 0x38
public Transform m_CeilingCheck; // 0x40
public BeamBladeController beamBladeG; // 0x48
public BeamBladeController beamBladeA; // 0x50
public GameObject hurtBox; // 0x58
public GameObject[] effectHurt; // 0x60
public GameObject staggerEffect; // 0x68
public GameObject armorDownEffect; // 0x70
public Transform vfxContainer; // 0x78
[SerializeField] // RVA: 0x8F720 Offset: 0x8FEA8 VA: 0x8F720
private GameObject LandingEffect; // 0x80
[SerializeField] // RVA: 0x8F730 Offset: 0x8FEB8 VA: 0x8F730
private GameObject counterLaser; // 0x88
[SerializeField] // RVA: 0x8F740 Offset: 0x8FEC8 VA: 0x8F740
protected Transform playerHitBoxPos; // 0x90
[SerializeField] // RVA: 0x8F750 Offset: 0x8FED8 VA: 0x8F750
protected Transform wallHangHitBoxPos; // 0x98
[SerializeField] // RVA: 0x8F760 Offset: 0x8FEE8 VA: 0x8F760
protected GameObject chargeVFX; // 0xA0
[SerializeField] // RVA: 0x8F770 Offset: 0x8FEF8 VA: 0x8F770
protected GameObject holyBarrierVFX; // 0xA8
[SerializeField] // RVA: 0x8F780 Offset: 0x8FF08 VA: 0x8F780
protected GameObject sucessorVFX; // 0xB0
protected Rigidbody2D m_Rigidbody2D; // 0xB8
public Transform model; // 0xC0
[HideInInspector] // RVA: 0x8F790 Offset: 0x8FF18 VA: 0x8F790
public GameController gc; // 0xC8
[HeaderAttribute] // RVA: 0x8F7A0 Offset: 0x8FF28 VA: 0x8F7A0
[HideInInspector] // RVA: 0x8F7A0 Offset: 0x8FF28 VA: 0x8F7A0
public Vector2 actualDirection; // 0xD0
[SerializeField] // RVA: 0x8F7F0 Offset: 0x8FF78 VA: 0x8F7F0
private LayerMask m_WhatIsGround; // 0xD8
[SerializeField] // RVA: 0x8F800 Offset: 0x8FF88 VA: 0x8F800
private float k_GroundedRadius; // 0xDC
[SerializeField] // RVA: 0x8F810 Offset: 0x8FF98 VA: 0x8F810
private float m_MaxSpeed; // 0xE0
[SerializeField] // RVA: 0x8F820 Offset: 0x8FFA8 VA: 0x8F820
protected float startDashTime; // 0xE4
[SerializeField] // RVA: 0x8F830 Offset: 0x8FFB8 VA: 0x8F830
protected float dashTime; // 0xE8
[SerializeField] // RVA: 0x8F840 Offset: 0x8FFC8 VA: 0x8F840
protected float dashSpeed; // 0xEC
[SerializeField] // RVA: 0x8F850 Offset: 0x8FFD8 VA: 0x8F850
private float m_JumpForce; // 0xF0
[SerializeField] // RVA: 0x8F860 Offset: 0x8FFE8 VA: 0x8F860
private float defaultGravityScale; // 0xF4
[SerializeField] // RVA: 0x8F870 Offset: 0x8FFF8 VA: 0x8F870
private LayerMask wallLayerMask; // 0xF8
[SerializeField] // RVA: 0x8F880 Offset: 0x90008 VA: 0x8F880
private float m_WallSpeed; // 0xFC
[SerializeField] // RVA: 0x8F890 Offset: 0x90018 VA: 0x8F890
private float wallCheck_Radius; // 0x100
[SerializeField] // RVA: 0x8F8A0 Offset: 0x90028 VA: 0x8F8A0
private float wallCorrectTime; // 0x104
[SerializeField] // RVA: 0x8F8B0 Offset: 0x90038 VA: 0x8F8B0
private float wallTime; // 0x108
[SerializeField] // RVA: 0x8F8C0 Offset: 0x90048 VA: 0x8F8C0
private float superJumpTime; // 0x10C
[SerializeField] // RVA: 0x8F8D0 Offset: 0x90058 VA: 0x8F8D0
private float wallKickTime; // 0x110
[SerializeField] // RVA: 0x8F8E0 Offset: 0x90068 VA: 0x8F8E0
private float parryTime; // 0x114
[SerializeField] // RVA: 0x8F8F0 Offset: 0x90078 VA: 0x8F8F0
private float battleModeTime; // 0x118
[SerializeField] // RVA: 0x8F900 Offset: 0x90088 VA: 0x8F900
private float coolDownafterAttackingToMove; // 0x11C
