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Nintendo SWITCH Cheat Codes Download
Nintendo SWITCH Cheat Codes Download

Breezehand-Overlay discussion

  • Thread starter Thread starter TomSwitch
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Breeze would access that zip file if you use load from DB button and if it is there it will be transferred to Breeze's cheat directory. No need to do this massive work of moving file around.
Oh wow. Your tools are a discovery everyday. Thanks for the heads-up but I ended up using a script to do the moving and right now, I can update AMS folder without worrying for the cheats.
 


Using Breezehand to search and hack value

Launch Breezehand. Move left to Search. Set up a search for u32 == 99, then start the search.

You can continue playing while the search runs—just make sure the banana count doesn’t change until the search is complete. The search finishes in about 5 seconds.

Collect more bananas, then pause the game and search again. The candidate list is now narrowed down to 8. Let’s do one more search. Now that we have 7 bananas, continue the search and we end up with 4 candidates.

We’re now ready to hack.

Place the cursor on Continue Search and press X to edit. Press Y to expand the list of search results. Select the latest result file with 4 candidates. Press X for options, then choose View Candidates, and press X again.

Now increment the candidates by 10: the first entry gets +10, the next +20, and so on. Watch which value changes in the game—the address driving the change is the correct one.

The result: we now have 37 bananas. The third entry is our target. Edit it again to confirm.

Confirmed.
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Breezehand 0.8.4 in action: searching for and hacking the banana and balloon counts
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Last edited by TomSwitch,
Breeze is freezing on search lately. Is it a memory issue?
Do you mean breezehand? The continue search may take long in some case. There are trashing when the game release memory. Fixed but not release yet.
 
i see this is meant to be launched with in ultrahand will it also work with uberhand thanks
 
i see this is meant to be launched with in ultrahand will it also work with uberhand thanks
I don't know what is uberhand. If it is another ovlmenu chances are good that it would work. You can also rename breezehand.ovl to ovlmenu.ovl if you like.

There is really no need to ask, just try it, what is the worst that can happen, crash? It is slightly riskier if you rename Breezehand.ovl to ovlmenu.ovl as it will auto start and if it is no good then it may be painful.

I took a look at uberhand's github page, it did not say it is an overlay manager but it is a fork of ultrahand and it's is released as ovlmenu so I suppose it retain the overlay menu feature.
 
Last edited by TomSwitch,
Do you mean breezehand? The continue search may take long in some case. There are trashing when the game release memory. Fixed but not release yet.
No, I mean Breeze homebrew app. In the search menu, when I press x to change A, the console freezes and I have to hard reset.
 
No, I mean Breeze homebrew app. In the search menu, when I press x to change A, the console freezes and I have to hard reset.
Yes, it is memory issue. It has been the case even when HOS gave sysmodule more memory. That was also the reason I didn't do much overlay development cause tesla use a lot of memory and back then already having tesla + edizon se + some game (MH Rise is one of them) would mean crash with need to long press pwr button.

I have not seen Breezehand + Breeze would just crash with some game. Maybe it would. I have not test them together with many games yet. And of course what other sysmodules are also loaded would play a part.

Breezehand 0.8.6 fixed an issue with Continue Search that could cause searches to run very slowly.
 
Last edited by TomSwitch,
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The left menu of Breezehand-Overlay currently lacks localized language mappings. Could you please add support for localization? Otherwise, the inconsistent language between the two sides will result in a disjointed user experience.
 
The left menu of Breezehand-Overlay currently lacks localized language mappings. Could you please add support for localization? Otherwise, the inconsistent language between the two sides will result in a disjointed user experience.
Not a priority, will look at it later, for consistency set language to en.
 
Is there an option to auto toggle cheats from the previous session? It's always turning off all cheats by default.
 
Is there an option to auto toggle cheats from the previous session? It's always turning off all cheats by default.
It works like Breeze, if you have the cheats turn on and "save to file" (you need to scroll down to see the button) the next time it loads it will be on. If you want the cheats to be on without accessing the overlay you can "save to AMS"
 
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@TomSwitch there is something weird happening to the cheats of only 1 game (identified so far) when using SaltyNX. The cheats don't work until I deactivate the sysmodule.

Game: Deer Drive Legends
TID: 0100C8900DC54000
BID: D08D4793110BDD85

[Time Freeze]
04100000 0339C848 426DD514
[Time Reset]
80000010
04100000 0339C848 426DD514
20000000
 
Last edited by Zumoly,
@TomSwitch there is something weird happening to the cheats of only 1 game (identified so far) when using SaltyNX. The cheats don't work until I deactivate the sysmodule.

Game: Deer Drive Legends
TID: 0100C8900DC54000
BID: D08D4793110BDD85

[Time Freeze]
04100000 0339C848 426DD514
[Time Reset]
80000010
04100000 0339C848 426DD514
20000000
Yes, it is possible for SaltyNX to interfere with Breeze function as it may inject module into game and create confusion. It's not the only one but games with modules are rare.
 
Do you plan on supporting notes in the atmosphere cheat directory sometime in the future?

The reason I ask is because I like to make cheats in the breeze cheat directory and on completion of cheats, I move them to the atmosphere cheat directory. This organization makes it very easy to ftp cheat files to edit without searching for the title id folders since I only make cheats for 1 or 2 games at a time.


If yes...would you consider supporting two versions. One with all the fancy features and another simple basic version with cheats on/off with notes? Without the searching, editing, and downloading. One that will not modify the cheat file in any way.

The reason I ask is because I think its nice to know that it won't be possible to accidentally mess up my cheat file by me or anyone else on my switch.

