BOTW - Wii U Console Performance Patch

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Can anyone speak to their experience with this BOTW performance mod : https://gamebanana.com/mods/323044 ? Apparently it's really good on gamepad....and maybe still works but causes lag issues on the TV .....which is How I play ....(if this is the case, I don't want it ) I'm wondering if anyone can comment on the tv performance / And mod performance in general.. I get how to install it ....Theres a new script in the comments on GitHub the guy posted to fix the xdelta 16 bit patching error :

Any ideas ? Just a guy traversing HYrule looking for that sweet-Strange graphics performance here....
 
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Check the comments, you have all the info there. Granted, I posted my comment some time after you posted the thread.

CC @Torphedo:
Open the .bat file in Notepad, delete all the code, and copy-paste in this new file. The old script is trying to download a tool from a dead link.

As for me, I tried it and actually got worse performance. Of course, your mileage may vary! CC @Me:
Oddly enough, on my 01 chassis Japanese Wii U, I seem to get worse or the exact same performance on updated European digital download version of the game, no matter what resolution I set. I will definitely have to re-test with the same save file for an apples-to-apples comparison.

Here's how you can make use of GamePad performance on TV. CC @Me:
Also, any of you who find that this does help you and GamePad performs better than TV for whatever reason, if you want to play on TV, get SwipSwapMe plugin and swap audio and video. From what I can tell, the resolution is the same as it would be on TV, so there's no loss of visual clarity.

As an alternative, of course, there's Vanilla GamePad emulator if you have a device capable of running it, a compatible WiFi card and a big screen to connect it to.
 
Check the comments, you have all the info there. Granted, I posted my comment some time after you posted the thread.

CC @Torphedo:


As for me, I tried it and actually got worse performance. Of course, your mileage may vary! CC @Me:


Here's how you can make use of GamePad performance on TV. CC @Me:
Yep, but the internal resolution on the console is 720p and the pad's is 480p. I would love for someone to find a way to reverse this, or make it easier to apply these patches, or even facilitate this changes. it was already hell to get this to work and patch it to U-king, I really wish this patch could be reversed and that someone with the knowledge could make it work on the internal screen. This is a desynchronisation problem, probably because it is giving all priority to the pad and not caring about the image sent to the console.
 
@lighttwo Lol I saw your comments on the gamebanana thread and was like 'Well SHit wiiu… …good try but what do you expect...I was like did they read this thread?...but they didn't write back ? lol ’….Super disappointing, performance patches that deteriorate and improve performance ... sort of …. Thanks though .... I only play on a tv ...because I really enjoy the graphics pipeline I’ve got working ...Wiiu>Mclassic > scanline generator (this perceptively doubles the vertical resolution on upscaled 1080p maybe someday I’ll get the 1440p setup’) …Still holding out hope somebody will rePAtch the patch …..Double Patch Patched ‘Breath of the Wild …wiiu ”Zelda are you in there!!”
 
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Yep, but the internal resolution on the console is 720p and the pad's is 480p. I would love for someone to find a way to reverse this, or make it easier to apply these patches, or even facilitate this changes. it was already hell to get this to work and patch it to U-king, I really wish this patch could be reversed and that someone with the knowledge could make it work on the internal screen. This is a desynchronisation problem, probably because it is giving all priority to the pad and not caring about the image sent to the console.
From brief inspection, I found that while the video stream coming to GamePad obviously has no reason to be more than 480p, using SwipSwapMe to have TV use GamePad screen seemed to yield the same resolution as having screens set as normal.

If true, I suspect that the game renders the GamePad screen at the same resolution, then the Wii U downscales it to 480p. Why it doesn't just switch to 480p is beyond me; if I had to guess, the game doesn't support dynamic resolution switching, so they decided to just not bother implementing it.

I'll have to re-check just to be sure, but from memory, the game didn't seem any lower resolution when I tested. (shrug)
 
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From brief inspection, I found that while the video stream coming to GamePad obviously has no reason to be more than 480p, using SwipSwapMe to have TV use GamePad screen seemed to yield the same resolution as having screens set as normal.

