ROM Hack Cheat Codes AMS and Sx Os, Add and Request

Gamerjin

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Cheat request for God Eater 3 ver. 2.50, the last update for the game.
TiD: 01001C700873E000
BiD: 1250e446d020c4ca

Max item after acquired.
Actually just anything is appreciated.
i could have sworn i posted it but....
Basics
HP,OP,ST
NPC #1 - #7
(NPC #4-7 are for the assault missions with 8 players)
 

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novalkun

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Its a bit tricky. I looked at it on the Steam version for reference, and didn't get much help since it was a script that injects itself into the assembly code.

I tried to make cheats for all 4 characters but the pointers for everyone except for Ajna just do not stick. In fact, Im pretty sure the cheat ZiT posted for the 2nd character only works up until you have more than two characters than it stops working. (or at least thats what happened to me)

If you look at the cheats you might notice that Ajna's HP cheat isn't nearly as complex and it's because the teammates are stored in a completely different location. My suspicion is that this is because Ajna's HP needs to be present in both the stage, and during the combat phase (The same for enemies which is also why it was easy for me to make a 1 hit kill cheat). This is because you can attack enemies, and enemies can attack you outside of combat.

Since teammates are not present outside of combat their HP is stored in a more complex way (because the game doesn't need to keep it active all the time, it just needs to bring it up when it needs it.)

Im not sure it's going to happen, I know I am no longer looking for them personally. That game is a bit of a pain since almost everything is in float, and the game is so heavily scripted. It's probably possible, but it would be MUCH easier for somebody with experience writing assembly cheats than for me to find it.

On the plus side, having Inf. HP on Ajna, Inf. Special, and enemies that die instantly MOST of the game is a breeze.

thank you for the explanation :). So, i think with the game i would use Infinite HP for Ajna only. thankfully, there is infinite special, so it can be used to heal all members
 

patjenova

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@ZiT - For a Side Scrolling 2D Game, would Inf Jump Codes usually be 8 or 16Bit? Got a Game I am working on, but unsure how to proceed with the Inf Jumps, since they vary depending on the Game.
Inf jump is normally 0-1-2 or 2-1-0 if you have 2 jumps. That’s how I found it in Darksiders genesis. But are you sure it’s not just a float?
 
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Gamerjin

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Also would like to request max items and also max money. Thank you!
Thanks! If possible though can I request for max item on change cheat?
Max Money is Possible, as for items. im not so confident in. maybe for the item helds, because i think i saw some numbers that resembled the number of items i had with the battle pointer...
 

MagnesG

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Also would like to request max items and also max money. Thank you!
I got this from speedfly.

TiD: 01001C700873E000
BiD: 1250e446d020c4ca

[Money 777777777 Check Status]
04070000 01004534 52A5CB74
04070000 01004538 729E4E34
04070000 0100453C 140007DA
04070000 010064A4 B8296914
04070000 010064A8 D65F03C0
04070000 00DA3A68 940982B3

--------------------- MERGED ---------------------------

Max Money is Possible, as for items. im not so confident in. maybe for the item helds, because i think i saw some numbers that resembled the number of items i had with the battle pointer...

I did try searching for it but I can't find it..
For reference, God Eater 3 v2.0:

[Max after item/material change ON]
04000000 008EEE44 1A89C129

[Max after item/material change OFF]
04000000 008EEE44 1A89C149

[x2 AP]
04000000 00A76274 0B190508
04000000 00A766A0 0B19054A
 

uzimakiuchiha

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I got this from speedfly.

TiD: 01001C700873E000
BiD: 1250e446d020c4ca

[Money 777777777 Check Status]
04070000 01004534 52A5CB74
04070000 01004538 729E4E34
04070000 0100453C 140007DA
04070000 010064A4 B8296914
04070000 010064A8 D65F03C0
04070000 00DA3A68 940982B3

--------------------- MERGED ---------------------------



I did try searching for it but I can't find it..
For reference, God Eater 3 v2.0:

[Max after item/material change ON]
04000000 008EEE44 1A89C129

[Max after item/material change OFF]
04000000 008EEE44 1A89C149

[x2 AP]
04000000 00A76274 0B190508
04000000 00A766A0 0B19054A
Those are asm, search for value 1A89C149 and find it's addresses and change them to 1A89C129 until you get your desired effect, then save it in a text
[Max item on change (on)]
04000000 (address that worked) 1A89C129
 

patjenova

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Those are asm, search for value 1A89C149 and find it's addresses and change them to 1A89C129 until you get your desired effect, then save it in a text
[Max item on change (on)]
04000000 (address that worked) 1A89C129
they totaly changed in 2.5. was searching for them to but could not find them so i bought them and saw that they were totaly changed.
 

uzimakiuchiha

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they totaly changed in 2.5. was searching for them to but could not find them so i bought them and saw that they were totaly changed.

If you give me the original value, I can make the code for him maybe?

--------------------- MERGED ---------------------------

And @patjenova it looks like those codes use special commands (04070000) so they're a little different I think
 

patjenova

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If you give me the original value, I can make the code for him maybe?
i don't have the original value. I did not assamble the update because i saw the codes were totally different.

and 04070000 means write direct to register 7 so it is not weird.
For the money they used a codecave. It just means that they need a little more space to invert the code but they don;t have the space at that location so it's going to another locatie at the end of the assembly code were there is a little bit of space.
 
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uzimakiuchiha

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Last edited by uzimakiuchiha,
D

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@ZiT - For a Side Scrolling 2D Game, would Inf Jump Codes usually be 8 or 16Bit? Got a Game I am working on, but unsure how to proceed with the Inf Jumps, since they vary depending on the Game.
It depends on the game, but you can find it by searching at 00000000 and repeating the search at Greater Than.
 
D

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Black Future '88
TID:010049000B69E000
BID:6b058d50fdcedb4a
Code:
[Moon Jump]
80000002
580F0000 0405D1D0
580F1000 000000C0
580F1000 00000010
580F1000 00000078
580F1000 00000068
780F0000 00000044
640F0000 00000000 42000000
20000000

[Inf HP]
580F0000 03F01C00
580F1000 00000010
580F1000 000005C0
580F1000 00000090
580F1000 00000018
580F1000 00000018
780F0000 000006D0
640F0000 00000000 00000015
780F0000 00000020
640F0000 00000000 00000015

[Time Stop]
580F0000 03F01C00
580F1000 00000010
580F1000 000005C0
580F1000 00000090
580F1000 00000018
580F1000 00000018
780F0000 000008F0
640F0000 00000000 FFFFFFFF

[Max Gold]
580F0000 03F01C00
580F1000 00000010
580F1000 000005C0
580F1000 00000090
580F1000 00000018
580F1000 00000018
780F0000 00000170
640F0000 00000000 05F5E0FF

 

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