what values need to be changed and to which values do they need to change to for the movement speed to be x2 and x4? I see where the variables are I think by comparing the different speed codes, but im not sure what will result in the speeds im looking for... (without trial and error)
@Jericoss simple,i used the u8 HEAP DIFF search with Edizon SE and then when i lost a life in the game i went back to Edizon and did -- HEAP(left joycon arrow).
For the always blue ghosts i used the same method as above but using ++(right arrow on the joycon)when you eat the big pill and -- when they return to their normal color.
@NeoGranzon
oohh ok I'll try to recreate it later, because I tried several ways and never found anything.
Thank you very much, I will tell you if I could do it. Thanks again.
Where can I find that?
Well, what interests me is the "way" of searching for cheats and I'm speaking in general.
What factors do I need to look for u32, s32,heap+main,0,1, jump,etc etc
Where can I find that?
Well, what interests me is the "way" of searching for cheats and I'm speaking in general.
What factors do I need to look for u32, s32,heap+main,0,1, jump,etc etc
@NeoGranzon
oohh ok I'll try to recreate it later, because I tried several ways and never found anything.
Thank you very much, I will tell you if I could do it. Thanks again.
Post automatically merged:
do a search looking float values
Post automatically merged:
Where can I find that?
Well, what interests me is the "way" of searching for cheats and I'm speaking in general.
What factors do I need to look for u32, s32,heap+main,0,1, jump,etc etc
Post automatically merged:
I don't know what this means, if I don't have any cheats and I don't have one either.
since the one i found are by @khuong (and im sure almost positive he wouldnt mind me with updating his code), are there any specific asm codes, you want for this game? so far, it looks like a minor revision, so the static codes dont appear to have changed (for example the inf BP (all routes static cheat)
@NeoGranzon
It can't be,but what a coincidence , good night, I have a question.
In this Pacman game yesterday I was trying to make life cheats and I couldn't find anything, how did you look for the lives and how did you look for the ghosts to be in blue
Thank you very much, I would appreciate it very much.
since the one i found are by @khuong (and im sure almost positive he wouldnt mind me with updating his code), are there any specific asm codes, you want for this game? so far, it looks like a minor revision, so the static codes dont appear to have changed (for example the inf BP (all routes static cheat)
[Hold ZL OHK]
Hold ZR to use your gun to shoot enemies. OHK. Beware not to get damage while holding ZR, you will be OHK too.
Release ZR and get hit, heal your character base on damage done. Will heal enemies too if not holding ZR.
[max stamina]
Use stamina to add stamina instead of reduce.
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@K3Nv2, I think the RP5 has had 8GBs for a while? I know mine has 8GBs not sure it's needed for emulation though? Probably 4GBs is enough for 99% of what it's fast enough to emulate? I could be wrong if it can do like GC and PS2 stuff maybe more is needed? Probably stream the ROMs like the consoles did off the drives.
I believe what they do is OS and translation layer (emulator) and the emulator has its RAM like 36MBs for PS2 so like 3 times that maybe as things are shuffled around, a frame buffer and. Load the data from the ROM file into that systems RAM. I think I read that even 2GBs is enough if your just using a Pi for emulation.
Like a super mini system, I use Batocera as an OS and it's pretty easy to set up, has a ton of UI skins you can make it look almost anyway you want. Still would kill for a WiiFlow like skin (some are close)