ROM Hack RELEASE BNTX Editor - A tool for editing textures

  • Thread starter Thread starter AboodXD
  • Start date Start date
  • Views Views 27,279
  • Replies Replies 19
  • Likes Likes 10

AboodXD

I hack NSMB games, and other shiz.
Member
Joined
Oct 11, 2014
Messages
2,880
Reaction score
1,880
Trophies
1
Location
Not under a rock.
XP
3,048
Country
United Arab Emirates

Attachments

  • preview.png
    preview.png
    23.6 KB · Views: 1,720
Last edited by AboodXD,
Thanks for this mate. This will definitely help out the LayeredFS BOTW modding side of things. I appreciate your time and effort in making this program. Cheers!
 
  • Like
Reactions: Don Jon
Was trying to edit Links texture before I start working on bigger stuff, problem is he's now all red except for his face which is gray. What did I do wrong?
 
thank you
you are god sent
now to do shadow the pinhog over tanooki
ill credit you mufasa
 
What program would you recommend using to get a texture into BC5 compression? I ask as I've been using The Compressonator, but when I go to import the texture, BNTX Editor tells me "Unsupported DDS File"
 
What program would you recommend using to get a texture into BC5 compression? I ask as I've been using The Compressonator, but when I go to import the texture, BNTX Editor tells me "Unsupported DDS File"
Something like GIMP should work. Luckily, you can avoid using BC5 and use BC3 (DXT5) with Channel 3 set to "Zero" and Channel 4 set to "One".

Anyway, to fix Compressonator BC1/2/3/4/5 DDS files, change byte 0x50 from 5 to 4.
I have no idea why it sets it to 5 instead of 4...
 
Last edited by AboodXD,
Since this tool causes the BNTX file size to change when saving, I made a tool for injecting textures called "BNTX Injector", which should not change the file size of the BNTX.
Link has been added to the first post.
 
Something like GIMP should work. Luckily, you can avoid using BC5 and use BC3 (DXT5) with Channel 3 set to "Zero" and Channel 4 set to "One".

Anyway, to fix Compressonator BC1/2/3/4/5 DDS files, change byte 0x50 from 5 to 4.
I have no idea why it sets it to 5 instead of 4...
Okay, I know I could use DXT5 for BC3 instead, but my issue is that normal maps aren’t showing in game, and I thought that may have been the issue.
 
Okay, I know I could use DXT5 for BC3 instead, but my issue is that normal maps aren’t showing in game, and I thought that may have been the issue.
So looking a little more into it, the Normal map shows up in Killz's BFRES Forge, but not in BOTW. Now I've confused myself.
 
How to extract and inject Wonder Boy: The Dragon's Trap files?
 

Attachments

  • Capturar.PNG
    Capturar.PNG
    47.3 KB · Views: 900
Last edited by AlanLC,
Anyone know if you can make compatible dds textures using texture works for photoshop? I keep getting crashing when I launch game I have tried a few settings all with the same result

upload_2018-11-18_14-44-18.png
 

Site & Scene News

Popular threads in this forum