Hacking Cfg USB Loader 70r78.13 released

  • Thread starter Thread starter nitraiolo
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"nitraiolo replied to you and he seems to think it's due to an old version of libogc / devkitPPC, but I'm not 100% on that since USB Loader GX r1272 and older also uses libogc 1.8.12 and devkitPPC r29

So if an outdated copy of libogc was the issue then older versions of WiiFlow and USB Loader GX wouldn't work with d2x v11 beta1, yet they do"

Probably still a good idea to get libraries more up to date but it sounds like it may not resolve this particular issue. Hopefully one way or another it can be resolved because it would stink to be stuck on a particular cios, especially if in the future it becomes more and more outdated

Hello @XFlak !

In the new dx2 v11 there are 2 changes:
1) support for UStealth that is an only an "or" in the MBR signature check
2) removed sdhc module and initialization of sdhc merged in the ehci module for RiiConnect24 compatibility

I'm quite sure the problem reported is somewhere related to the second change. If not in the libogc, the problem is in the cfg initialization code. I will investigate further.
Post automatically merged:

To disable the deflicker filter is it off or on? Because in Nintendont it's on despite meaning to turn it off

Hello @Disorarara !

In cfg "on", means deflicker acvite:

"Defaults" = Defaults as hardcoded in the game
"OFF (Safe)" = Turns off deflickering setting the vfilter to Off
"OFF (Extended)" = Turns off deflickering setting the vfilter and patchig GXSetCopyFilter function
"ON (Low)" = Turns on deflickering setting vfilter to Low
"ON (Medium)" = Turns on deflickering setting vfilter to Medium
"ON (High)" = Turns on deflickering setting vfilter to High
 
Last edited by nitraiolo,

HI nitraiolo ,I want to konw about emunand ,now the nand_emu_path must be in sd?​

i put in usb:/nands/wiiware but cant load any games! just show some codes and reload the cfg!​

 
Need help starting GC game from CFG usb loader please. It reloads ios58 and starts Nintendont app. But once inside Nintendont screen it said something about ahb_access. I checked both Nintendont app and CFG usb loader app their meta xml files, both have that ahb_access line there. Only starting GC from CFG usb loader has this issue. Opening Nintendont app itself doesn't.
Figured it out. It was just the forwarder. Changed to another one and it's all good now.
 
Last edited by player0,

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