If true, I suspect that the game renders the GamePad screen at the same resolution, then the Wii U downscales it to 480p. Why it doesn't just switch to 480p is beyond me; if I had to guess, the game doesn't support dynamic resolution switching, so they decided to just not bother implementing it.

I'll have to re-check just to be sure, but from memory, the game didn't seem any lower resolution when I tested. (shrug)
Thanks for testing and informing us about ✌️😊
 
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From brief inspection, I found that while the video stream coming to GamePad obviously has no reason to be more than 480p, using SwipSwapMe to have TV use GamePad screen seemed to yield the same resolution as having screens set as normal.

If true, I suspect that the game renders the GamePad screen at the same resolution, then the Wii U downscales it to 480p. Why it doesn't just switch to 480p is beyond me; if I had to guess, the game doesn't support dynamic resolution switching, so they decided to just not bother implementing it.

I'll have to re-check just to be sure, but from memory, the game didn't seem any lower resolution when I tested. (shrug)
Update: Indeed, outside of UI not compensating for deadzone (as in, UI elements are closer to screen edges), the video output is identical whether you play "on TV" or "on GamePad" with screens swapped.

TV:
2026-01-08-151227.jpg


GamePad on TV:
2026-01-08-151214.jpg


Edit: Unfortunately, this doesn't work if you use a Pro Controller or another controller with Bloopair, because the game is on TV by default. Unless some mod worked around this, since GamePad is necessary to tap the screen, you're stuck with unswapped TV output.
 
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I would love to see a patch that made the framerate uncapped.

I know it probably wouldn't reach 60fps almost at any point, but it would be interesting to see the maximum framerate the Wii U could achieve on it.
 
I would love to see a patch that made the framerate uncapped.

I know it probably wouldn't reach 60fps almost at any point, but it would be interesting to see the maximum framerate the Wii U could achieve on it.
It's easy to imagine it would be hovering around 30 at all times, anyway. 30 was the target, at times it went down to 20 (capped), so unless you looked directly at a wall with no grass in sight, it probably won't reach anywhere close to 60.

I realise you're just curious, but capping to a stable framerate is always easier on the eyes than having an unstable clusterfuck, so I think it's not necessary.
 
From brief inspection, I found that while the video stream coming to GamePad obviously has no reason to be more than 480p, using SwipSwapMe to have TV use GamePad screen seemed to yield the same resolution as having screens set as normal.

If true, I suspect that the game renders the GamePad screen at the same resolution, then the Wii U downscales it to 480p. Why it doesn't just switch to 480p is beyond me; if I had to guess, the game doesn't support dynamic resolution switching, so they decided to just not bother implementing it.

I'll have to re-check just to be sure, but from memory, the game didn't seem any lower resolution when I tested. (shrug)
This is probably something related to the engine. You can see that it's a type of internal profile. I have screenshots from the TV and the pad, both with a resolution of 720p, but if you look at the background, you'll notice that the overworld's LOD is worse, like the tower on the horizon. The fence also has more of a jagged effect due to the internal resolution being dropped. That's why it was so important to reverse the patch to swap, making it push all the synchronisation and performance to the screen directly from the HDMI, instead of the gamepad profile.
 

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This is probably something related to the engine. You can see that it's a type of internal profile. I have screenshots from the TV and the pad, both with a resolution of 720p, but if you look at the background, you'll notice that the overworld's LOD is worse, like the tower on the horizon. The fence also has more of a jagged effect due to the internal resolution being dropped. That's why it was so important to reverse the patch to swap, making it push all the synchronisation and performance to the screen directly from the HDMI, instead of the gamepad profile.
I'm confused. In the follow-up post I showed my results, and they're practically identical, whereas you have something else entirely going on...?

I will admit though, when I was testing with lower Wii U resolutions, I did notice the GamePad resolution going significantly lower than TV. But on 1080p (which is evidently 720p upscaled), there was no difference. Maybe that's a specific case with 1080p mode? It looks like the game halves resolution to the GamePad, so upscaled 1080p pretty much becomes the original 720p video again.
 
I'm confused. In the follow-up post I showed my results, and they're practically identical, whereas you have something else entirely going on...?

