Hacking BotW Item Names for PandaOnSmack's Trainer

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I'm fine with just one picture being imperfect. It can be retaken as many times as I deem acceptable.

If the Master Sword cannot be bought I would like it in its pedestal. I'll try to remember this on my next run of the game.
Considering the Bow of Light can be bought, I don't see why the Master Sword cannot be. That's just my assumption, however.
 
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Considering the Bow of Light can be bought, I don't see why the Master Sword cannot be. That's just my assumption, however.
I can just as easily create a new file and beat the game with the help of the trainer just to confirm the possibility. I'll do it later this week if no one wants to step up to the plate.
 
I can just as easily create a new file and beat the game with the help of the trainer just to confirm the possibility. I'll do it later this week if no one wants to step up to the plate.
I would but I'm lazy. Can you not buy it before beating the game I wonder? Was it confirmed it didn't unlock?

I'd like to see a drop-down list of modifiers you can select in the trainer instead of putting in the values from a separate list that you, inevitably, have to find through this thread.

I'm sure people would appreciate that. Just an idea.
 
Last edited by Serfrost,
Okay guys, Im back, sorry for the absence this past weekend :P
Seems like I missed the shitfest, but oh well.

Let's do a summary of what we have right now:

Armour and Items should be complete now, Food is still missing, and these past days, some users collaborated even more to the list:
For Weapon modifiers:

Mod.types:
(Tested on Master Sword)

00000001 Add Attack Up + 0
00000002 Durability Up
00000004 Adds Critical Hit
00000006 Durability Up
00000007 Add Attack Up + 0
00000008 Long Throw
00000009 Add Attack Up + 0
00000010 Five-Shot Burst
00000011 Add Attack Up + 0
00000012 Durability Up
00000013 Add Attack Up + 0
00000014 Adds Critical Hit

Example
combining Mod Amount : 00000000A with mod type 00000001
changed my master sword to

126 attack - Attack up +10

Basically, you change the modifier to an Hex value which corresponds to the Attack Up value you want.
In this case, HEX value 'A" equals "10" in decimal.
Something like "60" in HEx (000000060)

List provided by @TheWord21:
01 = Attack Up
02 = Durability Up
04 = Critical Hit
08 = Long Throw
10 = Five-Shot Burst
20 = ??? x3
40 = Quick Shot
80 = Shield Surf Up
100 = Shield Guard Up

That one's almost identical to the previous one, but adds Shield Bonuses.
And @Shikkichu provided bonuses for the Bows:

80000010 - Shoots 10 Arrows all around
80000020 - Zoom
80000030 - Zoom + Five-shot Burst
80000040 - Quick Shot
80000050 - Quick Shot + Shoot 2 arrows
80000060 - Zoom + Double Shoot
80000070 - Zoom + Double Shoot + Quick Shot

There's also code to change the Horses in the Stable:

Horse in stable slot 1
Epona
01000038 4011EBD4
47616D65 526F6D48
6F727365 45706F6E
61000000 00000000

Horse in stable slot 2
The Royal White Stallion
01000038 4011ED14
47616D65 526F6D48
6F727365 5A656C64
61000000 00000000

Horse in stable slot 2
Giant Horse
01000038 4011ED14
47616D65 526F6D48
6F727365 30304C00

@JohnathanMonkey also mentions that according to the Strategy guide, we are missing some Key items as well:
Medal of Honor: Talus
Medal of Honor: Hinox
Medal of Honor: Molduga

According to @TheRevolution1, here are the ideal bonuses for the Amiibo weapons:

Possible legit stats for some amiibo weapons(from official guide, no info on bow stats for some reason).

Goddess Sword
Atk up lvl 1 = +6-10 damage
Atk up lvl 2 = +11-17 damage

Sea-breeze boomerang
Atk up lvl 1 = +4-7 damage
Atk up lvl 2 = +8-12 damage

Sword
atk up lvl 1 = +5-8 damage
Atk up lvl 2 = +9-14 damage

Fierce Deity Sword
Atk up lvl 1 = +6-12 damage
Atk up lvl 2 = +13-23 damage

Sword of the Six Sages
Atk up lvl 1 = +5-10 damage
Atk up lvl 2 = +11-19 damage

Biggoron's Sword
Atk up lvl 1 = +5-10 damage
Atk up lvl 2 = +11-19 damage

@Misledz provided the modifier for the armour colour as well:

1 DarkBlue
2 Red
3 Yellow
4 White
5 Black
6 Purple
7 Green
8 Skyblue
9 Navy
10 Orange
11 Pink/Flesh
12 Crimson
13 L.Yellow
14 Brown
15 Grey

--------------------------

That seems to be it.
I will add this info to the OP right now.

