Hello.I download the usa version of Captain Toad Demo and i decided to comparate the files with the Wii U version.
I have found some interesting things : a folder called "DebugData" ebugMenuList.szs,DebugMenuListTest.szs,DebugPersonalStageList.szs,DebugStageList.szs,FocusTestStageList.szs,PatrolList.szs and TestStageList.szs. If i decompress any of them ,they are lots of byml files.
Other files very interesting are on UIX2 "archives.lst","helper.lua" and "LUA_DEBUGGER.lua".
Also a file "BuildInfo.txt" with
"Change 184527 on 2018/05/30 20:29:59 by rjohnston@rjohnston_Kinopio_S Kinopio-C/Demo - try to fix
MCA END_LINE_CODE Pilot All" (Kinopio is the name of the Toad on Japan :-p )
The files on common with Wii U version has the same files but the model are on "bch" files as opposite of the bfress of wii u.And the byml files are diferent (i use diff command.But i dont know if it is related to endian because i have no time to found a byml viewer/editor)
I am interesting on port the level which has no been included on this remaster.
could someone give me some advice to enable the debug mode ? I think it could help to understand better the game and create mods , a level editor (i think it use a modded mario land 3d engine and they display the framebuffer also on the touch screen ,on my view i would love an option to no show.i prefer play using only the upper screen ,but it is needed for touch the plataforms: i wish they had changed it adding a 2d which enabled touch button using an air view which display the items)
A lot of thanks
I have found some interesting things : a folder called "DebugData" ebugMenuList.szs,DebugMenuListTest.szs,DebugPersonalStageList.szs,DebugStageList.szs,FocusTestStageList.szs,PatrolList.szs and TestStageList.szs. If i decompress any of them ,they are lots of byml files.
Other files very interesting are on UIX2 "archives.lst","helper.lua" and "LUA_DEBUGGER.lua".
Also a file "BuildInfo.txt" with
"Change 184527 on 2018/05/30 20:29:59 by rjohnston@rjohnston_Kinopio_S Kinopio-C/Demo - try to fix
MCA END_LINE_CODE Pilot All" (Kinopio is the name of the Toad on Japan :-p )
The files on common with Wii U version has the same files but the model are on "bch" files as opposite of the bfress of wii u.And the byml files are diferent (i use diff command.But i dont know if it is related to endian because i have no time to found a byml viewer/editor)
I am interesting on port the level which has no been included on this remaster.
could someone give me some advice to enable the debug mode ? I think it could help to understand better the game and create mods , a level editor (i think it use a modded mario land 3d engine and they display the framebuffer also on the touch screen ,on my view i would love an option to no show.i prefer play using only the upper screen ,but it is needed for touch the plataforms: i wish they had changed it adding a 2d which enabled touch button using an air view which display the items)
A lot of thanks
Last edited by cualquiercosa327,
, Reason: autocorrector change Toad for Toast and i only correct one