how about make it so were NOT taking any damage when we use infinite health with the obliterator active.
this caused the runes to be unusable as the game thinks were taking damage as long as the infinite health code is on.
But I want to be down to a quarter heart whenever I use the weapon. I love the genuine challenge and tradeoff that the weapon offers: unlimited power for no protection. If all I wanted was unlimited health and an incredibly strong weapons, I'd just use the trainer to have infinite health (don't use such cheats as they really take away a lot of the fun for me) and then give any given weapon a ton of hit points (as it is I have to increase the obliterator's hit points with the trainer since it default thinks the obliterator has no charge and only 1 hit point).