One quick question, how would I go about using the Horse modifier codes with the Trainer?
Or is that only available with TCP Gecko on the PC while running the game instead of the Trainer?
 
Yeah, I'm interested in having a Stal-horse and the Lord of the Mountain in my stable. That'd be pretty legit.

Horse in stable slot 1
Epona
01000038 4011EBD4
47616D65 526F6D48
6F727365 45706F6E
61000000 00000000

What would I change to modify what slot it is? Like... list the modifier for Slots 1-5? Since there are only 5 slots.
 
Last edited by Serfrost,
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Yeah, I'm interested in having a Stal-horse and the Lord of the Mountain in my stable. That'd be pretty legit.
I seem to remember also some kind of Ganondorf's Horse also.
But yeah, having Epona, Stalhorse, Ganondorf's and Lord of the Mountain available would be completely badass.
 
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I think those Horse codes only work with TCPGecko. I'd like to have the slot modifiers however, like I edited in my other post.
 
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Even if you cheated in Lord of the Mountain wouldn't it just run away the moment your off it and leave it alone? I like the idea of cheating for it but you can't change it's behavior (or can you?)
 
I would imagine it would disappear--but as soon as you board it while invisible/gone, you could resummon it?

===

Bow Modifier
( 20 = ??? x3 ) + ( Bow of Light ) = x3 Arrow, No Spread, zoomed. Same for Twilight Bow.

??? OP sniping.

Other modifiers don't necessarily work for the Light bows. They react weirdly.
 
Last edited by Serfrost,
These are the names for the Snow and Sand Boots, respectively... at least, their four-star variations.

Armor_152_Lower = Sand Boots *
Armor_153_Lower = Sand Boots **
Armor_154_Lower = Sand Boots ***
Armor_155_Lower = Sand Boots ****

Armor_156_Lower = Snow Boots *
Armor_157_Lower = Snow Boots **
Armor_158_Lower = Snow Boots ***
Armor_159_Lower = Snow Boots ****
Did you manage to find the number ID for the boots without any upgrades?
 
I want to bring up that you don't have to save and reload the game to see changes in your equipment. You simply have to close your inventory and re-open it for the changes to take place. (OP says otherwise.)
 
I want to bring up that you don't have to save and reload the game to see changes in your equipment. You simply have to close your inventory and re-open it for the changes to take place. (OP says otherwise.)
I can do you one better on that. Just sort your inventory to see the changes.

I found this out last night and was going to post it but you beat me to it [emoji1]

These methods work in all aspects from changing items, item stock, armor, weapons, shields, and bows. The only thing I think you'd need to close the menu out on would probably be the key items or other non-quantity items.
 
Last edited by cthompson80,
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I want to bring up that you don't have to save and reload the game to see changes in your equipment. You simply have to close your inventory and re-open it for the changes to take place. (OP says otherwise.)
No actually that is required for changes which are not within the same Equipment set.
For example, if you change an Upper equipment with another one, the change is easily viewable when pausing the game and going back to the menu.
However, if you change something like a Cap for trousers, the change will have unexpected effects, like equipping the Cap but removing the trousers too, so for these you will need to Save and reload.

For the items and Armor lists I actually did the Pause/Unpause trick you mention :P
 
No actually that is required for changes which are not within the same Equipment set.
For example, if you change an Upper equipment with another one, the change is easily viewable when pausing the game and going back to the menu.
However, if you change something like a Cap for trousers, the change will have unexpected effects, like equipping the Cap but removing the trousers too, so for these you will need to Save and reload.

For the items and Armor lists I actually did the Pause/Unpause trick you mention :P
This is true as well.

Sent from my SM-G935R4 using Tapatalk
 
Ah, you're right. Forgot that. I just kept replacing each with what they were (i.e, changing hats for hats, shirts for shirts.)
 
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