I figured it out. the asset image pathes had to not be in quoteshttps://devkitpro.org/wiki/Getting_Started
Then just install the "wiiu-dev" packages, toegther with "wut" and "wut-tools" (dunno if they are included). Rest is described in the README.
I figured it out. the asset image pathes had to not be in quoteshttps://devkitpro.org/wiki/Getting_Started
Then just install the "wiiu-dev" packages, toegther with "wut" and "wut-tools" (dunno if they are included). Rest is described in the README.

I actually worked on this a few days ago but haven't it gotten to work. I looked at the patch from the HBL2HBC mod but had trouble getting AVM stuff to work since no functions are exported from wut.... I'm not that good with C/C++ so... Maybe I will try it again. A seperate plugin that you can turn on and off should also be doable I think.Hi, Is possible to add an option to boot2vwii to start vwii in 480p resolution? With hbl2hbc was possible, but with aroma i can't use it. Thanks in advance and sorry for my english.
for anyone to help, they'd need the title ids of both.Is this thread still alive? I would be interested in Nintendont and Not64 boot2vwii forwarders with TV only.
What I understood is that you bypass any commands on the Wii U Gamepad and can load games from USB using the Wii U Pro Controller. At least I could exactly do that with HBLC2HBC und CBHC
Wow. Thank you very much. I will try these tonightI don't know about not64, since there are no assets. check both.
pacman -S wiiu-dev
cd c:
git clone https://github.com/WiiDatabase/Boot2vWii.git
cd Boot2vWii
make
I was able to test the nintendont one. It worked fine. I can't test the other.Wow. Thank you very much. I will try these tonight
....Last question I have is how to get the right title id?...
yeah, I didn't have any assets for not64. you'd need to provide an icon, which iirc is 128x128. it may resize the image, but I'm not sure. as for your command, you need to be in the folder for boot2vwii. I assume that's why it's not finding a make file.So I testes both Forwarders (Nintendont and Not64) and they both work perfectly. Would be great if there would be a symbl for Not64. That would make it even more perfect.
Thank you very much for this
Post automatically merged:
So I installed devkitpro to try it out myslef. I did it excatly how akadiddy describe it.
Then I took the following command:
make TID=0x0001000157574e44 APP_NAME="Nintendont" APP_AUTHOR="FIX94" ICON="assets/nintendont.png" DISPLAY=TV but I get the error message "No targets specified and no makefile found".
What am I missing here?
Post automatically merged:
So I figured it out a bit. I had to point to the right Boot2vwii folder.
I am trying now to create forwarders for fceugx and snes9xgx and Not64 with an icon.
Last question I have is how to get the right title id?
yes, just drop the four digit title id into a hex editor text section to get the title id in hex.Got it working butnstill struggeling with the title IDs as I don‘t have the original wad forworders anymore. But it would also work with the 4 letter title ids? So I just have to convert them as hex value?
...So only the last pat is correct. ButI don't have the beginning. Here are the Forwarders with Title IDs I want to convert...
Dear all, thanks a lot for your helpand hints.
Got all my channels working now. They will get you directly to the vWii and close the Gamepad. The Wii U Pro Controller works.
Feel free to use. They are working with the following vWii Channels:
UNEO=USB Loader GX
DWFA=WiiFlow Lite
WWND=Nintendont
SFNO=Not64
VBGX=Visual Boy Advance GX
9XGX=Snes9x GX
FCEU=FCE Ultra GX