I will admit though, when I was testing with lower Wii U resolutions, I did notice the GamePad resolution going significantly lower than TV. But on 1080p (which is evidently 720p upscaled), there was no difference. Maybe that's a specific case with 1080p mode? It looks like the game halves resolution to the GamePad, so upscaled 1080p pretty much becomes the original 720p video again.
im just using 1080p in hdmi too, to me looks weird after swap the screens
 
Can anyone speak to their experience with this BOTW performance mod : https://gamebanana.com/mods/323044 ? Apparently it's really good on gamepad....and maybe still works but causes lag issues on the TV .....which is How I play ....(if this is the case, I don't want it ) I'm wondering if anyone can comment on the tv performance / And mod performance in general.. I get how to install it ....Theres a new script in the comments on GitHub the guy posted to fix the xdelta 16 bit patching error :

Any ideas ? Just a guy traversing HYrule looking for that sweet-Strange graphics performance here....
For the record BOTW Wii U is probably the most bloody optimised game of all time. The console is begging for mercy while running it and the things theyve done to get it to run are horrifying. I seriously doubt much more can be done
 
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For the record BOTW Wii U is probably the most bloody optimised game of all time. The console is begging for mercy while running it and the things theyve done to get it to run are horrifying. I seriously doubt much more can be done
What I said was "Can anyone speak to 'their' experience with this BOTW performance mod" ...NOt sure what you're talking about...
 
For the record BOTW Wii U is probably the most bloody optimised game of all time. The console is begging for mercy while running it and the things theyve done to get it to run are horrifying. I seriously doubt much more can be done
Somehow I figure there's probably a Kaze Emanuar type person who can work magic optimizing Wii U software. It only took a few decades for someone able to do it with the N64.
 
What I said was "Can anyone speak to 'their' experience with this BOTW performance mod" ...NOt sure what you're talking about...
While I haven't tried it myself, I'm just saying in general that I doubt how much more of a difference can be made
 
I mean this mod provides some minimal enhancement with some tweaking … a few fps here some there …Thats something…or nothing, or worse?..

Maybe can just emulate the switch version on a computer, Super sample the resolution and textures and stream it to the Wii u in 1080p ….Even though Moonlight hasn’t received a release in a while, every time Sunshine updates it just gets better and better … not sure if it’s improving its H.264 compression …but the wiiu decoder likes it more and more … “ Spletz & RetroGen “ Yeah Kaze Emmanuar, HailToDodongo, Tiny3d, libdragon, the n64 homebrew scene is going through a bit of a renaissance, Getting 96’d. There’s going to be a new gamejam released in a week or so, showcasing the best of the best in n64 ‘brewing, they’re doing some crazy things too. .. It’s too bad they won’t emulate on Not64 or wii64 Rice though…That would really keep the console emulation scene electrified , playing on the Gamepad…or with a gamecube controller, on the beast retro console.

To quote Speltz on other thread (Wii U fully reverse engineered?) “ Generally speaking the Wii hasn't been fully reverse engineered and the Wii U is probably the least documented Nintendo console in terms of RE”


So there’s that…just hoping it…
 
For the record BOTW Wii U is probably the most bloody optimised game of all time. The console is begging for mercy while running it and the things theyve done to get it to run are horrifying. I seriously doubt much more can be done
probably yes, maybe deleting all the unused water mesh inside the enviroment always being loaded, i have no idea how to extract the water mesh but probably that shit tanks a lot the fps, the worst and dumb idea about how to do water in a game ....
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What I said was "Can anyone speak to 'their' experience with this BOTW performance mod" ...NOt sure what you're talking about...
performance looks a bit better than retail, retail will stutter and lag all the time. The double buffering in this game keeps the frame rate at 20 fps every 8 seconds. It's literally hell. When you swap the image from the pad to the TV using the mod, the performance is slightly less laggy, but there is still the problem of the frame rate dropping a little, just a little less constantly, but it will still happen. The LODs will look worse. I'm using an HDMI cable and a 1080p TV. It's noticeable that the console output has a higher internal asset render, or some parameter that manipulates LODs and quality. Still, it's better than playing without the mod. The vanilla game is one of the worst things Nintendo has ever vomited out, and they released several patches to mitigate this (and weren't really able to do anything), the day 1 patch is unplayable and rubbish.
 

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