I want to modify an extend NSO loaded in the game
e.g.
MarioSunshine.nrs.elf: 00000000008085E4 MOV W10, #0x2710 ; it gives infinite water
i.e. I want to change the content of address 0x6378690000 + 0x8085E4 to 5284E20A
However the Main NSO (Hagi.nss) section does not store any address relative to MarioSunshine.nrs.elf
I've search 6378690000 in the memory between all Main and Heap sections, but failed.
Only 2 results found, they are in AliasCodeData Segment, and it is not fixed address I believe, so I cannot use Main+xxxxx to locate it.
(I don't want to accomplish it by Mod)
Is there any way to get a specify segment address (other NSO beside Main MSO) by Cheat code?
According to https://github.com/Atmosphere-NX/Atmosphere/blob/master/docs/features/cheats.md
The memory type include (0 = Main NSO, 1 = Heap, 2 = Alias, 3 = Aslr).
For type 3, it is so powerful I believe, it can be outside Main and Heap.
Is there any hidden value store in there that I can access and get use with it?
e.g.
MarioSunshine.nrs.elf: 00000000008085E4 MOV W10, #0x2710 ; it gives infinite water
i.e. I want to change the content of address 0x6378690000 + 0x8085E4 to 5284E20A
However the Main NSO (Hagi.nss) section does not store any address relative to MarioSunshine.nrs.elf
I've search 6378690000 in the memory between all Main and Heap sections, but failed.
Only 2 results found, they are in AliasCodeData Segment, and it is not fixed address I believe, so I cannot use Main+xxxxx to locate it.
(I don't want to accomplish it by Mod)
Is there any way to get a specify segment address (other NSO beside Main MSO) by Cheat code?
According to https://github.com/Atmosphere-NX/Atmosphere/blob/master/docs/features/cheats.md
The memory type include (0 = Main NSO, 1 = Heap, 2 = Alias, 3 = Aslr).
For type 3, it is so powerful I believe, it can be outside Main and Heap.
Is there any hidden value store in there that I can access and get use with it?