CATSFC v1.11

Status
Not open for further replies.

VatoLoco

Don't crush that dwarf, hand me the pliers.
OP
Member
Joined
Jan 29, 2008
Messages
2,330
Trophies
1
Age
52
Location
Ya Cant Get There From Here
Website
www.backwoodzstudioz.com
XP
3,026
Country
United States
9932-CATSFC2.plg.png

9930-SNES.nds.png

GBAtemp community member Nebuleon has been actively working on CATSFC, the DSTwo exclusive Super Nintendo emulator. Please join on-going conversation linked below for more information about the progress of this project.

Change Log (12/30/12) said:
  • Make it faster where it counts: rendering sprites and backgrounds.
  • Keep the Audio Processing Unit (APU) emulation running when you mute the sound via the interface. This allows you to load a saved state made with the sound off, and then enable the sound without the emulation freezing. (Older saved states will still freeze! Only new ones will work correctly in the face of disabled sound.)
  • The plugin now has a much more beautiful SNES controller without the CAT as its icon.
  • The loading screen's Engrish ("Enjoy yourself! All pleasure in it"), while it was funny, is now gone and replaced with a SNES controller and the word "Loading...". Update at least CATSFC/system/gui/boot.bmp on your card to get this one.

    Technical:
  • Less access to memory in inner loops.
  • Significantly less time to set up sprites for an image.
  • Significantly less time for drawing regular 8x8 tiles all over the screen. Instead of 14336 function calls per layer, each drawing 4 pixels, it's now 896 calls per layer to a small nested loop that draws the entire tile.


download.gif
Download
discuss.png
On-going Discussion
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    realtimesave @ realtimesave: @K3Nv2 I'm still not really convinced that sylverrez is a girl lol