Hacking Cannot run TCP Gecko.NET [5.5.1]

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Not for me, does the exact same as last time; but JGeckoU loads w/o code handler.
 

Duckling

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if you want i've posted the mp4 of my pygecko ver

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http://www.mediafire.com/download/a3pyntv8ua98nf0/tcpgecko.mp4
omg thanks! I'll add this to my server right now and I'll try loading it from my wii u when I get back form school.

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omg thanks! I'll add this to my server right now and I'll try loading it from my wii u when I get back form school.
do I have to have anything on my sd card relating to pygecko? or do i just need to update my server with the .mp4 file?
 
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@Pikachuk tried your pyGecko MP4, it exited me out to the home menu as expected, and then launched MK8. Tried @Mathew_Wi 's TCP GeckoDotNET, still not working :/
 

Duckling

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it's really weird, verify your ip adresses
That's what I'd do, I used a program to pickup ip addresses and I got: 192.168.0.4
for my wiiu's address, I tried using bully's ip address finder but that didn't work.
 
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I have, my WiiU has the IP 192.168.1.37. JGeckoU works fine, TCP GDN does not. Therefore I think the codehandler's to blame :/
 
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Look at my flag. I'm in the EU too. Tell your exact process from booting the WiiU to connecting in TCP GDN
 
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Pikachuk

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Look at my flag. I'm in the EU too. Tell your exact process from booting the WiiU to connecting in TCP GDN
i use the kexploit31 (the private version without the illuminati screen), i launch the mp4 from my local server and i launch tcpgecko on my pc, i see the ip adress of my wii u on the box manager and it works
 
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Duckling

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i use the kexploit31 (the private version without the illuminati screen), i launch the mp4 from my local server and i launch tcpgecko on my pc, i see the ip adress of my wii u on the box manager and it works
Do you you run tcpgecko to connect to your wii u from the game or????
i use the kexploit31 (the private version without the illuminati screen), i launch the mp4 from my local server and i launch tcpgecko on my pc, i see the ip adress of my wii u on the box manager and it works
and what did you use to find your wiiu's ip address to connect it to tcpgecko


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thanks for your help !@Pikachuk
 
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Pikachuk

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Do you you run tcpgecko to connect to your wii u from the game or????
i launch tcp gecko before and i connect at title screen
i'll try mk8 to see

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when i use FSA my game freezes but no other problems,it connects, i'll try the search
 
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Duckling

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i launch tcp gecko before and i connect at title screen
i'll try mk8 to see

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when i use FSA my game freezes but no other problems,it connects, i'll try the search
FSA? File System Abstraction?
 

MichiS97

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I have tried two different approaches to get it to work
The first one was to go onto my self-hosted exploit html (I'm using the self host package released on here) and launch the Loadiine kexploit, then I launch loadiine and enable pyGecko, afterwards I exit to home menu and start my game. Then, when I try to connect with JGecko (codehandler injection disabled) it says connection timed out, tcp gecko dnet doesn't work either.

The second approach was to use the second non-loadiine kexploit, launching the pyGecko payload itself afterwards. I can't even try to connect in this way, because my Wii U crashes when you try to start any app, forcing me to hard reset it each time.
 
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Duckling

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I have tried two different approaches to get it to work
The first one was to go onto my self-hosted exploit html (I'm using the self host package released on here) and launch the Loadiine kexploit, then I launch loadiine and enable pyGecko, afterwards I exit to home menu and start my game. Then, when I try to connect with JGecko (codehandler injection disabled) it says connection timed out, tcp gecko dnet doesn't work either.

The second approach was to use the second non-loadiine kexploit, launching the pyGecko payload itself afterwards. I can't even try to connect in this way, because my Wii U crashes when you try to start any app, forcing me to hard reset it each time.
you're using the pygecko.mp4 file that pikachuk released right?
 
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