[SerializeField] // RVA: 0x8F910 Offset: 0x90098 VA: 0x8F910
private float hurtTime; // 0x120
[SerializeField] // RVA: 0x8F920 Offset: 0x900A8 VA: 0x8F920
private float knockBackTime; // 0x124
[SerializeField] // RVA: 0x8F930 Offset: 0x900B8 VA: 0x8F930
protected float armorDownTime; // 0x128
[SerializeField] // RVA: 0x8F940 Offset: 0x900C8 VA: 0x8F940
private float usingATGCD; // 0x12C
[SerializeField] // RVA: 0x8F950 Offset: 0x900D8 VA: 0x8F950
private float finisherDistance; // 0x130
[SerializeField] // RVA: 0x8F960 Offset: 0x900E8 VA: 0x8F960
private float staggTime; // 0x134
[SerializeField] // RVA: 0x8F970 Offset: 0x900F8 VA: 0x8F970
private float airHoldTime; // 0x138
[SerializeField] // RVA: 0x8F980 Offset: 0x90108 VA: 0x8F980
private float beamblade_init_lifeTime; // 0x13C
[SerializeField] // RVA: 0x8F990 Offset: 0x90118 VA: 0x8F990
private float beamblade_upgrade_lifeTime; // 0x140
protected AudioSource m_audio; // 0x148
[HideInInspector] // RVA: 0x8F9A0 Offset: 0x90128 VA: 0x8F9A0
public bool firstLanding; // 0x150
[HideInInspector] // RVA: 0x8F9B0 Offset: 0x90138 VA: 0x8F9B0
public bool useFirstLanding; // 0x151
public bool stanceThatReadyToParry; // 0x152
protected GameObject currentParryObject; // 0x158
private int hurtID; // 0x160
private float currentairHoldTime; // 0x164
private bool isPinning; // 0x168
private int wallImpactParam; // 0x16C
public bool m_FacingRight; // 0x170
private bool usingGTA; // 0x171
private bool usingATG; // 0x172
[HideInInspector] // RVA: 0x8F9C0 Offset: 0x90148 VA: 0x8F9C0
public bool m_Grounded; // 0x173
private float currentSuperJumpTime; // 0x174
private bool isSuperJump; // 0x178
private bool isStagging; // 0x179
protected bool isMoving; // 0x17A
private bool isCeiling; // 0x17B
[HideInInspector] // RVA: 0x8F9D0 Offset: 0x90158 VA: 0x8F9D0
public bool isMaxSpeed; // 0x17C
private bool jitterAttackStopMove; // 0x17D
private bool doubleJump; // 0x17E
private bool isPlayLandingSound; // 0x17F
private bool wallCheck; // 0x180
private bool wallDash; // 0x181
private bool airDash; // 0x182
private bool isGroudDash; // 0x183
private bool isHurt; // 0x184
private float currentWallKickTime; // 0x188
private bool wallJump; // 0x18C
protected bool isDashing; // 0x18D
private bool wallRunning; // 0x18E
private bool m_AirControl; // 0x18F
private bool wallHanging; // 0x190
private float currentBattleMode; // 0x194
protected bool doKnockBack; // 0x198
private bool isComboParry; // 0x199
protected bool getHitCheckReadyToParry; // 0x19A
protected float currentParryTime; // 0x19C
private bool ableToReleaseBB; // 0x1A0
protected float currentBeamBladeCD; // 0x1A4
private float currentStagTime; // 0x1A8
protected float currentMaxbeamBladeCD; // 0x1AC
protected float currentChargeTimeToAttack; // 0x1B0
protected float currentMaxChargeTime; // 0x1B4
protected float currentHurtTime; // 0x1B8
protected float currentKnockbackTime; // 0x1BC
public float knockBactTime; // 0x1C0
[HideInInspector] // RVA: 0x8F9E0 Offset: 0x90168 VA: 0x8F9E0
public UnityEvent attackEvent; // 0x1C8
[HeaderAttribute] // RVA: 0x8F9F0 Offset: 0x90178 VA: 0x8F9F0
public AudioClip chargeVFXReady; // 0x1D0