(Side Note - I mess up my cheat file in breeze all the time. The breeze log file has saved me many hours of my time, thank you)

Also breezehand not stable at 4MB.
I can easily force a crash just by opening and closing cheat submenus rapidly. (Works fine at 6MB)

Being on the latest firmware and only having the minimal amount of sysmodules (for cheat making) I am at 5.77MB free.

I am hoping a simple version would be stable at 4MB.

And yes I can always turn off some sysmodules and turn them back on but its not convienant.

If your not interested, that ok edizon overlay works. But if you are that would be great.

As always Tom, thank you for sharing your awesome work!
 
Do you plan on supporting notes in the atmosphere cheat directory sometime in the future?

The reason I ask is because I like to make cheats in the breeze cheat directory and on completion of cheats, I move them to the atmosphere cheat directory. This organization makes it very easy to ftp cheat files to edit without searching for the title id folders since I only make cheats for 1 or 2 games at a time.


If yes...would you consider supporting two versions. One with all the fancy features and another simple basic version with cheats on/off with notes? Without the searching, editing, and downloading. One that will not modify the cheat file in any way.

The reason I ask is because I think its nice to know that it won't be possible to accidentally mess up my cheat file by me or anyone else on my switch.

(Side Note - I mess up my cheat file in breeze all the time. The breeze log file has saved me many hours of my time, thank you)

Also breezehand not stable at 4MB.
I can easily force a crash just by opening and closing cheat submenus rapidly. (Works fine at 6MB)

Being on the latest firmware and only having the minimal amount of sysmodules (for cheat making) I am at 5.77MB free.

I am hoping a simple version would be stable at 4MB.

And yes I can always turn off some sysmodules and turn them back on but its not convienant.

If your not interested, that ok edizon overlay works. But if you are that would be great.

As always Tom, thank you for sharing your awesome work!
Older version has note and no search. Does it crash? Don't include the cheatedit overlays and you can't edit cheats.
1772114719810.png
If you use my fork of ftpsrv you get these mount points
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Last edited by TomSwitch,
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Older version has note and no search. Does it crash? Don't include the cheatedit overlays and you can't edit cheats.
View attachment 559079
If you use my fork of ftpsrv you get these mount points
Post automatically merged:

Members-only download
This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.
I have not tried older version. I just tried your 0.8.8 lite version and I can't replicate the force crash just by opening and closing cheat sub menu on 4MB.

However, I found other simple ways to force crash on 4MB.

Steps To Replicate Force Crash on 4MB
Zelda TOTK 1.4.3
using cheat file updated by members only

1. Open game, then open breezehand lite overlay
2. Increase or decrase text box size (Hold ZL + L/R)
3. Open first cheat submenu "Link"
4. If no crash Press "A" again to go back
5. If no crash repeat steps 2-4 slightly faster
(Works fine 6MB)


Zelda BOTW 1.8.2 ---> my cheat file won't even load on 4MB, causing not only breezehand lite but ultrahand to disappear until I reboot console. (Works fine 6MB)


N64 NSO ---> Only first folder of cheats load because of the formatting.
[--SectionStart:Goldeneye--]
20000000
[--SectionEnd:Goldeneye--]
20000000
changed section ends from 20000000 to 20000001 and now all cheat folders load.

I do have some nested folders
[--SectionStart:--Ocarina of Time--]
20000000
[--SectionStart:--One Time Use--]
20000000
[--SectionEnd:--One Time Use--]
20000001
[--SectionEnd:--Ocarina of Time--]
20000001

Instant crash when opening any cheat folder on 4MB (Works fine on 6MB)

The only common thing I see is folders and/or nested folders need atleast 6MB maybe?
 
Last edited by Nic87,
I have not tried older version. I just tried your 0.8.8 lite version and I can't replicate the force crash just by opening and closing cheat sub menu on 4MB.

However, I found other simple ways to force crash on 4MB.

Steps To Replicate Force Crash on 4MB
Zelda TOTK 1.4.3
using cheat file updated by members only

1. Open game, then open breezehand lite overlay
2. Increase or decrase text box size (Hold ZL + L/R)
3. Open first cheat submenu "Link"
4. If no crash Press "A" again to go back
5. If no crash repeat steps 2-4 slightly faster
(Works fine 6MB)


Zelda BOTW 1.8.2 ---> my cheat file won't even load on 4MB, causing not only breezehand lite but ultrahand to disappear until I reboot console. (Works fine 6MB)


N64 NSO ---> Only first folder of cheats load because of the formatting.
[--SectionStart:Goldeneye--]
20000000
[--SectionEnd:Goldeneye--]
20000000
changed section ends from 20000000 to 20000001 and now all cheat folders load.

I do have some nested folders
[--SectionStart:--Ocarina of Time--]
20000000
[--SectionStart:--One Time Use--]
20000000
[--SectionEnd:--One Time Use--]
20000001
[--SectionEnd:--Ocarina of Time--]
20000001

Instant crash when opening any cheat folder on 4MB (Works fine on 6MB)

The only common thing I see is folders and/or nested folders need atleast 6MB maybe?
Members-only download
This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.
 
Members-only download
This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.
I see you removed the ability to resize the (Hold ZL + L/R).

Zelda TOTK - I have to try purposely very hard open and close cheat folders and I get a crash eventually on 4MB.

Zelda BOTW - still wont load my cheat file on 4MB

N64 NSO - still instant crash on opening any cheat folder on 4MB

just like members only , members only works great on 6MB
 
Last edited by Nic87,

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