Cemu v1.15.17c released

cemulogo2-png.157415

Tick-tock, it's Cemu update o'clock! The popular Wii U emulator has now reached version 1.15.17c, and this time the changelog is going to be a bit more exciting than the last. In fact, alongside your usual dose of bugfixes and smaller improvements, there's also a couple of additions you may be interested in: better Amiibo handling and built-in Gamecube controller support! Regarding the former, the emulator can now both read and write Amiibo nickname/associated Mii and game-specific data, also, the Amiibo settings app is now working correctly, as some required yet previously missing API calls have been added. The latter, on the other hand, is self-explanatory - but keep in mind you will have to set your Gamecube controllers to run in Wii U mode (official Nintendo USB adapters are set to use it by default, while third-party devices usually have a switch to set their operating mode) and you will also need to install/replace its drivers with Zadig before using it.

With that said, here's the full, official changelog for the curious:
official changelog said:
# Cemu detailed changelog for 1.15.17b
# Patreon release date: 2019-10-18
# Public release date: 2019-10-25

# New in 1.15.17c:

GX2: Reverted Intel transform feedback crash fix because it breaks TF on all vendors. Instead, disable TF on Intel for the time being

# New in 1.15.17b:

general: Fixed a rare crash related to enumerating GC controllers

input: Fixed IR pointer regression introduced in 1.15.17

GX2: Fixed crash on Intel GPUs when transform feedback is used
GX2: Added workaround for a softlock bug on Intel GPUs

# New in 1.15.17:

general: If no mlc location is set, Cemu will allow to choose a location instead of forcing the default <root>/mlc01
general: Cemu will remember adjusted column widths in the game list (#147)
general: Added context menu to game list columns to reset width or hide/show columns

input: Added support for Gamecube controllers to input settings (the controllers must be running in 'Wii U mode' with zadig drivers)
input: Improved accuracy of wiimote and nunchuck acceleration values
input: Fixed wiimote performance when sending a lot of packets (e.g. rumble) or when using multiple wiimotes (#39)
input: Fixed a bug where the input settings would stop detecting pressed keys or buttons

nfp: Added support for reading and writing Amiibo register info (nickname and owner mii)
nfp: Added support for reading and writing Amiibo game specific data
nfp: Implemented missing API that prevented the Amiibo Settings app from booting

Note:
(#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/

Cemu 1.15.17c can be downloaded by going to its official website (linked below) or, if you are already running version 1.15.10 or later, by using its included auto-updater. The Vulkan renderer is still only available on the Patreon-exclusive v1.16.0 WIP builds for the time being.

NOTE: Users running the previously released v1.15.17b on PCs with Intel graphics chips are recommended to upgrade, as this version rolled back a fix for transport feedback on said GPUs that didn't end up working correctly.

:arrow: Source
:download: Downloads
 
Last edited by RattletraPM,

D34DL1N3R

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What's with the "whining" comments? Bugs the living crap out of me whenever someone just makes a generalized statement and people start in with the "whining" nonsense. They made a 7 word post, and people be acting like they went off on some rant bitching and complaining about it for 10 minutes. Imo the ones whining are the ones making those posts.
 
Last edited by D34DL1N3R,

Jokey_Carrot

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What's with the "whining" comments? Bugs the living crap out of me whenever someone just makes a generalized statement and people start in with the "whining" nonsense. They made a 7 word post, and people be acting like they went off on some rant bitching and complaining about it for 10 minutes. Imo the ones whining are the ones making those posts.
You're whining about us whining about some else whining
 

nachuz

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I've always wondered, why are there Nintendo emulators that are so advanced but there's not a stable ps4 emulator that can run games?

I'm also considering donating the Cemu team
 

Paolosworld

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I've always wondered, why are there Nintendo emulators that are so advanced but there's not a stable ps4 emulator that can run games?
1. Most PlayStation games are not exclusive and are available on PC already.
2. The homebrew and ROM sharing scene for Nintendo's library is much larger and more prominent.
3. There exists services like PSNOW that allows people to play the few PS4 games that are indeed exclusives on PC.
4. Less overall demand
 
Last edited by Paolosworld,
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nachuz

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1. Most PlayStation games are not exclusive and are available on PC already.
2. The homebrew and ROM sharing scene for Nintendo's library is much larger and more prominent.
3. There exists services like PSNOW that allows people to play the few PS4 games that are indeed exclusives on PC.
4. Less overall demand
few? PlayStation has a lot of exclusives, around the same amount as Nintendo does
 

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