public AudioClip jumpTakeOffSFX; // 0x1D8
public AudioClip dashSFX; // 0x1E0
public AudioClip jumpLandingSFX; // 0x1E8
public AudioClip hurtSFX; // 0x1F0
public AudioClip[] slashSoundEffect; // 0x1F8
[HeaderAttribute] // RVA: 0x8FA30 Offset: 0x901B8 VA: 0x8FA30
protected int totalChainFinisher; // 0x200
protected int currentChainFinisher; // 0x204
[HideInInspector] // RVA: 0x8FA70 Offset: 0x901F8 VA: 0x8FA70
public int _UNLOCK_ABI_GTA; // 0x208
[HideInInspector] // RVA: 0x8FA80 Offset: 0x90208 VA: 0x8FA80
public int _UNLOCK_ABI_DASHATTACK; // 0x20C
[HideInInspector] // RVA: 0x8FA90 Offset: 0x90218 VA: 0x8FA90
public int _UNLOCK_ABI_ATG; // 0x210
[HideInInspector] // RVA: 0x8FAA0 Offset: 0x90228 VA: 0x8FAA0
public int _UNLOCK_ABI_PROJECTILEPARRY; // 0x214
protected GameObject playerHitBox; // 0x218
protected GameObject playerDashAttackHitBox; // 0x220
protected GameObject playerHitBox2; // 0x228
protected GameObject playerHitBox3; // 0x230
protected GameObject playerHitBox4; // 0x238
protected GameObject playerHitBoxAir; // 0x240
protected GameObject GTAHitBox; // 0x248
protected GameObject ATGHitBox; // 0x250
protected GameObject wallHitBox; // 0x258
private float cdForBurningBox; // 0x260
public float holyBarrierTime; // 0x264
public float currentHolyBarrierTime; // 0x268
protected float InvincibleTime; // 0x26C
[HideInInspector] // RVA: 0x8FAB0 Offset: 0x90238 VA: 0x8FAB0
public float currentInvincibleTime; // 0x270
public float GTA_Power; // 0x274
public float ATG_Power; // 0x278
private int attackID; // 0x27C
public List<CharacterAbility> activeAbilityList; // 0x280
[HideInInspector] // RVA: 0x8FAC0 Offset: 0x90248 VA: 0x8FAC0
public Transform currentUltimateFoeTarget; // 0x288
protected int currentTargetIDHash; // 0x290
public bool startDelayControl; // 0x294
public float DelayControllableUntilGround; // 0x298
private float chainDisarmClearTime; // 0x29C
private float currentChainDisarmClearTime; // 0x2A0


Tried codes:
In every cutscene the character stops moving if you using codes. Every menu dont work so you must close the game.
Can you correct the codes,please?
 

arismendy64

Well-Known Member
Member
Joined
Dec 1, 2013
Messages
1,052
Trophies
2
Age
45
XP
4,332
Country
Dominican Republic
All working many thanks thanks
how can i even repay you
my life is in your debt (y)

they should add this to the pool of cheat list
they have updated it every month but
a lot of cheats, specially underrated games are not included
im a fan of those mini and underrated games
like triangle strategy, when i search here, there is a lot of cheat in that game
also in complete version from 1.0.0 to 1.0.2 to 1.0.3

thank you thank you so much arismendy64
heres a screenshot when i only have one cheat for character 3
the 2 characters are obviously hiding and running lol

I tried the method of TomSwitch and is the best
I advise you to throw mine in the trash, they are not stable
2022101418195700-DB1426D1DFD034027CECDE9C2DD914B8.jpg
2022101418252000-48848312676589FAA5BE70C3F2C68596.jpg
2022101418254400-48848312676589FAA5BE70C3F2C68596.jpg
2022101418315500-48848312676589FAA5BE70C3F2C68596.jpg
 

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