Hacking CFW to force enable anti-aliasing?

  • Thread starter Thread starter Mikemk
  • Start date Start date
  • Views Views 10,960
  • Replies Replies 7

Mikemk

Well-Known Member
Member
Joined
Mar 26, 2015
Messages
2,097
Reaction score
954
Trophies
3
Age
30
XP
3,525
Country
United States
1) Is this possible (including for games)?
1b) If no, can it be done in the home menu and built in games?
2) If yes to either, is there already a way to do this?
3) If no, can someone please make a method, preferably before I install Luma CFW in August?
 
This is not possible. The 3ds uses OpenGL ES 1.1 to render 3D graphics but the API doesn't support any Antialiasing instructions. The only way to accomplish this is to render the picture in 2x/3x/4x resolution and scale it down to the screen. And here it goes again: the 3ds hardware is way underpowered to render higher resolutions. (Lack of RAM and processing power)
 
This is not possible. The 3ds uses OpenGL ES 1.1 to render 3D graphics but the API doesn't support any Antialiasing instructions.
The games can't enable it, but the hardware driver can implement it and add a homescreen toggle.
 
The games can't enable it, but the hardware driver can implement it and add a homescreen toggle.

Hugh... The hardware speaks a specific 3D 'language' and it is called OpenGL ES1.1. This is used by almost all 3D games. Why it won't be practically useable I posted above.

Btw. You would have to recompile the games to use the upscaling anyway so good luck getting the source code (or hack each rendering engine for every game... Would probably crash because of the huge mass of code you would have to load anyway)
 
Last edited by GothicIII,
Some games already have AA with the 3D disabled. Other than that, you're in for a rough ride trying to enable it. Even then, a lot of the games will probably have issues.
 
Some games already have AA with the 3D disabled. Other than that, you're in for a rough ride trying to enable it. Even then, a lot of the games will probably have issues.

Care to give examples? My knowledge is that AA only works in 2D mode ( they use the overlapping 2nd screen to render 2x resolution) besides that no AA in 3D.

EDIT: ups misread the post forget it
 
Last edited by GothicIII,

Site & Scene News

Popular threads in this forum